Terraria State of the Game - November 2021

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Loki

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Re-Logic
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Greetings Terrarians!

The weather is getting colder, the leaves are falling, but things could not be more red hot in terms of news around Terraria development, merchandise, and more! We have so much going on right now, even squeezing in this State of the Game is a challenge. Never fear, however, for we are here to share the latest and greatest across the world of Terraria. Let's get to it!




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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE NEWS - DR STUDIOS

MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS



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AN EYE FOR AN EYE - TERRARIA x DON'T STARVE TOGETHER IS OUT NOW!



In case you missed the big launch last week, we just released the second major crossover update in the history of Terraria - this time with the long-running hit indie survival game, Don't Starve Together! Lots of fun new DST-related content for players to explore here - including the terrifying Deerclops boss, a handful of new items, and a brand new world seed that brings Don't Starve Together gameplay elements into the world of Terraria. Check it out, and let us know what you think!


For full details, click the banner above to head to the launch post and changelog!

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TERRARIA - LABOR OF LOVE & AUTUMN SALE



CLICK THE BANNER ABOVE TO CAST YOUR NOMINATION VOTE NOW!

It is that time of year again, loyal Terrarians! We come to you to humbly ask for your support towards nominating Terraria for the Labor of Love Steam Award. The game we all love so much has had the distinction of being nominated several times... but never quite pulling down that elusive win. Let's make 2021 - the 10th anniversary of the game, 10 years of updates, 10 years of amazing fun with family and friends - be the year that the Terraria Community brings home the prize! To support Terraria for this award, please click the image above to submit your nominations!

Oh, and Terraria is half-off during the Autumn Sale! Click the image below to head to the Store Page and pick up a copy today!

2108.png

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STEAM WORKSHOP NEWS

The level of quality and quantity on the Terraria Steam Workshop just continues to climb - nearly 36,000 packs and worlds so far, which is just insane! If you have not checked out the Workshop yet, what are you waiting for?


Click the banner above to check out the Terraria Workshop!

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TERRARIA WORKSHOP DEVELOPER'S CHOICE SELECTIONS
The team has unfortunately just been beyond slammed over the last month, so we will have to hold off on more Developer's Choice selections - likely until the new year. Sorry all!

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WHAT ELSE IS GOING ON?

We are going to gratefully take the extra time allowed by the recent Steam Deck launch delays to take our Deck optimizations a bit further. More on that later, once we get a bit further clear from the 1.4.3 launch/fixes!

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents
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Hello everyone!

We continue onward, working tirelessly towards the goal of tModLoader for Terraria 1.4. Recent noteworthy progress includes a move to the fresh .NET 6 with C# 10, and a repair of the current modded sound playback design (Thanks, ExterminatorX99!).

Our main development focus is currently on the following:
- A final redesign of audio systems (1.4_soundfix)
- Data-oriented rework of tiles (1.4_data_oriented_tiles)
- Topological sorting-based redesign of interface layers and world generation passes
- Post-merge improvements for the asset system redesign
- Side-experiments with bettering the overall API designs;

Of course, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents
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XBOX & PLAYSTATION

Greetings, Terrarians! The team has mostly been focused on Switch Development... but we also took some time out to hammer away at some Console fixes! These will be in your hands soon - here is the list!

CONSOLE JOURNEY'S END FIXES & FEEDBACK

New!​

  • Move the Sun! You can now control the sun and the moon on the frontend menu by holding RT/R2 + right stick. Give it a whirl!
  • It's back! It is again possible to use the Touch Pad on the PS4 Dualshock Controller to zoom in and out of the world and transition between the world and map!
    • In Settings >> Controller >> Pinch Zoom World and Pinch Zoom Map are now available

Improved!​

  • Based on player feedback we've fixed the hotbar navigation when a Dynamic Hotbar item is bound to a hotbar slot, making it easier to jump through the Hotbar
  • Improved mouse & keyboard support across the board. Keyboard bindings for inventory management are now closer to PC
    • Use Shift/Ctrl/Alt + click to quick deposit/sell, quick trash and favorite items
    • Press Alt + left click to toggle the vanity visibility on equipment (this differs from PC, pressing Alt changes the cursor to an eye and you can click anywhere in the slot)
    • In Settings >> Keyboard & Mouse >> Quick Trash can be set to Shift + click or Ctrl + click
  • Improved world creation speed!
  • Improved boot up time, the game now starts a little bit quicker!

