|.Terrarian.|
Golem
Zoologist & The Bestiary
( Undecided sprite, 1st is my fave! )
The Zoologist
The Zoologist is a concept NPC who's primary objective is to help the Player learn of the world around him/her.
The Zoologist would first be spotted in the Jungle tied-up/injured/unconscious in vines in underground level Jungle at any point in the game.
(Probably like this)
She would also have a chance to drop a brand new weapon:
Derringer
Damage: 27
Knockback: 5 (Average)
Critical Chance: 10%
Use Time: 28 (Average)
Velocity: 9
Tooltip: "Sic semper tyrannis!"
(Meaning: "thus always to tyrants", derived from what John Wilkes Booth said after he assassinated Abraham Lincoln with his Derringer)
Rarity:
Sell: 50
---------------------------------------------------------------------
12.5% Chance to drop from Zoologist.
Once spoken to, she would move into a house just like any other NPC and have 4 options:
Shop Discover Bestiary Close
The Shop would include Volumes, smaller biome-specific bestiaries that are sold that can be filled with
Mob Entries which to be put simply are spaces in the Bestiary that can be clicked on as an event
that allows you to view information on Mobs (including critters) just as the Wiki allows you to.
(I will go more in depth about Volumes later on)
You can view in a Mob Entry:
-Mob Picture
-Mob Health
-Mob Attack
-Mob Defense
-Mob Drop Rates/Drops
-Mob Fun-fact Description/Method of Attack
(The example I made of this looks terrible, if someone can make it better it'd be really appreciated!)
Eh hem...Now that that's done with.
Tinctures
Introducing...Tinctures! The Zoologist will also sell these little miracle vials as soon as you complete different Volumes!
"What are Tinctures and why should I care?" I hear you not asking...well I'll tell you!
Tinctures are little potions that the Zoologist will sell that act differently depending on what mob you use them on.
Currently there are TWO ideas for the tinctures:
1: Making the Tinctures Throwable
2: Making the Tintures Your Ordinary Potion
My personal favorite is option 1, it's a new and fresh idea that makes it scooch a little further away from a Flask clone.
Example of a Tincture: (please bare with me my art sucks)
Behold, the Hardening Tincture!
What's it do? Well:
For Idea 1: The Tincture is thrown at any Slime enemy thus turning them to stone, increasing their defense by 10 points
but rendering them vulnerable to attacks for a random(?) duration of 3-7 seconds.
(Petrified Blue Slime)
For Idea 2: The Tincture is drunk just like any other potion and gives each attack against Slime enemies the Slowness Debuff for 3-5 seconds
as well as increasing damage dealt by 10%-15%(?)
There would also be different Tinctures of course for different Biome enemies, the Hardening Tincture would be sold by the Zoologist
once the Forest Volume has been completed.
Here's another example, the Cell Paralysis Tincture! :
The Cell Paralysis Tincture would work against Plants/Beasts and would be awarded after finishing the Jungle Volume.
For Idea 1: The Tincture is thrown at any Plant/Beast enemy giving them a chance over 7 seconds to suddenly
freeze up for a second. What this would do against Plant/Beast enemies is halt their Kinetic Energy, and most
creatures of this category build momentum to attack.
For Idea 2: ...same thing except its not thrown and gives each attack a chance to "stun"
For example:
- Bats that fly would suddenly drop a few blocks due to wing paralysis.
- Vine-based enemies that obviously vary in their speed would suddenly
pause and their speed would be reset.
- Unicorns/Wolves that rely on charging and gaining speed would suddenly have to
reset their speed as well.
That covers Tinctures, allow me to talk about:
Volumes & The Bestiary
Basically as you carry the Volumes that she sells in your Inventory, you are
able to record:
-Mob Picture
-Mob Health
-Mob Attack
-Mob Defense
After Killing/Capturing the Mob once!
But NOT Drops/Drop Rates/Fun-facts/Description
So how do you find the rest of that stuff just using the Volume? You bring it back to the Zoologist and click on the Discover option, this opens up
a UI similar to that of the Guide's/Tinkerer's that has a single slot. When you place the Volume of choice into the Discover UI Slot and click "Discover" once more, the
Zoologist spits out some line like:
"Quite the fascinating discovery you've made here! I'll start to analyze the samples you've brought me at once!"
