Mobile Terraria Mobile Bugs & Issues Status

Status
Not open for further replies.
Update - Rooted my device, accessed the files folder and backed up the world and character files. Deleted the game entirely and replaced the files.

Characters are fine, worlds still crash. There is something super wrong with the world files.

So, once your world file gets corrupted and crashes on startup, sorry, it's gone. Forever.

I'm not playing this game anymore until that gets fixed. I'm sick of spending multiple hours making stuff only to have it randomly stop working.
 
Last edited:
THIS THREAD WILL BE CONTINUOUSLY UPDATED AS FURTHER INFORMATION COMES IN FROM THE COMMUNITY AND/OR THE DEVELOPMENT TEAM, SO KEEP AN EYE ON THIS SPACE!!!

Hi everyone,

Well, it’s been a crazy week since the 1.2.4 update was launched on mobile, to say the least! :) We’ve been thrilled to see what players have been discovering, but that also means there have been a number of new bugs coming up that our teams need to squash. As part of our mission to communicate as clearly and openly with you as possible, we will be using this thread to keep track of and update issues with the mobile versions of Terraria, so that you can see where we stand on each of them.

We’ll also include general updates at the top about some of the biggest issues affecting each individual platform, and where we currently stand. We all believe it’s just as important for you to know about what’s being fixed as it is to know when we still can’t reproduce a problem or don’t have a solution yet.

Things may seem slightly messy at first as we filter all the data and get everything organized and vetted against our own internal systems, but again, this will serve as a great one-stop place for you to see what’s going on with the current version and future updates.

With that being said, let’s jump in, shall we? Hope you brought your Flippers!


Top Platform-Specific Issues:

Apple iOS:

  • UPDATED! iOS 8+ cloud save issues -- It turns out that recent iOS updates have turned the iCloud Drive setting to "OFF" in Settings > iCloud on some devices. Please check your settings, and if it's Off, turn it On! :) This is for users who were stuck at the endless "updating cloud" message. Thank you very much to user @Zach Wright for bringing this to our attention. Sometimes the solution is right there under your nose!
  • iOS 7 cloud save issues -- Because the new cloud system is only compatible with iOS 8 and above, and iOS 7 devices still received the update, this has caused incompatibility issues resulting in cloud saves not being accessible. Your data should be safe! However, we are currently working on a solution with Re-Logic that will be a good compromise in ensuring you can play with those saves, even if your device doesn’t support iOS 8 and above.
Google Play (Android):
  • Terraria reverting to Trial version -- This is by far the biggest problem we’re seeing, and we are very close to fixing it! The main reason this didn't work is because we upgraded to a new billing system, and that failed to work as expected. We are currently working directly with one of the TCF moderators here on confirming a fix.
Windows Phone:
  • Crashing at launch -- Unfortunately, try as we may, we have yet to reproduce this issue internally. However, we believe to have narrowed down a root cause, and are working directly with Microsoft on a solution. We know that this has been ongoing for several weeks now, but it has been a difficult bug to isolate and address.
Amazon (Android):
  • Hello, where is our update? -- The latest update was delayed to ensure the new bug fixes make their way into the release. We apologize for the delay, but rest assured that it is coming!

Confirmed & Potential Bug Fixes:

Confirmed fixes and potential fixes for the next patch:

  • Fix for iOS build name and debug menu in tutorial (1.2.11252)
  • Fix for Traps not doing damage to enemies or critters
  • Fix for Timers not working
  • Fix for Truffle worms not spawning on all platforms
  • Fix for No Spider Armor / Fangs not dropping on all platforms
  • Fix for Slimes not dropping gel and Black Recluse on all platforms
  • Fix for Plantera music playing while the Frost Moon event occurs
  • Localization: Zombie Elf's have their names replaced with Zombie
  • Fix for crash occurring on Player inventory
  • Fix for Travelling Merchant message & spawn
  • Fix for Beetle Armor not giving the "beetle hovering" set bonus that absorbs damage (Beetle sprites were not displaying correctly)
  • Fix for fishing issues (Cavern layer fish in Oceans)
  • Fix for iOS scaling issues on large retina screens
  • Fix for Updated support information
  • Fix for Don't place Demon Altars outside of Crimson biome
  • Fix for No long dig tunnels through Ebonstone and Crimstone
  • Fix for Corruption biome being destroyed by world gen in some cases
  • Fix for dungeon being destroyed by world gen in some cases
  • Potential Fix for Android Try & Buy issue
  • Potential Fix for Amazon certification issues
  • Potential Fix for Windows Phone issue
By Design / Unable to Reproduce:
  • Switches and Levers not working consistently: We need to look at this more closely, but they are working as expected in code.
  • You cannot open a chest when you have a pick in your hand: The game logic tries to mine the chest instead of opening it. Works as designed.
  • Shroomite gloves do not like opening chest: Same as Pickaxe issue above.
  • Builder Potions can be found in chests: This is in the original game code, and is by design.
  • Picksaw doesn't work: Confirmed by QA as working correctly.
  • Asphalt doesn't work: Confirmed by QA as working correctly. Clarification in 12/16/15 update below.
  • Ocram Trophies are converting to Ice Queen Trophies: QA was unable to reproduce this.
  • Looms seem to duplicate rather than disappearing: QA was unable to reproduce this.
  • Angler doesn't give any fish quest: QA was unable to reproduce this.
  • Flame Dyes still don't work: By design, as these complex dyes are not supported on mobile.

