Discord: Patreon: This is the updated TerraCustom for generating world for Terraria 1.3. (endorsed by the original author) This standalone executable will generate a Terraria world guided by your input. You can choose background images, ores, crimson/corruption/both, Dungeon Size, and many, many more options to create a world to your liking. Want a world with high mountains, both crimson and corruption, a huge Dungeon, and no Pots? You can make it, or whatever other world with TerraCustom. Also compatible with tModLoader mods and Leveled RPG mod generation. I am open to suggestions for future iterations, especially since much was added in Terraria 1.3. Also, the code is open sourced on GitHub, if you can code, I would love to make this a group effort. I'll guide you in coding your first feature. Latest Download: jopojelly's TerraCustom v0.5.4 (tModLoader 0.10.1.5/Terraria 126.96.36.199) (works with 188.8.131.52 too) For Windows | Mac | Linux -- Download (note, to play extra-large worlds, use Large World Enabler) (note, to watch world gen use WorldGen Previewer) Install and Usage: READ the file called README.txt. I'll be very disappointed in you if you ask something that was answered in there. PS: Let me know if you find anything that doesn't work as expected. Much credit goes to PinkPlum for the original. Demo in 15 seconds: Features: Terrain: Surface Height (variance, upper and lower bounds), Dungeon Size, Temple Size, Tree Height, Surface Lakes, Surface Tunnels, World Width, World Height (Note: You need to download the tModLoader mod Large World Enabler to play these extra large worlds. Be careful generating super small worlds, they don't work all the time.) Ores/Ore Amount: Choose which ores to spawn. Can spawn both, choose one, or let fate decide. Spawn amounts (0 to 500%) can also be specified. Hardmode ores can be spawned as well (Both sets, if desired) Graphics Style: Choose styles for the moon, trees, the dungeon, moss, and jungle shrines. Previews for Trees,moss,moon. Backgrounds: Choose biome background images. A preview of each style is shown as they are selected. Choose underground biome background images. Miscellaneous: Choose between Random, Corruption, Crimson, Neither, or both, start in hardmode, spawn hardmode stripes, choose dungeon side, prevent corruption/crimson from spawning near jungle, guarantee or prevent Pyramids and Giant Trees. Challenge option: Several options to disable: trees, dungeon generation, temple generation, spider caves, hives, snow, jungle, pots, chests, altars, orbs/hearts, underworld, anthills, beaches Micro Biomes: Enchanted Sword Shrine, Sky Islands, Minecart Tracks, Gemstone Caves, Spider Caves, Marble Caves, Granite Caves, Underground Cabins, Thinice, Campsites Traps: Mining Explosives, Traps, Temple Traps Various Spawns: Crystal Hearts, Pre-Drop Meteors Downed Bosses/Found NPCS: Pre-down bosses or pre-find NPCs. NPCs will spawn naturally if you build enough homes. Chests: Generate multiple sets of Biome chests, Jungle Shrines, Pots, Shadow Chests, Surface Chests, Underwater Chests, Temple Chests Debug: Save World After Each Step, Save World to tModLoader folder, Leveled RPG Mod options. Updates: Planned Soon (roughly in order of when I might do it) Slider for Vein size Chlorophyte Ore Option/Slider Preview even more things: Jungle Shrines Tile Spawns: Silt, Sand Spawn Area: Prevent Snow too close, Choose challenge biome to spawn in Altar amounts Floating island size Other water? Giant Trees amounts. Cave size Obsidian Towers: Spawn, Range Pregen surface mushroom biome? Spawn surface hallow Multiple Temples? Multiple Dungeons? Generate All one biome? Starting weather? Choose novel spawn locations ...whatever else by popular demand. Ready for Release nothing yet v0.5.4 Updated to tModLoader 0.10.1.5 to support newer mods. v0.5.3.1 Updated to tModLoader 0.10.1.3 to support newer mods. v0.5.3 Updated to tModLoader 0.10.1.1 because a few mods need it. Chinese Localization If you are interested in translating to other languages, let me know. v0.5.2 Updated to tModLoader 0.10.1 to take advantage of better memory management v0.5.1 Fix double pyramids Fix Crim+Corruption with 0 Corruption chasms. v0.5 tModLoader 0.10.0.1 Terraria 184.108.40.206 