Fixed!​

Multiplayer and Split Screen
  • Fixed mannequins losing items when placed by the host and not being able to be seen by other players
  • Fixed an issue in multiplayer where an item was lost if held when a chest was closed
  • Fixed player 2+ in split screen being immune to projectiles
  • Fixed a few issues where open menus caused navigation conflicts or problems navigating the game in split screen and multiplayer
  • Fixed issues where open menus interfered with joining multiplayer games
  • Fixed the issue where users were unable to navigate through the Options menu during multiplayer if their network connection was lost when a menu was open
  • Fixed the delay in picking up items when the host threw an item to another player
  • Fixed a number of crashes
    • Fixed some player reported crashes when player encounters certain trees from their 1.3 worlds
    • Fixed the crash when the Painter's house is in a hallowed-snow graveyard biome and trying to open his shop
    • Fixed a bug on PS4 where some worlds are unable to be hosted, or cause a crash when they move to an area which was very built up (many items placed in one location). If you have worlds where you cannot get your friend to join them, and you're able to access your files on PS4, please send us the world file so we can investigate further Upload your PS4 game files to the devs
    • Please let us know if you experience a crash by reporting it in the forums and including as much detail as possible!

And many more fixes
  • Fixed the issue where some players were unable to unlock Pet Collector achievement. Please let us know if you still are having an issue by raising a bug in the forums!
  • Fixed! The housing menu should be easier to navigate/query/assign npcs now!
  • Fixed the issue where player's couldn't quick equip an item from a chest, as long as there isn't a conflicting binding for Use Item bound in the Settings
  • Fixed the controller binding for Research! You can now open the Research menu directly from an item in the Inventory. You can find this in Settings >> Controller >> Controller Bindings: Edit >> Inventory and bind Research Item!
  • Fixed a number of UI visual and graphical issues
  • Fixed that one hairstyle being displayed outside the hairstyle list menu.
  • Fixed an issue where the player was prevented from continuing to play if they died while a text input box was open
  • Fixed issue where sometimes when using a crafting station items could appear at a locked-on enemy's location
  • Fixed item pickup range in Journey mode to match PC. It's now possible to throw items from the inventory without immediately picking them back up!
  • Fixed multiline editing on signs and tombstones for PS4.
    • Sorry Xbox players ;( this is a harder fix to add as it's not supported by the Xbox's default text input system
  • Fixed a bug where the frame rate would drop when the housing menu was open and you had a lot of NPCs
  • Fixed the issue where the summons tag on enemies could disappear if you got too far away from the enemy, making it hard to know who your summons were targeted on
  • Fixed the issue where the biome artwork behind the map was incorrectly scaled depending on UI zoom level and especially in split screen
  • Fixed a graphical glitch in the tutorial dialog boxes
  • Fixed a missing controller prompt on tutorial dialog boxes

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The team is feeling pretty good about this range of fixes, but we know a handful of bugs and issues are still wandering out there in the wild. We have most of these documented (again, the best way to make sure your issue is seen is to file a Bug Report in the TCF Bug Section by pressing the button below!)



We are, of course, aware of some of the larger remaining bits (further KB+M work, Online+Splitscreen MP, etc) - and we still plan to get to these! Thanks so much for your feedback and reporting during the launch - with your help, we are able to fine tune and sort out issues to create a better Terraria experience for everyone!


index.php


NINTENDO SWITCH


We have what we hope will be an early holiday gift to our Switch fans: Terraria: Journey's End is in the final stages of development and submission, and…



We are pleased to reveal that the launch date will be January 4, 2022!



This build is a match to the fixes and content that PlayStation and Xbox had as of the start of November. Any relevant additional fixes listed for Consoles above - as well as any other Switch-specific fixes - will be submitted to Nintendo for release as quickly as possible.



So – we know the big question will be “why can it not come out before the end of the year if you are so close right now?” The reality there is that companies – including Nintendo – are nearing the end of year/holidays. As we all know, that means a lot of folks out on vacation and/or full company shutdowns. If we were to release - say in December - this would create a scenario where if there are any bugs or issues at all, they would essentially be impossible to fix (even if DR had a fix made instantly) until probably sometime in mid-January. It is just an unfortunate dynamic of this time of year. This gets the update out just as soon as possible in the new year, avoiding that risk.



