@Pizzavolcano:
My first thoughts when I read your "sorry fro necro-posting were, "Awe. Someone considers this mod old and dead
"
No, T-IR is quite alive and well. Truth be told. I would have released this thing already, but I'm having some trouble with the vehicles. I'm going to scrap them for now. IE they are there but you can't access them. Just so we can get something out in the next couple of days. The biggest reason for not releasing this thing is because everyone looks at the thread and thinks, "Oh my god this is huge. This is great, This is 1.3." Thanks for the support. It keeps me going. The reality is that if I released this thing you guys would be like... uh, there's nothing here. Content wise there just isn't much. Mostly what we have are some seriously awesome new mechanics: tile hardness/break system, starmap interconnectivity, new liquids, and larger maps. As yet there is only one barely new added NPC and it's nothing really. Only a few items have been added. Really all we have is a strong base for an expansion to Terraria.
That reminds me. Some tidbits:
Joel and I have collaborated and decided that T-IR shouldn't just extend the Terraria progression. It should live right along side it. I consider T-IR an expansion, not just a mod. So going with the industrial theme the idea of compounds and/or alloys seems appropriate. So, what we've done is create tier like materials: bronze, steel, etc that ride along side the normal progression. Bronze will be a mixture of tin and copper. Steel will be iron coal. These materials will also be produced at and create new craft stations. These stations have an added bonus of combining some of the original stations. For instance, one of the first stations, the Blast Furnace, will combine the furnace and glass kiln functions along side of producing the early compounds: bronze ingots, steel ingots, etc. The Manufactory will combine the workbenches and anvil functions along with producing parts for the industrial things like vehicles and such from the new compound ingots. We're going to introduce a new town NPC "The Engineer" who will mainly be focused on selling blue prints for these new stations and industrial items (think vehicles and power tools). The blue prints are actually a progression control mechanism as they will be required items in the recipes for the industrial item they represent. Just these things alone make for a neat expansion of things I think. ATM we're focused mainly on the early tiers for release, but the tiers go all the way up the chain and surpass the end game chlorophyte tier.
Any thoughts?