Nexus Of Chaos
Empress of Light
not exactly sure about new biomes, but Succubi's Wrath (dead mod) raised the underworld ceiling even in TerraCustom, so likelyAnd biomes?
not exactly sure about new biomes, but Succubi's Wrath (dead mod) raised the underworld ceiling even in TerraCustom, so likelyAnd biomes?
if you want vanilla dispersion, no. they increase automatically, so increasing them from their default will make drastically more potentially preventing TerraCustom from making the world due to insufficient resourcesSorry if stupid question, If I make a 16800 x 2400 world should I be increasing the chest/ore spawn rate too?
it is. you'll need to revert back to normal or it'll crash.Anyone know what im doing wrong here? I am getting this error when i start the file.
System.MissingMethodException: Method not found: 'Void ReLogic.OS.Platform.SetWindowUnicodeTitle(Microsoft.Xna.Framework.GameWindow, System.String)'.
at Terraria.Main.SetTitle()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
---------------------------------------------------
Extra info, i am using the 64 bit tModloader, which may or may not be causing this.
any support for 64 bit TModLoader?
No, not from me at least, not until 64 bit is official.
i believe it has been mentioned b4 and said there was an update planned, tho no planned dateThis doesn't work with 64bit Tmodloader. Is there update planned?
Index was outside the bounds of the array.
at CalamityMod.World.SunkenSea.PlaceClusters(ClusterGroup clusters, Point start, Vector2 scale)
at CalamityMod.World.SunkenSea.Place(Point origin)
at CalamityMod.CalamityWorld.<ModifyWorldGenTasks>b__7(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
Object reference not set to an instance of an object.
at Leveled.Utilities.LeveledRPGModUtilities.CheckTileEXP(Tile tile)
at Leveled.LeveledModGen.<>c.<ModifyWorldGenTasks>b__3_0(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
are you sure you didn't install anything weird like the 64 bit tmodloader?SO uh I put the exe in the main file where the game was installed steamapps/terraira etc and got the same void error you would get if it wasn't in the main install folder anyway..nani?
I did install that becuase 64 bit lets you get all the mods you want with no memory error xDare you sure you didn't install anything weird like the 64 bit tmodloader?
Problem is you can't use the 64bit TMod to run TerraCustom. You can however install a copy of 32bit TMod Loader, run TerraCustom from it, then use the world you've created in the 64bit Tmod Loader.
for most ppl it would, tho u still require 32 bit TML to run TerraCustomThe game actually runs a-lot better for me in 64 bit.
Problem is you can't use the 64bit TMod to run TerraCustom. You can however install a copy of 32bit TMod Loader, run TerraCustom from it, then use the world you've created in the 64bit Tmod Loader.
as of right now it is the only optionIsn't that redundant, the whole point of 64 bit is to be able to generate a world with a-lot more mods. Using 32 bit to generate a world just limits your mods again.