While we are confident in this build, every launch has some bugs, and we just don’t want to put everyone in a situation where there are issues that everyone is powerless to address. Now, that said, the team will continue to test and fix in the meantime and go ahead and get whatever else they can find already in the queue. Hopefully, that makes sense to everyone, but we are happy to answer any questions that you might have.


Back to Table of Contents
index.php




index.php

Hello everyone!

Mobile Terrarians, we are growing ever-closer to a return to development - this time, alongside our Console friends! The team is eagerly anticipating jumping headlong into bringing content parity to all platforms in the new year, we just need to get any needed Switch fixes out before we dive in. Not much longer now!

We have also been made aware of some issues impacting some players in regards to Android 11. The team will be looking into this shortly, and we will get any needed fixes out just as soon as possible!



Thanks as always for the honor and trust you give us each month to work on Terraria - it is not a responsibility that we take lightly, and we look forward to bringing more amazing things to you all as we move forward.

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE STORE HUB

The merchandise hub is here for all of your holiday shopping needs - and it is packed with more goodies than ever before! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)


Click the banner above to head to Terraria.org/store now!

index.php

TERRARIA MERCHANDISE UPDATES

We had been teasing a few merch drops in time for the Holidays - and those began last week! In case you missed it, we launched two new merchandise lines: the latest product lines from Vidglo and brand new (and amazing) shadowboxes/desktop art from Artovision!

HOLIDAY COLLECTION - AND MORE - FROM VIDGLO

Terraria-Christmas-1024-2x.jpg

Our fantastic partners over at Vidglo (Terraria.shop) have been hard at work on some new offerings for the Fall/Winter season. Terraria Xmas Sweater? Christmas Card? Yes please!

---

TERRARIA x JAIDEN ANIMATIONS



Click the banner image above to check out the Terraria x Jaiden Animations collection!


If you haven't checked out the Terraria Series by @ChippyGaming , Jaiden Animations, and AntiDarkHeart, you are really missing out! We have certainly enjoyed watching the ups and downs and all of the antics as this trio tackles all that Terraria has to offer in the Journey's End era. For anyone not familiar with Jaiden Animations beyond the Terraria series, she is a talented and amazing artist and content creator with a very unique style all her own. Definitely worth checking out her YouTube channel, linked below:


JAIDEN ANIMATIONS YOUTUBE CHANNEL


She has had so much fun playing Terraria that we all got to talking about how cool it might be to do another "influencer-inspired" collection of Terraria merchandise, featuring Jaiden Animations... and so, here we are! Blending elements unique to Jaiden's style with everyone's favorite creepy robed figure - the Lunatic Cultist - this limited collection features an amazing hoodie, shirt, stickers, and a collectors pin (that you can get for free by picking up anything else!).

---

BRAND NEW CORE TERRARIA MERCHANDISE LINES!


TerrariaNotebook-Corruption hub.jpg TerrariaPensGroup hub.jpg CallToActionStoreImage hub.jpg JourneysEndStoreImage hub.jpg

Pin Set Store Photo hub.png

Notebooks, pens, new stickers and posters - and a first foray into a Blind Bag Pin based on in-game art! Click any image to pick up anything that catches your eye today!

You can also find quick links to each of these festive products on the Merch Hub - we are really proud of the wide range of products we have been able to get out there this year. Truly there is something for every Terrarian on your gift list!

---

SHADOWBOXES AND DESKTOP ART FROM ARTOVISION

These are the first releases from our latest awesome partner, the good folks at Artovision. If you are not familiar with them, they make simply amazing Shadowboxes and Desktop Art pieces based on video games and popular culture. These are really unique items - creating a really cool three-dimensional effect via the use of layers. Pictures really do not do these justice - wait until you see them in person! This initial release focuses on the Lunar keyart introduced during the Terraria 1.3 era. Check it out - and pick one up today - just click the image to head on over to Artovision to complete your purchase or to learn more!

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TERRARIA LUNAR SHADOWBOX

This collectible shadowbox art piece measures 12" x 15 1/2" x 2 1/2" and comes ready to hang with an official Terraria Certificate of Authenticity (COA).
Each piece is printed on 1/8” thick optical-grade acrylic with vibrant UV cured inks and set in a high quality finished MDF wood frame, our shadowbox art pieces are handcrafted in Eau Claire, Wisconsin.