At this moment, clicking on her Bestiary option in her Interaction Window or looking in the Volume that was just analyzed you'll see the entry
is 100% filled out!
"Well there are tons of Mobs in Terraria, how do I do this all in one world? Especially with Crimson/Corruption?"
Glad you asked reader!
The joy of Volumes is that they are able to be carried from one character to the next just as your inventory carries over to other worlds!
Giving the Volumes to a new character in a different type of World Corruption and having that character analyze the Volumes at the
Zoologist will fill up your Bestiary to the same place you left off on!
What are the benefits to filling these Volumes? Completing the Volume not only unlocks Tinctures to use for Mobs in that Biome and others, it also can be equipped
as an accessory after completion!
When a Volume is completed and Discovered at the Zoologist, a "different" Volume is spit back out, one that you can't open, an Accessory that offers a 15%(?) Attack
Bonus while fighting in that Biome! Volumes can also be combined with other Volumes to provide bonuses against Several Different Biomes!
Example:
On the Left: Ocean Volume, "Oceanic Opponents" 15% Bonus to Attack while in Ocean
On the Right: Desert Volume, "Sandy Soul-Snatchers" 15% Bonus to Attack while in Desert
These could be combined as such at a Bookshelf:
To create: "Vol 4&6. Sandy Submergance" 15% Bonus to Attack while in Ocean/Desert
(Yes I know they are reskinned books, if anyone would like to sprite at least 1 book so I can re-sprite it for other biomes let me know!)
(Side note)
You don't have to store all these Volumes in a Chest either!
Volumes can be stored in Bookshelves now!
Which would also get an update as starting out empty crafted with just
20 of your block of choice at a Sawmill, etc.
Right clicking the Bookshelf with either Books or Volumes will allow you to fill
the cases book-by-book! It's sure to be satisfying to see it fill
up with Volumes you've worked so hard to fill!
Of course they could simply be right-clicked in order to retrieve just as
a Water Bolt.
WHEW!
That's all for now! I'll keep editing as I remember to add things (Because there's just so much!)
And as I and the community comes up with better ideas!
Thank you so much for your patience and interest in my idea!
Drawing by UltiDaniel! Thanks UltiDaniel!
( Undecided sprite, 1st is my fave! )
The Zoologist
The Zoologist is a concept NPC who's primary objective is to help the Player learn of the world around him/her.
The Zoologist would first be spotted in the Jungle tied-up/injured/unconscious in vines in underground level Jungle at any point in the game.
(Probably like this)
Her personality would be bubbly and her quotes would reflect this in her own weird way...
They would mostly be disturbing facts that no one wanted to know but she finds very interesting!
Examples:
"Did you know the fangs of a Black Recluse can pierce through these very walls? It's so fascinating!"
"Slimes eat by dissolving biomatter in their gelatinous bodies!" (Supposed to be scary because the King Slime has a human inside of it.)
"Ever wonder why Zombies charge at you blindly with no concern for their safety? Well, let's just say they can feel pain...and being a zombie hurts!" (Insinuating that zombies only attack you so they can die and stop feeling pain... Ooh that's dark.)
"No one knows why, but powerful demons occasionally attain the strength to randomly appear near you!" (Referring to randomly spawning boss events i.e. "You feel you're being watched.")
They would mostly be disturbing facts that no one wanted to know but she finds very interesting!
Examples:
"Did you know the fangs of a Black Recluse can pierce through these very walls? It's so fascinating!"
"Slimes eat by dissolving biomatter in their gelatinous bodies!" (Supposed to be scary because the King Slime has a human inside of it.)
"Ever wonder why Zombies charge at you blindly with no concern for their safety? Well, let's just say they can feel pain...and being a zombie hurts!" (Insinuating that zombies only attack you so they can die and stop feeling pain... Ooh that's dark.)
"No one knows why, but powerful demons occasionally attain the strength to randomly appear near you!" (Referring to randomly spawning boss events i.e. "You feel you're being watched.")
