Hello, I had got this to work before, however now whenever I try to do a 12600x2400 world ( under est 430 chests total ) I keep getting a crash for one reason or another. Sometimes it's due to memory, and others it's not. Is there something I am doing wrong now compared to when I got it to work before? I might have added a few mods but mostly quality of life, non item ones since the initial use.
"12/12/2018 8:35:15 PM
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Map.MapHelper.CreateMapTile(Int32 i, Int32 j, Byte Light)
at Terraria.Map.WorldMap.UpdateType(Int32 x, Int32 y)
at WorldGenPreviewer.UIWorldLoadSpecial.DrawSelf(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\WorldGenPreviewer\UIWorldLoadSpecial.cs:line 350
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)"