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TERRARIA LUNAR DESKTOP ART

Each piece is printed on 3/4” thick optical-grade acrylic with vibrant UV cured inks and measures 4 1/2" x 6"


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TERRARIA HALLOWEEN CONTEST RESULTS

We were really blown away by the quality of the entries this year - especially the epic pumpkin carving. You all are just amazingly creative and talented! Check out the winners below!

Here are the winners for the Terraria 2021 Pumpkin Carving Contest! :pumpking:


🥇 1st Place: @Student (25,000 Prize Points or 250,000 Special Prize Points)
🥈 2nd Place: @apgold (15,000 Prize Points or 150,000 Special Prize Points)
🥉 3rd Place: @Immortal_Fire (10,000 Prize Points or 100,000 Special Prize Points)
🏅 4th Place: @ThatOneGirl (5,000 Prize Points or 50,000 Special Prize Points)
🏅 5th Place: @KuroiTsuki (5,000 Prize Points or 50,000 Special Prize Points)

pumpkins 2021.png

You can view all our amazing entries here:
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Here are the winners for the Terraria 2021 Halloween Vanity Contest!



🥇 1st Place: @ilysatan (15,000 Prize Points or 150,000 Special Prize Points)
🥈 2nd Place: @Dmitri (10,000 Prize Points or 100,000 Special Prize Points)
🥉 3rd Place: @Ohenry1234 (5,000 Prize Points or 50,000 Special Prize Points)
🏅 4th Place: @Squid_CEO (3,000 Prize Points or 30,000 Special Prize Points)
🏅 5th Place: @Drippler Crippler (2,000 Prize Points or 20,000 Special Prize Points

1637269974964.png

You can view all the spooky entries here: Halloween 2021 Vanity Contest Submissions - Google Drive

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TERRARIA X DON'T STARVE TOGETHER COMMUNITY EVENT

DST_Terraria_Forum_1000x300.png


In celebration for the new Don't Starve Together x Terraria update we are hosting a Don't Starve Together themed event!

Submissions will be open until December 12, 8:59PM PST.



Event Summary:

Create a Terraria build or fan art incorporating Don't Starve Together themes. Share an image/gif of your event entry.



Rules:
• You must submit an image/GIF.
• It must be your own original work.
• No NSFW submissions.


The community will vote on the winners and the top 10 voted winners will each win prizes that they will get to pick from a prize pool.



All details on how to participate in the event can be found in the Terraria Discord server at Join the Terraria Discord Server!

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

Back to Table of Contents
 
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The Jaiden Animation cultist hoodie is not available to buy for me. It's simply not there :/
 
January 4, finally. This is the second best day of my life. I have waited so long for this. I can't wait for it. Gotta get ready for it.
 
Greetings Terrarians!

The weather is getting colder, the leaves are falling, but things could not be more red hot in terms of news around Terraria development, merchandise, and more! We have so much going on right now, even squeezing in this State of the Game is a challenge. Never fear, however, for we are here to share the latest and greatest across the world of Terraria. Let's get to it!




index.php

STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE NEWS - DR STUDIOS

MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS



index.php


index.php


AN EYE FOR AN EYE - TERRARIA x DON'T STARVE TOGETHER IS OUT NOW!



In case you missed the big launch last week, we just released the second major crossover update in the history of Terraria - this time with the long-running hit indie survival game, Don't Starve Together! Lots of fun new DST-related content for players to explore here - including the terrifying Deerclops boss, a handful of new items, and a brand new world seed that brings Don't Starve Together gameplay elements into the world of Terraria. Check it out, and let us know what you think!


For full details, click the banner above to head to the launch post and changelog!

index.php

TERRARIA - LABOR OF LOVE & AUTUMN SALE



CLICK THE BANNER ABOVE TO CAST YOUR NOMINATION VOTE NOW!

It is that time of year again, loyal Terrarians! We come to you to humbly ask for your support towards nominating Terraria for the Labor of Love Steam Award. The game we all love so much has had the distinction of being nominated several times... but never quite pulling down that elusive win. Let's make 2021 - the 10th anniversary of the game, 10 years of updates, 10 years of amazing fun with family and friends - be the year that the Terraria Community brings home the prize! To support Terraria for this award, please click the image above to submit your nominations!

Oh, and Terraria is half-off during the Autumn Sale! Click the image below to head to the Store Page and pick up a copy today!