Older Updates... v0.4 tModloader 0.9.2.1 Fixed a player related bug Prevent users from generating a world with too many chests Leveled RPG 11 support v0.3.7 Vastly improved settings saver. Save multiple settings Width and Height are now saved. Fixed trees all being 5 tiles high Updated codebase to tModloader 0.8.3.5 and Terraria 220.127.116.11 v0.3.6 Updated to tModLoader v0.8.3.4 and Terraria 18.104.22.168 "Force Enchanted Sword Shrine Real" option forces all shrines to be real (No fake swords) v0.3.5 Updated to tmodloader v0.8.3.2 (fixes some mods being disabled on load) Added slider for Geyser Spawn Added Corruption Biome Amount slider Added Crimson Biome Amount slider Added option to force Crimson and Corruption to separate sides. Fix shadow/hearts spawning in wrong spots Large World Enabler v0.1 released You can finally play extra large worlds using tModLoader. v0.3.4 Fixed minecart tracks Bypass Spawn Area Flatness option v0.3.3 Updated to tModLoader 0.8.3.1 and Terraria 22.214.171.124 Should fix problems with minecarts. v0.3.2 Updated to tModLoader 0.8.1.1 and Terraria 126.96.36.199 v0.3.1 Memory allocation expanded, allowing for extra-large worlds to actually be generated. v0.3 tModLoader support. Enabled mods are automatically loaded and will contribute to World Generation. Mac and Linux support -- Untested, but I'm pretty confident it will work. Tens of thousands of changed lines of code. v0.2.1 Mushroom Biome Spawn Statue Spawn Save/Load settings (1 slot for now) Leveled RPG Mod support Hive Spawn v0.2.0 Fixed chest estimation Fixed bug on making a 2nd world Custom world size option to preserve world width and height on subsequent generations v0.1.9 Debug Option: Save to tModLoader World directory Reorganize Options/Fix for small screens v0.1.8 World Width and World Height Sliders (Be careful.) Beach Length Slider Specific Trap Sliders Non-gemcave gems Option to prevent presmashed altars from spawning a patch of Crimson/Corruption/Hallow Slider Precision (A/Left or D/Right while mouse hovering. Hold Shift to move slower) Thin Ice biome spawns. Campsite spawn Debug Option: Save World After Each Step (ex: MyWorld_01.wld, MyWorld_02.wld, etc. Image Example) v0.1.7 Vastly improved Chest Estimate Shadow Chest Spawn Surface Chest Spawn Underwater Chest Spawn Temple Chest Spawn Option to generate both sets of Hardmode Ores when using Presmash Altar Option v0.1.6 Fixed ore spawn amounts to actually work Demonite/Crimtane, Hellstone Spawn Pot spawn Preview Underground Backgrounds, others. Jungle shrine amounts Tree height (upper/lower bounds) Surface Tunnels (0-5000%) Multiple biome chest sets Fix pre smash altar mixup. Surface Lakes Hardmode spawn strips Crude chest estimate (To help stay under 1000 limit) v0.1.5b Minecart track bug fixed Chest Bug fixed Rudimentary warning for chests over engine limit (Underground Cabins) v0.1.5 Surface Terrain Height variation control (Flat/Hilly) Dungeon Size No Anthill option Pre-Drop Meteors No Beaches option. Underground Cabin amounts Temple Trap amount Temple Size Preview Some Things Underground background selection No more splash screen. v0.1.4 Crystal Heart Spawn Downed Bosses Found NPCs Minecart Track Spawn Gemstone Cave Size and Spawn Granite Cave Spawn Marble Cave Spawn Spider Cave Spawn v0.1.3 Crimson/Corruption: Choose between Random, Crimson, Corruption, Crimson with additional Corruption chasms, Corruption with additional Crimson chasms, and Neither. (There are two options for both so you can choose what type Terraria sees the world as.) Dungeon side: Choose between Random, Left and Right. Note that Jungle and Sand are opposite of Dungeon and Snow is always on the same side as Dungeon. Force Crimson/Corruption to Avoid Jungle Side: Choose between False(Vanilla) and True. This option allows you to force Corruption and Crimson to spawn away from the Jungle. Your jungle will be safe. v0.1.2 oops, "No Snow" and "No Jungle" work now. No Underworld option Sky Island spawn [0 - 1000%] v0.1.1 Enchanted Sword Shrine spawn [0 - 500%] Mining Explosive spawn [0 - 5000%] Trap spawn (boulder and dart) [0 - 10000%] No longer requires Steam version Menu fixed to reset correctly. v0.1 Initial release. Most things work, too lazy to enumerate.