WilliamD
Official Terrarian
1: Please don't curseExacly, they're nerfing everying thing weaker than they should be.
2:They are doing it because some of the things are more op
3:Barely anyone is using the stardust cell
1: Please don't curseExacly, they're nerfing everying thing weaker than they should be.
Lag lord update?>Isn't reproducable
>Happens everyday ten times a day when I save something to the cloud
Nice try. I apologize if I was a bit rude, but this doesn't speak the best for you when every update tries to make the final boss harder instead of fixing a game breaking glitch.
*shakes head* Enough is enough. Stop making new patches to disable unorthodox or the so called cheese strategy.
I really hate to be that guy... but the whole crashing issue has been plaguing a lot of players since 1.3 launched, and is easily able to be replicated. I have crashed somewhere near 20 times just switching worlds and characters, and I've tried (almost) every suggestion to fix it (I've actually got a crashlog, I'll throw it under a spoiler if you need it at all). Hopefully this new version is more stable, but I haven't had a chance to test it out yet.Swearing and being rude isn't going to get you a fix any faster. Assuming our programmers aren't trying to fix said crashes is a bit silly. It is very hard to fix a bug that isn't reproducible especially when given bug reports lacking information.
Won't be able to ghost mode anymoreFixed issue where Shroomite and Psycho Knife stealth would work on mounts
You could try TEdit, it'd work a lot more quickly and fluently for creating an adventure map. Or at least the template of an adventure map, anyway.I was afraid of that. I was trying to make an adventure map. Still that isn't going anywhere.
You can now hide the Moon Charm and Neptune Shell's effects...or put them in vanity!
I can fully understand why they're doing this. I've been here before. It's absolutely soul-crushing to see your game's final boss be annihilated without any effort by a player abusing things that shouldn't even be a factor in the first place.
The player shouldn't be able to just stand on a spike tile and avoid all of its attacks. The player should not be able to sit on slime statues to avoid all its attacks. You are given countless methods of defeating this boss, and other people have clearly shown that it's possible to defeat him without cheesing it, so why is everybody so intent on trying to turn the game's final boss into an AFK farm event?
From a development standpoint, it's flat-out insulting.
I sincerely doubt that Heart Statues will be disabled. It takes a LOT of them to counter out ML's damage. They already did wiring changes to limit the amount of trigger points each statue has, likely so they wouldn't need to do something like that. If you manage to find enough Heart Statues to outheal ML, then you're either extremely lucky or you've harvested them from multiple worlds. Much different scale than just hanging out in a lava pool or sitting down on some spikes.
And if all else fails? Ask a friend for help.
For the record the only cheese I did was my second successful with moon Lord where I used the teleport to nurse strategy everyone talks about back then until it gets patched. Then I started killing him in a more direct approach in my sky bridge. And insulting? I don't think so. If anything the players should be hailed as cunning for figuring out ways to exploit gameplay mechanic to his advantage (You heard of Gunz the duel? If it werent for players like these, cancelling/kstyle will never be popular. In fact, the programmers loved the playstyle so much that cancelling/kstyle-like moves are officially the gameplay mechanic of Gunz 2)
Thanks Cenx, for saying at least that heart statue wont be disabled.
You mean the same TEdit that still hasn't been updated to work with 1.3 yet? lol It has that test version that some random guy fiddled with but it's not stable at all and can barely use 1.3 things without crashing.You could try TEdit, it'd work a lot more quickly and fluently for creating an adventure map. Or at least the template of an adventure map, anyway.
Alrighty, I'm pretty patient, so I'm willing to wait a while for a fix. Just gets a bit infuriating after a while is all.@Ren_Ambrose I will pass your crash log to the team. The dev team isn't ignoring any performance issues, some things are more difficult for them to reproduce and fix and will require much more time to fix. We are aware of a few issues that don't make sense to be happening when you look at the code as well as issues that just straight cannot be reproduced. This does not mean we will not continue to research said issues. We have 2 programmers, one is taking a much needed break and the other is working on a Mac/Linux port.