View attachment 347194

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STEAM WORKSHOP NEWS

The level of quality and quantity on the Terraria Steam Workshop just continues to climb - nearly 36,000 packs and worlds so far, which is just insane! If you have not checked out the Workshop yet, what are you waiting for?


Click the banner above to check out the Terraria Workshop!

index.php


TERRARIA WORKSHOP DEVELOPER'S CHOICE SELECTIONS
The team has unfortunately just been beyond slammed over the last month, so we will have to hold off on more Developer's Choice selections - likely until the new year. Sorry all!

index.php


WHAT ELSE IS GOING ON?

We are going to gratefully take the extra time allowed by the recent Steam Deck launch delays to take our Deck optimizations a bit further. More on that later, once we get a bit further clear from the 1.4.3 launch/fixes!

index.php


As always, keep your bug reports coming via the handy bug report button below!



index.php


Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents
index.php



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Hello everyone!

We continue onward, working tirelessly towards the goal of tModLoader for Terraria 1.4. Recent noteworthy progress includes a move to the fresh .NET 6 with C# 10, and a repair of the current modded sound playback design (Thanks, ExterminatorX99!).

Our main development focus is currently on the following:
- A final redesign of audio systems (1.4_soundfix)
- Data-oriented rework of tiles (1.4_data_oriented_tiles)
- Topological sorting-based redesign of interface layers and world generation passes
- Post-merge improvements for the asset system redesign
- Side-experiments with bettering the overall API designs;

Of course, the TML 1.4 Alpha remains available for you to check out. Again, please keep in mind that this Alpha is primarily intended for developers as an audience - so play around with it at your own risk!


As always, you can keep track the current progress and such more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

index.php


TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents
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XBOX & PLAYSTATION

Greetings, Terrarians! The team has mostly been focused on Switch Development... but we also took some time out to hammer away at some Console fixes! These will be in your hands soon - here is the list!

CONSOLE JOURNEY'S END FIXES & FEEDBACK

Optimize world generation speed
Mouse & keyboard refinements to better match PC
Fixed: Pickup range needs to be the same for both increased and normal placement range
Fixed: Dying during craft/dupe search locks player in typing prompt which prevents movement & inventory access via "Esc"
Fix numerous logged Xbox crashes
Fixed: Item is deleted in MP world by Client if held in hand from a chest, when closing down the chest
Fixed: After selecting a coin/ammo slot while in-world, returning to the regular inventory changes the selected item to a righthand inventory slot.
Optimize Xbox start up time
Add a controller binding to open an item in research from inventory
Fixed: Settings become inescapable if user has option popup open when splitscreen orientation is changed
Fix click through on info accessories through to the slot below
Added PS4 multiline editing on Signs/tombstones
Fixed: Cursor goes missing on accepting host invite being in 'Page Groups' screen of Interface tab
"Only Journey characters may enter a Journey world" message is carried over to an invite when an invite is accepted from this screen
Fixed: When assigning villager to an empty house, the message 'The housing is already occupied' shows.
Fix clients having a delay in picking up items from host.
Fixed: Starting position on scrolling lists is cutting off the top outer glow of the grid selection
Fixed: If you have a Dynamic Hotbar slot bound to a Hotbar item, It doesn't reset the location of the selected item to that item when RBing away
Fix splitscreen 2nd player immune to projectiles
Fixed: In the Tutorial, the Item art in the Dialogue boxes looks duplicated/scaled and offset from the chatbox
Fixed: In the tutorial the close control menu banner prompt is missing on every dialog
Fixed: A single hairstyle displays outside the hair stylist popup
Fixed: Tutorial, Talking to the Guide durring the 'kill zombies' but before the 'open the bestiary' step continues to advance time when it shouldn't
Fixed: Unable to navigate through options on main menu after disconnecting the network when Guide crafting or Research from inventory is invoked in MP session
Fixed: Rare crash in oldgen data (something to do with trees)
Fixed: Cannot equip when a chest is open, either from inventory or from a chest
Fixed: The tooltip for Auto Select which displays [ca:3] in loading tips isn't replacing its button icon as expected
Fixed: Mouse interaction disabled by hovering text
Fixed: Frame rate drops to 40FPS when housing is at full capacity
Fixed: Loot appearing at locked on enemy location


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The team is feeling pretty good about this range of fixes, but we know a handful of bugs and issues are still wandering out there in the wild. We have most of these documented (again, the best way to make sure your issue is seen is to file a Bug Report in the TCF Bug Section by pressing the button below!)