Derringer
Damage: 27
Knockback: 5 (Average)
Critical Chance: 10%
Use Time: 28 (Average)
Velocity: 9
Tooltip: "Sic semper tyrannis!"
(Meaning: "thus always to tyrants", derived from what John Wilkes Booth said after he assassinated Abraham Lincoln with his Derringer)
Rarity:
Sell: 50
---------------------------------------------------------------------
12.5% Chance to drop from Zoologist.
Once spoken to, she would move into a house just like any other NPC and have 4 options:
Shop Discover Bestiary Close
The Shop would include Volumes, smaller biome-specific bestiaries that are sold that can be filled with
Mob Entries which to be put simply are spaces in the Bestiary that can be clicked on as an event
that allows you to view information on Mobs (including critters) just as the Wiki allows you to.
(I will go more in depth about Volumes later on)
You can view in a Mob Entry:
-Mob Picture
-Mob Health
-Mob Attack
-Mob Defense
-Mob Drop Rates/Drops
-Mob Fun-fact Description/Method of Attack
(The example I made of this looks terrible, if someone can make it better it'd be really appreciated!)
Tinctures
Introducing...Tinctures! The Zoologist will also sell these little miracle vials as soon as you complete different Volumes!
"What are Tinctures and why should I care?" I hear you not asking...well I'll tell you!
Tinctures are little potions that the Zoologist will sell that act differently depending on what mob you use them on.
Currently there are TWO ideas for the tinctures:
1: Making the Tinctures Throwable
2: Making the Tintures Your Ordinary Potion
My personal favorite is option 1, it's a new and fresh idea that makes it scooch a little further away from a Flask clone.
Example of a Tincture: (please bare with me my art sucks)
Behold, the Hardening Tincture!
What's it do? Well:
For Idea 1: The Tincture is thrown at any Slime enemy thus turning them to stone, increasing their defense by 10 points
but rendering them vulnerable to attacks for a random(?) duration of 3-7 seconds.
(Petrified Blue Slime)
For Idea 2: The Tincture is drunk just like any other potion and gives each attack against Slime enemies the Slowness Debuff for 3-5 seconds
as well as increasing damage dealt by 10%-15%(?)
There would also be different Tinctures of course for different Biome enemies, the Hardening Tincture would be sold by the Zoologist
once the Forest Volume has been completed.
Here's another example, the Cell Paralysis Tincture! :
The Cell Paralysis Tincture would work against Plants/Beasts and would be awarded after finishing the Jungle Volume.
For Idea 1: The Tincture is thrown at any Plant/Beast enemy giving them a chance over 7 seconds to suddenly
freeze up for a second. What this would do against Plant/Beast enemies is halt their Kinetic Energy, and most
creatures of this category build momentum to attack.
For Idea 2: ...same thing except its not thrown and gives each attack a chance to "stun"
For example:
- Bats that fly would suddenly drop a few blocks due to wing paralysis.
- Vine-based enemies that obviously vary in their speed would suddenly
pause and their speed would be reset.
- Unicorns/Wolves that rely on charging and gaining speed would suddenly have to
reset their speed as well.
That covers Tinctures, allow me to talk about:
Volumes & The Bestiary
Vol 1. Arbor Adversaries (Forest) -Sold after Slime King/Eye whatever comes first.
Vol 2. Frigid Foes (Snow) -Sold in Snow Biome/During Snowstorm
Vol 3. Tropical Terrors (Jungle) -Sold by default (because she was trapped/obtained from there)
Vol 4. Oceanic Opponents (Ocean) -Sold in Ocean/Fishing in Ocean/Post-Pirate Invasion
Vol 5. Hectic Hell-bringers (Hell) - Sold after Wall of Flesh's defeat
Vol 6. Sandy Soul-Snatchers (Desert) - Sold in Desert Biome/During Sandstorm
Vol 7. Grotesque Guardians (Crimson) - Sold after Heart defeated
Vol 8. Corrupt Contenders (Corruption) - Sold after Worm defeated
Vol 9. Magical Malignants (Hollow) - Sold after 1 Mech boss defeated
Vol 10. Dank Depths (Cavern Depth) -Sold same as Forest
Vol 11. Carnivorous Caves (Underground Depth) -Sold after killing Skeletron
Vol 12. Sporadic Spores (Mushroom Biome Surface/Underground) -Sold by Shroom NPC?