Issues Reported to QA & Development (Status Pending Further Investigation):

Newly Collected and Reported to QA/Dev on December 16, 2015:
  • Clarification: The Asphalt bug mentioned in OP is only for asphalt that was placed before the new update, and fixed by replacing the asphalt. This is not really an issue, but a little annoying since some structures have lots of asphalt.
  • The discount card doesn’t work (it doesn’t affect prices). Also, it increases prices for re-forging. (Android/iOS)
  • As soon as a world is loaded, user crashes. They did some testing and figured out that the crash might be due to chests. Their game is having trouble rendering them. They tried the same on an older iPad, and they can open chests, but only with an empty slot.
  • Mech Bosses do not drop their respective drops.
  • Living Loom is not present on living trees.
  • Wiring is not working properly.
  • Spears do not work properly.
  • Corruption's generation isn’t working correctly.
  • Skins produce Iron Pickaxe when removed in the wall.
  • Must have Candle and Battle Potion in order to get high spawn rate.
  • Guide does not have Recipe Guide (maybe due to limited memory of mobile devices?)
  • Players and NPC/enemies cannot go down Stair platforms, they are pushed upward.
  • Spawning of critters and even enemies can spawn right in front of you (supposed to be off-screen).
  • Auto-aim feature malfunctioning, only detects closer enemies, unable to detect far enemies.
  • NPC Glitch (spawning in a solid place).
  • Beetle armor: Set bonus reads "Minion damage +"
  • Spectre armor (mask): Set bonus reads "Mana usage -"
  • In MP, items you take from worlds other than the ones in your device disappear when you return to your world. Any changes to the character also appear to not be saved.
  • HP hearts have lines in the middle.
  • Bosses in MP: When the person who the boss is focused on teleports, the boss follows it and de-spawns. Happened with Queen Bee.
  • Pre-Hardmode Crimson does not convert grass or trees to spread. Crimson will only spread on dirt blocks (Galaxy S4, Lollipop 5.0.1). Related, you can try to plant Crimson Seeds on grass, and the seeds will be used, but no Crimson is planted.
  • Wall removal is limited to the PC’s waist. Excavating is tedious when you have to remove the background for your own walls one tile at a time.
  • Immediately following a power off due to battery, game enters a failed download/install loop. (Android)
  • Magic Mirror needs to sometimes be used several times for it to take player home.
  • Fishing: Items in inventory will randomly be considered bait with the tooltip "10% bait power." Seems to happen on stackable items only. User had it happen with a big stack of Cobwebs. Suddenly had 400+ bait to use.
  • Sometimes switching from a Bug Net or Fishing Pole to another item (weapon, pick, etc.) will randomly place a number in the hotbar next to that item, and you will not be able to swing it. Shortly after, the game will crash.
  • I found that when an Arch Demon is killed, the head has a white box around it.
  • Chairs have a horizontal purple line through the middle (chairs placed before update).
  • Created several new worlds, defeated all bosses until Plantera. However, no Plantera Bubble spawns inside the Jungle biome (iPhone 6 128GB iOS 8).
  • When I use the Sonar Potion to save on my bait by seeing what is biting, my bait still dwindles away. Bait isn't supposed to be used until it is reeled in, but while bait is sitting in the water, it will dwindle away every time user gets a bite.
  • All of the new light furniture are not emitting the right color of light (e.g., Boreal Wood Candelabra emitting yellow light instead of blue, Ebonwood Lamp not emitting any light at all, etc.)
  • Bottled butterflies graphical glitch: corrupt graphics sometimes show in place of original animation.
  • Ultrabright Torches from the Traveling Merchant don’t produce light when held, and when you break them, the item doesn’t drop.
  • The NPC heads in the mini-map appear to be too big.
  • Worm Duplication Glitch using Rainbow Bricks.
  • Torches have substandard animation.
  • Tooltips appear to be wrong (e.g. Naugthy Present: “15% bait power. Use as bait.”).
  • Firefly animation bug (light source).
  • Vanity Accessory Slot? (Q1 Update)
  • Worms and Grasshoppers are quite slow to spawn.
  • Enemy Spawn Rate is too low.
  • Sunflowers bloom their light before nightfall.
  • Maps show wrong color when viewed.
  • Traveling Merchant arriving message.
  • Rain becomes fast when using touchscreen on point placing.
  • Destroyer's laser and healing orbs given by the Spectre Armor are too big.
  • Hammer (Joystick Coordination)
  • Terrain Generation (Q1 Update)
Reported to QA/Dev on December 14, 2015:
  • The game decided to consume a bee mount as a potion, and it disappeared (Nickxy)
  • Using Builder Potion and placing bars will cause item to duplicate (dark_lord)
  • The Hardmode dungeon mobs besides the teleporting caster skeletons are not attacking the player. They only seem to do contact damage but they don't aim for the player. Also, the paladin doesn't attack the player and he only do contact damage. (Android)
  • Picksaw doesn't work/disappears after being used (Nickxy)
  • Robes do not appear fully on mannequins
  • Torches sometimes don't appear in hand when selected
  • Enchanted swords seem to appear far more frequently
Reported to QA/Dev on December 13, 2015:
  • “Failed fetching download URL" (Android) - Player crashes after notification.
  • Items disappearing when attempting move from inventory to chest (iOS) - Tap and hold to move item from inventory to chest while chest tab is open. Item will disappear when attempting to move it to an empty chest slot.
  • Animal capturing not working properly (iOS) - If host captures animal, animal is still visible on guest devices and able to be killed.
  • Pirate Invasion, Frost Legion, and Goblin Invasion not summoning in world (iOS) - Able to summon the Pirate Invasion and Frost Legion one time in my world, but was able to only once, and the Goblins can't be summoned at all.
  • The top and bottom 20-30 blocks have become inaccessible since the last update (Android) - Stuff is inaccessible at the top of the world and the bottom of the world that was originally fine. Players have chests and items at the bottom of the world.
  • Player can't open any web-covered chests, water chests, shadow chests, sky chests, gold chests, or any if the dungeon biome chests (Android) - Player can only open the wooden ones and the ones they have placed themselves.
  • Game freezes and crashes seemingly at random (Android) - Freezes for about 3 seconds, animation stops, but player can still hear music and fighting/killing/getting hurt sounds, so the game still plays, but they can't see anything because the animation is frozen. After that 3 seconds, instant crash.