We are, of course, aware of some of the larger remaining bits (further KB+M work, Online+Splitscreen MP, etc) - and we still plan to get to these! Thanks so much for your feedback and reporting during the launch - with your help, we are able to fine tune and sort out issues to create a better Terraria experience for everyone!


index.php


NINTENDO SWITCH


We have what we hope will be an early holiday gift to our Switch fans: Terraria: Journey's End is in the final stages of development and submission, and…



We are pleased to reveal that the launch date will be January 4, 2022!



This build is a match to the fixes and content that PlayStation and Xbox had as of the start of November. Any relevant additional fixes listed for Consoles above - as well as any other Switch-specific fixes - will be submitted to Nintendo for release as quickly as possible.



So – we know the big question will be “why can it not come out before the end of the year if you are so close right now?” The reality there is that companies – including Nintendo – are nearing the end of year/holidays. As we all know, that means a lot of folks out on vacation and/or full company shutdowns. If we were to release - say in December - this would create a scenario where if there are any bugs or issues at all, they would essentially be impossible to fix (even if DR had a fix made instantly) until probably sometime in mid-January. It is just an unfortunate dynamic of this time of year. This gets the update out just as soon as possible in the new year, avoiding that risk.



While we are confident in this build, every launch has some bugs, and we just don’t want to put everyone in a situation where there are issues that everyone is powerless to address. Now, that said, the team will continue to test and fix in the meantime and go ahead and get whatever else they can find already in the queue. Hopefully, that makes sense to everyone, but we are happy to answer any questions that you might have.


Back to Table of Contents
index.php




index.php

Hello everyone!

Mobile Terrarians, we are growing ever-closer to a return to development - this time, alongside our Console friends! The team is eagerly anticipating jumping headlong into bringing content parity to all platforms in the new year, we just need to get any needed Switch fixes out before we dive in. Not much longer now!

We have also been made aware of some issues impacting some players in regards to Android 11. The team will be looking into this shortly, and we will get any needed fixes out just as soon as possible!



Thanks as always for the honor and trust you give us each month to work on Terraria - it is not a responsibility that we take lightly, and we look forward to bringing more amazing things to you all as we move forward.

Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

TERRARIA MERCHANDISE STORE HUB

The merchandise hub is here for all of your holiday shopping needs - and it is packed with more goodies than ever before! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!)


Click the banner above to head to Terraria.org/store now!

index.php

TERRARIA MERCHANDISE UPDATES

We had been teasing a few merch drops in time for the Holidays - and those began last week! In case you missed it, we launched two new merchandise lines: the latest product lines from Vidglo and brand new (and amazing) shadowboxes/desktop art from Artovision!

HOLIDAY COLLECTION - AND MORE - FROM VIDGLO

View attachment 347227
Our fantastic partners over at Vidglo (Terraria.shop) have been hard at work on some new offerings for the Fall/Winter season. Terraria Xmas Sweater? Christmas Card? Yes please!

---

TERRARIA x JAIDEN ANIMATIONS



Click the banner image above to check out the Terraria x Jaiden Animations collection!


If you haven't checked out the Terraria Series by @ChippyGaming , Jaiden Animations, and AntiDarkHeart, you are really missing out! We have certainly enjoyed watching the ups and downs and all of the antics as this trio tackles all that Terraria has to offer in the Journey's End era. For anyone not familiar with Jaiden Animations beyond the Terraria series, she is a talented and amazing artist and content creator with a very unique style all her own. Definitely worth checking out her YouTube channel, linked below:


JAIDEN ANIMATIONS YOUTUBE CHANNEL


She has had so much fun playing Terraria that we all got to talking about how cool it might be to do another "influencer-inspired" collection of Terraria merchandise, featuring Jaiden Animations... and so, here we are! Blending elements unique to Jaiden's style with everyone's favorite creepy robed figure - the Lunatic Cultist - this limited collection features an amazing hoodie, shirt, stickers, and a collectors pin (that you can get for free by picking up anything else!).

---

BRAND NEW CORE TERRARIA MERCHANDISE LINES!