Vol 13. Ancient Anomalies (Celestial Towers) - Sold after Goelm/During Celestial Event
Vol 14. Bloody Brawlers (Blood Moon) - Sold during Blood Moon.
Vol 15. Pumpkin Pummelers (Pumpkin Moon) - Sold during Halloween/Pumpkin Moon
Vol 16. Seasonal Scoundrels (Frost Moon) - Sold during Holidays/Frost Moon
Vol 17. Cross-Dimensional Creatures (Old One's Army) - Sold after Eye of C. defeated
Vol 18. Urban Usurpers (Solar Eclipse) - Sold during Solar Eclipse
Vol 19. Otherworldly Opponents (Martian Event) -During Invasion
Vol 20. Goblin Gauntlet (Goblin Invasion) - During Invasion
Vol 21. Scurvy Shanties (Pirate Invasion) - During Invasion/Pirate Cap can sell?
Vol 2. Frigid Foes (Snow) -Sold in Snow Biome/During Snowstorm
Vol 3. Tropical Terrors (Jungle) -Sold by default (because she was trapped/obtained from there)
Vol 4. Oceanic Opponents (Ocean) -Sold in Ocean/Fishing in Ocean/Post-Pirate Invasion
Vol 5. Hectic Hell-bringers (Hell) - Sold after Wall of Flesh's defeat
Vol 6. Sandy Soul-Snatchers (Desert) - Sold in Desert Biome/During Sandstorm
Vol 7. Grotesque Guardians (Crimson) - Sold after Heart defeated
Vol 8. Corrupt Contenders (Corruption) - Sold after Worm defeated
Vol 9. Magical Malignants (Hollow) - Sold after 1 Mech boss defeated
Vol 10. Dank Depths (Cavern Depth) -Sold same as Forest
Vol 11. Carnivorous Caves (Underground Depth) -Sold after killing Skeletron
Vol 12. Sporadic Spores (Mushroom Biome Surface/Underground) -Sold by Shroom NPC?
Vol 13. Ancient Anomalies (Celestial Towers) - Sold after Goelm/During Celestial Event
Vol 14. Bloody Brawlers (Blood Moon) - Sold during Blood Moon.
Vol 15. Pumpkin Pummelers (Pumpkin Moon) - Sold during Halloween/Pumpkin Moon
Vol 16. Seasonal Scoundrels (Frost Moon) - Sold during Holidays/Frost Moon
Vol 17. Cross-Dimensional Creatures (Old One's Army) - Sold after Eye of C. defeated
Vol 18. Urban Usurpers (Solar Eclipse) - Sold during Solar Eclipse
Vol 19. Otherworldly Opponents (Martian Event) -During Invasion
Vol 20. Goblin Gauntlet (Goblin Invasion) - During Invasion
Vol 21. Scurvy Shanties (Pirate Invasion) - During Invasion/Pirate Cap can sell?
Basically as you carry the Volumes that she sells in your Inventory, you are
able to record:
-Mob Picture
-Mob Health
-Mob Attack
-Mob Defense
After Killing/Capturing the Mob once!
But NOT Drops/Drop Rates/Fun-facts/Description
So how do you find the rest of that stuff just using the Volume? You bring it back to the Zoologist and click on the Discover option, this opens up
a UI similar to that of the Guide's/Tinkerer's that has a single slot. When you place the Volume of choice into the Discover UI Slot and click "Discover" once more, the
Zoologist spits out some line like:
"Quite the fascinating discovery you've made here! I'll start to analyze the samples you've brought me at once!"
At this moment, clicking on her Bestiary option in her Interaction Window or looking in the Volume that was just analyzed you'll see the entry
is 100% filled out!
"Well there are tons of Mobs in Terraria, how do I do this all in one world? Especially with Crimson/Corruption?"
Glad you asked reader!
The joy of Volumes is that they are able to be carried from one character to the next just as your inventory carries over to other worlds!
Giving the Volumes to a new character in a different type of World Corruption and having that character analyze the Volumes at the
Zoologist will fill up your Bestiary to the same place you left off on!