Whew! Did you get all of that? :) Apologies for any typos, duplicates, or other errors, but we wanted to make sure to get this out there for everyone ASAP. Additional updates coming soon, although you may very well receive the next patch before we get this mammoth post updated. That's what we're hoping for anyway. :)

Thanks again for your patience and understanding, and Happy Holidays everyone!

So .. Was the Reaver Shark never added? Its For Sure a 1.2.4 Item and i tried to fish for it for hours and had no luck and the Terraria Wiki says its desktop only content but i'm Not 100% sure. Also the multiplayer bug is still not fixed from a long time ago. When i try playing with my brother he gets kicked out and same with me if i join him.
 
Not sure why but my mechanic( came before update) won't sell her mechanics fishing rod, also, scaly truffle cannot be found even after I used more than 200 baits( More than 1000 tries) fishing in the correct underground snow (corrupted) biome
 
Mechanic only sells the mechanic rod during phase 4 of a crescent moon.

@505Games-Mobile @Loki would it be easier to trouble shoot world crashing on load if i emailed or pmed copies of the .world files that arent working?

That way yall could start them up and see the issue first hand.

Possibly. The best path there is to contact 505 Games at their CS portal and work with those guys to get it to the right folks (I promise they are super helpful and not robotic at all ;) ).
 
Thanks. I submitted a ticket and attached the world files.

Since we get told that some problems are hard to duplicate, i figured I'd just give them the broken worlds to trouble shoot. As a side note, i just figured out how to share mobile worlds. Lol.