View attachment 347228 View attachment 347229 View attachment 347230 View attachment 347231

View attachment 347233

Notebooks, pens, new stickers and posters - and a first foray into a Blind Bag Pin based on in-game art! Click any image to pick up anything that catches your eye today!

You can also find quick links to each of these festive products on the Merch Hub - we are really proud of the wide range of products we have been able to get out there this year. Truly there is something for every Terrarian on your gift list!

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SHADOWBOXES AND DESKTOP ART FROM ARTOVISION

These are the first releases from our latest awesome partner, the good folks at Artovision. If you are not familiar with them, they make simply amazing Shadowboxes and Desktop Art pieces based on video games and popular culture. These are really unique items - creating a really cool three-dimensional effect via the use of layers. Pictures really do not do these justice - wait until you see them in person! This initial release focuses on the Lunar keyart introduced during the Terraria 1.3 era. Check it out - and pick one up today - just click the image to head on over to Artovision to complete your purchase or to learn more!

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TERRARIA LUNAR SHADOWBOX

This collectible shadowbox art piece measures 12" x 15 1/2" x 2 1/2" and comes ready to hang with an official Terraria Certificate of Authenticity (COA).
Each piece is printed on 1/8” thick optical-grade acrylic with vibrant UV cured inks and set in a high quality finished MDF wood frame, our shadowbox art pieces are handcrafted in Eau Claire, Wisconsin.



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TERRARIA LUNAR DESKTOP ART

Each piece is printed on 3/4” thick optical-grade acrylic with vibrant UV cured inks and measures 4 1/2" x 6"


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TERRARIA HALLOWEEN CONTEST RESULTS

We were really blown away by the quality of the entries this year - especially the epic pumpkin carving. You all are just amazingly creative and talented! Check out the winners below!

Here are the winners for the Terraria 2021 Pumpkin Carving Contest! :pumpking:


🥇 1st Place: @Student (25,000 Prize Points or 250,000 Special Prize Points)
🥈 2nd Place: @apgold (15,000 Prize Points or 150,000 Special Prize Points)
🥉 3rd Place: @Immortal_Fire (10,000 Prize Points or 100,000 Special Prize Points)
🏅 4th Place: @ThatOneGirl (5,000 Prize Points or 50,000 Special Prize Points)
🏅 5th Place: @KuroiTsuki (5,000 Prize Points or 50,000 Special Prize Points)

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You can view all our amazing entries here:
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Here are the winners for the Terraria 2021 Halloween Vanity Contest!



🥇 1st Place: @ilysatan (15,000 Prize Points or 150,000 Special Prize Points)
🥈 2nd Place: @Dmitri (10,000 Prize Points or 100,000 Special Prize Points)
🥉 3rd Place: @Ohenry1234 (5,000 Prize Points or 50,000 Special Prize Points)
🏅 4th Place: @Squid_CEO (3,000 Prize Points or 30,000 Special Prize Points)
🏅 5th Place: @Drippler Crippler (2,000 Prize Points or 20,000 Special Prize Points

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You can view all the spooky entries here: Halloween 2021 Vanity Contest Submissions - Google Drive

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TERRARIA X DON'T STARVE TOGETHER COMMUNITY EVENT

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In celebration for the new Don't Starve Together x Terraria update we are hosting a Don't Starve Together themed event!

Submissions will be open until December 12, 8:59PM PST.



Event Summary:

Create a Terraria build or fan art incorporating Don't Starve Together themes. Share an image/gif of your event entry.



Rules:
• You must submit an image/GIF.
• It must be your own original work.
• No NSFW submissions.


The community will vote on the winners and the top 10 voted winners will each win prizes that they will get to pick from a prize pool.



All details on how to participate in the event can be found in the Terraria Discord server at Join the Terraria Discord Server!

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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How funny would it be to wear the cultist hoodie to a catholic school
 
It's a bit odd though that considering Switch is a console, it's separated from the xBox and Playstation. When the Switch finally has the update (After a few months of Sony / Microsoft having it), will it be kept in parity with the other two main consoles?
 
It's a bit odd though that considering Switch is a console, it's separated from the xBox and Playstation. When the Switch finally has the update (After a few months of Sony / Microsoft having it), will it be kept in parity with the other two main consoles?

Switch, as a console, requires all of the same work that go into Xbox and Playstation, but on top of that, requires a LOT of extra work as well, that the other two don't need.