What are the benefits to filling these Volumes? Completing the Volume not only unlocks Tinctures to use for Mobs in that Biome and others, it also can be equipped
as an accessory after completion!
When a Volume is completed and Discovered at the Zoologist, a "different" Volume is spit back out, one that you can't open, an Accessory that offers a 15%(?) Attack
Bonus while fighting in that Biome! Volumes can also be combined with other Volumes to provide bonuses against Several Different Biomes!
Example:
On the Left: Ocean Volume, "Oceanic Opponents" 15% Bonus to Attack while in Ocean
On the Right: Desert Volume, "Sandy Soul-Snatchers" 15% Bonus to Attack while in Desert
These could be combined as such at a Bookshelf:
To create: "Vol 4&6. Sandy Submergance" 15% Bonus to Attack while in Ocean/Desert
(Yes I know they are reskinned books, if anyone would like to sprite at least 1 book so I can re-sprite it for other biomes let me know!)
(Side note)
You don't have to store all these Volumes in a Chest either!
Volumes can be stored in Bookshelves now!
Which would also get an update as starting out empty crafted with just
20 of your block of choice at a Sawmill, etc.
Right clicking the Bookshelf with either Books or Volumes will allow you to fill
the cases book-by-book! It's sure to be satisfying to see it fill
up with Volumes you've worked so hard to fill!
Of course they could simply be right-clicked in order to retrieve just as
a Water Bolt.
WHEW!
That's all for now! I'll keep editing as I remember to add things (Because there's just so much!)
And as I and the community comes up with better ideas!
Thank you so much for your patience and interest in my idea!
Drawing by UltiDaniel! Thanks UltiDaniel!
While also thinking of what else she could sell, I was thinking, most classes have "NPCs", Cyborg and Arms Dealer for Ranged classes, Witch Doctor is more or less a hybrid of Summoner/Melee, Wizard is...well Magic ofc. So I'm also thinking it would be cool for the Zoologist to be a mostly Summoner class! Perhaps another milestone mark met would allow her to sell different summon staves as well, she could sell for example:
Slime Staff (For Slime milestone)
(you already know...)
K9 Staff (For Beast milestone)
A pupper in a staff that charges up to enemies and bites them to deal damag
Skelebaby Staff (For Undead milestone)
A small baby skeleton that throws bones like their adult counter-parts, perhaps some can throw bones and others can have swords like the Rusty Bones in the dungeon.
Jellyfish Staff (For Aquatic milestone)
A jellyfish that splashes around the air occasionally letting loose a shock that inflicts "Electrified" for 2 seconds, lasts for 4 seconds underwater for a constant state of Electrified.
Pirate Staff (For Human milestone)
(you already know...)
Fairy Staff (For Mythical milestone)
Summons fast movie fairies that dash through enemies even through blocks like a weaker Stardust Dragon.
Batling Staff (For Avian milestone)
A baby vampire bat that sticks itself on enemies passively restoring health to you as long as they remain on the enemy.
Geode Staff (For Rock milestone)
Summons a single Rock Elemental-golem-esque stationary tower that throws boulders that are able to travel downhill like the Boulders found in traps underground.
Seedling Staff (For Plant milestone)
Summons a cute little Seedling to plant itself onto the enemy, rooting them to the ground, does minimal damage per second.
Elemental Staff (For Magic milestone)
This is intended to be a rather rare staff since Magic enemies aren't that plentiful, Summons a soul that floats around the player about the size of a Celestial Tower Nebula Fragment that shifts through the colors, Red, Green, Blue, and Yellow. If attacks while red, shoots a ball of fire that passes through blocks that inflicts On Fire!, if green when attacking, Fires green bubbles that inflict Poison, if Blue when attacking shoots an ice bolt that inflicts Frozen or Slowness, if yellow while attacking, fires a straight plasma beam directly to the enemy passing through blocks instantly dealing large amounts of damage at slow rates.