The PMs in this forum dont allow you to attach .world or .player files, but allow .wld and .plr. may want to look into that. :)
 
-Fishing quest is bugged quite a lot , only able to fish quest fishes from jungle & cavern biomes.
-Armored cavefish can be caught from any height.
-Player placed pressure plates sprite are replaced by goldfish heads, bone blocks.
-If exited from current world and went to old world , some of the inventory items change to baits.
-Honey blocks sometimes do not slow player.
-Some accessories are still useless. (e.g. Depth Meter)
-Waterleafs don't drop seeds.
-Very few ice chests.
-Minions sometimes disappear and needs to be summoned again.
-Capes bought from travelling merchant cannot be equipped.
-Angler gives anchor (weapon) instead of wall anchor.
Fishing bugs, yeah they suck. You can also get snow fish. Not just admired cavefish, ALL cavern fish. Water leafs only drop seeds when submerged. I thought it was a problem on my end, 50% of the time my blue pressure plate looks like a mini flag in the ground wtf? Yeah depth meter doesn't work, watches can't be crafted. That's a long term bug, as is the ice chest issue. Honey blocks don't slow you? No complaints here! Someone in another thread was wearing a red cape. I got the anchor too, didn't realise I shouldn't have.

You've been busy! :)

Edit: just realised how out of order my replies were
 
i have a scaly truffle. its definatly not impossible to get. idk if this was mentioned but theres a camera bug on my iphone4. its waaay higher than it should be. but its fixed as soon as you use anything with a zoom feature(place blocks, pickaxe, sniper scope) but can someone please explain the traveling merchant bug a bit more? 7 ingame days and no luck D:
 
-When changing biomes on an iPhone 4, biome backgrounds/textures sometimes fail to load, leaving ugly holes in the world. Waiting long enough fixes said issues.
-iPhone version is named "Terraria - QA" for some reason.
Also same name glitch on iPad.
EXTREMELY ANNOYING GLITCH: Sometimes you cannot access chests even thought they're in range and you have to stand like, literally next to it.
RARE BUG: Ice Golem sometimes inflicts frost burn, might just be my friend 'cause we're doing pvp when a ice golem spawned. Not sure 'bout dat bug.
 
[DOUBLEPOST=1450327198,1450326853][/DOUBLEPOST]Honestly update is going pretty decent for me I haven't had all of the bugs but kinda sad I can't fish easily (I need to shake the virtual joystick for 5 minutes before getting and accurate reel.[I found that fly low and aiming down with the joystick and land up on a block helped]) My one major dissapointment is I'm huge on farms like half my world is mined up and laced in farms (prepped one for frost moon) have a Halloween one,'key mold grinder, dungeon fringed Crimson grinder corruption grinder gold farms etc. And all the wiring is inconsistent which isn't even the worst part. My timers don't work... And if you build these machines you don't want to flick a switch and hope it works! REVIVE THE TIMERS PLEASE!!!

To fish easily just swipe the screen from your fishing rod to liquid source & to catch a fish just tap on the screen.
[DOUBLEPOST=1450327240][/DOUBLEPOST]
Same... So sad
[DOUBLEPOST=1450327697][/DOUBLEPOST]
Timers and wiring are a huge deal for me, aswell I can't spawn the goblin army? I need to spawn them to get the goblin tinkerer in my new 1.2.4 world! I have no access to a tinkerers table and badly need a quick patch from these things!
 
i have a scaly truffle. its definatly not impossible to get. idk if this was mentioned but theres a camera bug on my iphone4. its waaay higher than it should be. but its fixed as soon as you use anything with a zoom feature(place blocks, pickaxe, sniper scope) but can someone please explain the traveling merchant bug a bit more? 7 ingame days and no luck D:
Same here. Also please update NPC AI 'cause my Merchant fell into my hellevator 'bout nine times. Also 83 in-game days, no luck.
One Request:
PLEASE RESURRECT THE TIMERS!!!! Sulfur25 I'm with you, my entire world is a grinder. I rely on timers to auto-grind. *Bursts into tears* Please! Fix! This! Bug!
 
One Request:
PLEASE RESURRECT THE TIMERS!!!! Sulfur25 I'm with you, my entire world is a grinder. I rely on timers to auto-grind. *Bursts into tears* Please! Fix! This! Bug!
Confirmed fixes and potential fixes for the next patch:
  • Fix for iOS build name and debug menu in tutorial (1.2.11252)
  • Fix for Traps not doing damage to enemies or critters
  • Fix for Timers not working
  • Fix for Truffle worms not spawning on all platforms
  • Fix for No Spider Armor / Fangs not dropping on all platforms
On the list for the next patch.
 