1. The Switch has unique controls and functionality, such as docking, it's unique screen system, etc, which literally require code work and menu revisions that the others simply don't require
2. Switch is a less powerful system than the other two, and so requires extra efforts at optimization to make it perform at a decent level. Even moreso for undocked mode.

These two factors may sound minor, but in the world of porting, they take months of work. By the time the core code base is done, and the other 2 are ready for release, Switch still needs a ton of extra hand-holding to get up to being ready. So the only options from there are to either DELAY Xbox and Playstation for months for no reason (even though they are done), or release them when they are ready and then focus on Switch. Focusing on Switch from the start wouldn't make Switch come out any faster, unfortunately.

I believe that as the post 1.4 updates come in, it should be easier to keep the consoles "together", because most of the major systems are introduced in 1.4, but there is always the possibility that Switch will take at least a little longer, because of it's unique nature as the Switch.
 
Man, while I love the fact that content parity will soon be attempted, I don’t want other console players to miss out of the other half of 1.4, the anniversary seed, and the Don’t Starve Crossover. Hopefully that comes out before or alongside content parity.
 
Man, while I love the fact that content parity will soon be attempted, I don’t want other console players to miss out of the other half of 1.4, the anniversary seed, and the Don’t Starve Crossover. Hopefully that comes out before or alongside content parity.
um, do you not know what content parity means?
 
Man, while I love the fact that content parity will soon be attempted, I don’t want other console players to miss out of the other half of 1.4, the anniversary seed, and the Don’t Starve Crossover. Hopefully that comes out before or alongside content parity.

Parity would not be possible until those updates are included; parity is literally "all platforms on the same version", and those are included in the versions needed to reach parity.
 
The Jaiden Animation cultist hoodie is not available to buy for me. It's simply not there :/
Nor is it for me. Apparently they sold out of available stock very quickly, and are hoping to get restocked soon-ish. Seeing if we can get something to that effect up on the store site, rather than simply be missing.

This is correct - both the initial stock AND the restock were sold out very, very fast. Second restock is underway, but likely won't be able to ship until very late 21 or very early 22. As @Tunnel King noted, Vidglo is working to get an image up on the site to that extent to avoid confusion. What can we say, it's a pretty amazing piece. :cool:

It's a bit odd though that considering Switch is a console, it's separated from the xBox and Playstation. When the Switch finally has the update (After a few months of Sony / Microsoft having it), will it be kept in parity with the other two main consoles?
Switch, as a console, requires all of the same work that go into Xbox and Playstation, but on top of that, requires a LOT of extra work as well, that the other two don't need.

1. The Switch has unique controls and functionality, such as docking, it's unique screen system, etc, which literally require code work and menu revisions that the others simply don't require
2. Switch is a less powerful system than the other two, and so requires extra efforts at optimization to make it perform at a decent level. Even moreso for undocked mode.

These two factors may sound minor, but in the world of porting, they take months of work. By the time the core code base is done, and the other 2 are ready for release, Switch still needs a ton of extra hand-holding to get up to being ready. So the only options from there are to either DELAY Xbox and Playstation for months for no reason (even though they are done), or release them when they are ready and then focus on Switch. Focusing on Switch from the start wouldn't make Switch come out any faster, unfortunately.

I believe that as the post 1.4 updates come in, it should be easier to keep the consoles "together", because most of the major systems are introduced in 1.4, but there is always the possibility that Switch will take at least a little longer, because of it's unique nature as the Switch.

Everything @Leinfors said above is dead on.

don't want something to go wrong during release and have it be unfixable for a month or so.
Went down that road with 1.3 PlayStation (Xbox launched early Jan) a few years back, so it can happen - and its not pleasant if it does. Discretion is the best road here, truly.

Well yes but from what how they said it originally, it looked to be between ever platform except for PC. I might need to check again.

Content parity means content parity... every platform with the same vanilla content (not getting into the whole mods thing, that's another bridge). Content parity then enables an ATTEMPT at crossplay functionality for real.
 
Glad to see a release date for the Switch Update. :)

Cant wait to play this amazing game, with the amazing 1.4 Content on this amazing console. :D
 
Great news for console! Thank you for the Kb/M parity that we so badly needed! ;)

On a side note, will we be seeing the return of a Transparency slider for the UI anytime soon? Noticed that the UI is slightly darker and easier to read when using a controller vs using Kb/M
 
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