NEW: Monsters would have to be discovered by using a Pocket Bestiary
Which the player can also buy from the Zoologist directly after unlocking her. (Presumably by being tied up in vines in the Jungle biome)
Discovering and killing these monsters would fill in SOME of the information in the Pocket Bestiary (which is an accessory as well as an item that can open a Map-like UI just as the full Bestiary can) but will only really be fully filled out once you physically hand the book over to the Zoologist where she then fills in details for you as she has seen the creature's you've seen before. These pocket books can and will hold Every Mob In Terraria including the ones that only exist in one world at once, thus, this pocket book can be taken to different worlds and given to other characters, also fitting the theme of "The Passing Of Knowledge To The Next Generation" , of course using a already partially filled book in another world will still be possible in terms of Zoologist Discovery.
The Pocket Bestiary will also have the ability to grow with its holder, as in, the more you discover, the more you learn monster categories and their weaknesses, increasing your damage towards these categories by a max of 15%.
Welp, tell me what you think
Edit: P.S. Going to be working on sprites/items for the Zoologist/Archeologist to sell as well as updated ideas.
P.S.S. If you think these are too many staves, let me remind you you can fit all the staves in Terraria on a single frame in the wiki page without scrolling. Can the same be said for every other weapon category? (Fun fact, Throwing subclass has more weapons than the Summoner class.)
Slime Staff (For Slime milestone)
(you already know...)
K9 Staff (For Beast milestone)
A pupper in a staff that charges up to enemies and bites them to deal damag
Skelebaby Staff (For Undead milestone)
A small baby skeleton that throws bones like their adult counter-parts, perhaps some can throw bones and others can have swords like the Rusty Bones in the dungeon.
Jellyfish Staff (For Aquatic milestone)
A jellyfish that splashes around the air occasionally letting loose a shock that inflicts "Electrified" for 2 seconds, lasts for 4 seconds underwater for a constant state of Electrified.
Pirate Staff (For Human milestone)
(you already know...)
Fairy Staff (For Mythical milestone)
Summons fast movie fairies that dash through enemies even through blocks like a weaker Stardust Dragon.
Batling Staff (For Avian milestone)
A baby vampire bat that sticks itself on enemies passively restoring health to you as long as they remain on the enemy.
Geode Staff (For Rock milestone)
Summons a single Rock Elemental-golem-esque stationary tower that throws boulders that are able to travel downhill like the Boulders found in traps underground.
Seedling Staff (For Plant milestone)
Summons a cute little Seedling to plant itself onto the enemy, rooting them to the ground, does minimal damage per second.
Elemental Staff (For Magic milestone)
This is intended to be a rather rare staff since Magic enemies aren't that plentiful, Summons a soul that floats around the player about the size of a Celestial Tower Nebula Fragment that shifts through the colors, Red, Green, Blue, and Yellow. If attacks while red, shoots a ball of fire that passes through blocks that inflicts On Fire!, if green when attacking, Fires green bubbles that inflict Poison, if Blue when attacking shoots an ice bolt that inflicts Frozen or Slowness, if yellow while attacking, fires a straight plasma beam directly to the enemy passing through blocks instantly dealing large amounts of damage at slow rates.
NEW: Monsters would have to be discovered by using a Pocket Bestiary
Discovering and killing these monsters would fill in SOME of the information in the Pocket Bestiary (which is an accessory as well as an item that can open a Map-like UI just as the full Bestiary can) but will only really be fully filled out once you physically hand the book over to the Zoologist where she then fills in details for you as she has seen the creature's you've seen before. These pocket books can and will hold Every Mob In Terraria including the ones that only exist in one world at once, thus, this pocket book can be taken to different worlds and given to other characters, also fitting the theme of "The Passing Of Knowledge To The Next Generation" , of course using a already partially filled book in another world will still be possible in terms of Zoologist Discovery.
The Pocket Bestiary will also have the ability to grow with its holder, as in, the more you discover, the more you learn monster categories and their weaknesses, increasing your damage towards these categories by a max of 15%.
Welp, tell me what you think
Edit: P.S. Going to be working on sprites/items for the Zoologist/Archeologist to sell as well as updated ideas.
P.S.S. If you think these are too many staves, let me remind you you can fit all the staves in Terraria on a single frame in the wiki page without scrolling. Can the same be said for every other weapon category? (Fun fact, Throwing subclass has more weapons than the Summoner class.)
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