Huh? My brain hurts. Grammer peeps, grammar.

Also, punctuation.

Such confusing, many wow.

On topic, I have experienced a few bugs, (that are actually bugs, not game design).

1. During invasions, (any and all) the fighter AI mobs do not target the player, they just stroll on by even after being hit.

2. I cannot fall through stairs, it's only annoying because of how I wanna build my schweet castle.

3. Traveling Merchant

4. Fishing is a bit off, and yes all I've found is cavern layer fishies, and a Rockfish.

5. Builder potion causes stacks to not get used, essentially making anything place able infinite, and the effect persists even after the potion wears off, even if I quit the game and come back later. (Not complaining about that one lol, it was kinda nice to get STACKS of boreal wood and the like from a single piece, ha!)

I'm digging this update so far though! So much new stuff! I am amazed! And no more random crashes! (Well once in a while, but that's cause of Android 5.0s memory leak.)
I'm very grateful for your support and hard work making this possible for all of us on mobile! @505Games, @505 Games Support, @Codeglue, @Loki, @Tunnel King, THANK YOU SO MUCH, YOU ARE AMAZING! Please don't let the negative replies and the whiners get you down, yall are doing great work just to keep us fans happy, and I appreciate it, I just wanted yall to know that some of us will never EVER stop playing Terraria. No matter what.
God bless you!

@Cloud551 and to those wondering why use farms; I used to say the same thing, but with RNG being a huge factor, setting up a farm (not AFK), makes it so much more efficient to get say, a slime staff, or a specific drop from a mob. It's a different way to play the game. That's the best part of Terraria, you can literally play it a million different ways. So don't knock it or say it's pointless until you've tried it, and try to understand that not everyone is the same, and therefore, not everyone plays the same style. It's like saying, "I don't see the point of playing as a Mage, just play Melee." So yeah.
 
Last edited:
Huh? My brain hurts. Grammer peeps, grammar.

Also, punctuation.

Such confusing, many wow.

On topic, I have experienced a few bugs, (that are actually bugs, not game design).

1. During invasions, (any and all) the fighter AI mobs do not target the player, they just stroll on by even after being hit.

2. I cannot fall through stairs, it's only annoying because of how I wanna build my schweet castle.

3. Traveling Merchant

4. Fishing is a bit off, and yes all I've found is cavern layer fishies, and a Rockfish.

5. Builder potion causes stacks to not get used, essentially making anything place able infinite, and the effect persists even after the potion wears off, even if I quit the game and come back later. (Not complaining about that one lol, it was kinda nice to get STACKS of boreal wood and the like from a single piece, ha!)

I'm digging this update so far though! So much new stuff! I am amazed! And no more random crashes! (Well once in a while, but that's cause of Android 5.0s memory leak.)
I'm very grateful for your support and hard work making this possible for all of us on mobile! @505Games, @505 Games Support, @Codeglue, @Loki, @Tunnel King, THANK YOU SO MUCH, YOU ARE AMAZING! Please don't let the negative replies and the whiners get you down, yall are doing great work just to keep us fans happy, and I appreciate it, I just wanted yall to know that some of us will never EVER stop playing Terraria. No matter what.
God bless you!
I agree 110% with you. Though what on Earth with that Builder potion glitch? Infinite chlrophyte?
 
Yeah, literally anything placeable won't take the stack down, so ores and bars, coins, blocks, walls, furniture, all that. I only gave myself blocks though, I felt like I would have been cheating if I would have done that with coins and bars lol. I want the whole experience of Terraria as intended ish, but I couldn't resist having a TON of building materials. I have a chest that is literally full with just palm wood and boreal wood. X-D
 
Yeah, literally anything place able won't take the stack down, so ores and bars, coins, blocks, walls, furniture, all that. I only gave myself blocks though, I felt like I would have been cheating if I would have done that with coins and bars lol. I want the whole experience of Terraria as intended ish lol, but I couldn't resist having a TON of building materials lol. I have a chest that is literally full with just palm wood and boreal wood lol.
Hmmmmmmmmmmmm, I am in need of some Shroomite and herbs, I'll consider it. Though having a but ton of coins doesn't sound too bad.....
 
Status
Not open for further replies.
Back
Top Bottom