Hi Terrarians,
Media
Old screens from reddit
v0.2 Media on imgur
Downloads
Mod browser
Github
Info
See imgur media for more details
Note: doesn't fully support multiplayer yet, will in v0.3
Adds a special altar to the game which opens a custom UI on right click.
Players can put any item into the slot and view all recipes available for the item.
The item can then be magically deconstructed, for a price.
As of v0.2, deconstruction changed.
Recipes are now 'sealed' into lunar cubes. The cubes can be sealed at command. (right click)
Cubes can be traded/given to other playes, even when sealed!
Craft a cube with 1 lunar fragment, 1 lunar bar
Craft a queer cube with 1 lunar cube and 1 lunar fragment
A queer cube will not be destroyed upon unsealing, a lunar cube will be destroyed.
Station is crafted with:
-10 of each lunar fragment (
solar,
vortex,
nebula,
stardust)
-10
lunar bars
At the
Ancient Manipulator
There's a failure rate in place when deconstructing potions, flasks and lunar fragments. (chance to lose some materials when unsealing)
Mod comes with fitting sound effects.
Supports items/recipes from other mods.
Mod is open-source
Changelogs
v0.2
Special thanks
@Eli10293 - thanks for making the base sprite
@Willsm - thanks for animating the sprite
SFX was made by me.
Media
Old screens from reddit
v0.2 Media on imgur
Downloads
Mod browser
Github
Info
See imgur media for more details
Note: doesn't fully support multiplayer yet, will in v0.3
Adds a special altar to the game which opens a custom UI on right click.
Players can put any item into the slot and view all recipes available for the item.
The item can then be magically deconstructed, for a price.
As of v0.2, deconstruction changed.
Recipes are now 'sealed' into lunar cubes. The cubes can be sealed at command. (right click)
Cubes can be traded/given to other playes, even when sealed!
Craft a cube with 1 lunar fragment, 1 lunar bar
Craft a queer cube with 1 lunar cube and 1 lunar fragment
A queer cube will not be destroyed upon unsealing, a lunar cube will be destroyed.
Station is crafted with:
-10 of each lunar fragment (
-10
At the
There's a failure rate in place when deconstructing potions, flasks and lunar fragments. (chance to lose some materials when unsealing)
Mod comes with fitting sound effects.
Supports items/recipes from other mods.
Mod is open-source
Changelogs
v0.2
Changelog from 0.1.1 to 0.2
General
'Deconstructor' renamed to 'Lunar Deconstructor'
Goodie bag is gone, now 'Lunar Cube', upgraded version is 'Queer Lunar Cube'
You can craft a Lunar Cube at the Lunar Deconstructor with 1 of any Lunar Fragment and 1 Lunar Bar
A 'Queer' Lunar Cube is crafted with 1 Lunar Cube and 1 of any Lunar Fragment at the Lunar Deconstructor
A Queer Lunar Cube can be unsealed without being destroyed, a Lunar Cube is destroyed itself upon unsealing
A Queer Lunar Cube is recognizable by its morphing colors
The cubes also have a overhauled tooltips and tooltip ordering
While deconstruction UI is open, right clicking a cube will not unseal it to prevent accidental openings
Item loss chance changed to 30% (from 20%)
Tile itself no longer draws cube all the time, instead it will draw the cube that's currently it its UI
All SFX volume lowered by 50%, no more earrape guys
Lunar Deconstructor now counts as a table for rooms
Changed tile origin for easier placement
Changed mod display name to 'Lunar Deconstructor'
Changed deconstruction pricing ever so slightly (deconstructs with no value are now based off of total stack count)
UI Changes
There's now a new slot (top slot) which will take an unsealed cube, contents will be sealed into this cube
The bottom slot is for the item you want to seal. Tooltips will show on mouse hover to help you.
UI will now show reddit's 'Wow, such empty' doge when the list is empty, because the initial preview was posted on reddit
UI item slots now supports ModItem Pre/Post DrawInInventory, along with a 'breathing' effect (lunar fragments 'breathe', for example)
UI item slots stack drawing improved: now draws with black border (FourWay)
Bugfixes
Fixed several bugs, including but not limited to:
1) Not receiving items when UI is forcefully closed in certain circumstances
2) Distance from tile to player not being managed properly
This is fixed by shifting the logic completely to the TileEntity
3) Right click not functioning properly on UI ItemSlots
This includes loss of ItemInfos
4) Infos for cubes (previously goodie bags) not being synced in multiplayer
Fixed using Netsend/Netreceive
5) Certain vanilla layer not being drawn when your mouse hovers the deconstructor UI, even when it's invisible
Sprite improvements
Tile sprite was improved.
Cube sprite was improved.
Queer cube morphs in colors.
Other
Massive improvements/reworks in code, check github
Vanilla 'flask' are now also seen as potions, and thus will have a failure rate in place
Lunar fragments (solar, vortex, stardust, nebula) now also have a failure rate in place
By changing the code to use ItemRarity.GetColor, the rarity color for level 4 should now be correct
Added 2 more 'errors' in UI:
1) When trying to seal an already sealed cube
2) When trying to seal with no cube in the UI
UI slots now show a faded texture along with a helper tooltip to help players figure out what they're for
General
'Deconstructor' renamed to 'Lunar Deconstructor'
Goodie bag is gone, now 'Lunar Cube', upgraded version is 'Queer Lunar Cube'
You can craft a Lunar Cube at the Lunar Deconstructor with 1 of any Lunar Fragment and 1 Lunar Bar
A 'Queer' Lunar Cube is crafted with 1 Lunar Cube and 1 of any Lunar Fragment at the Lunar Deconstructor
A Queer Lunar Cube can be unsealed without being destroyed, a Lunar Cube is destroyed itself upon unsealing
A Queer Lunar Cube is recognizable by its morphing colors
The cubes also have a overhauled tooltips and tooltip ordering
While deconstruction UI is open, right clicking a cube will not unseal it to prevent accidental openings
Item loss chance changed to 30% (from 20%)
Tile itself no longer draws cube all the time, instead it will draw the cube that's currently it its UI
All SFX volume lowered by 50%, no more earrape guys
Lunar Deconstructor now counts as a table for rooms
Changed tile origin for easier placement
Changed mod display name to 'Lunar Deconstructor'
Changed deconstruction pricing ever so slightly (deconstructs with no value are now based off of total stack count)
UI Changes
There's now a new slot (top slot) which will take an unsealed cube, contents will be sealed into this cube
The bottom slot is for the item you want to seal. Tooltips will show on mouse hover to help you.
UI will now show reddit's 'Wow, such empty' doge when the list is empty, because the initial preview was posted on reddit
UI item slots now supports ModItem Pre/Post DrawInInventory, along with a 'breathing' effect (lunar fragments 'breathe', for example)
UI item slots stack drawing improved: now draws with black border (FourWay)
Bugfixes
Fixed several bugs, including but not limited to:
1) Not receiving items when UI is forcefully closed in certain circumstances
2) Distance from tile to player not being managed properly
This is fixed by shifting the logic completely to the TileEntity
3) Right click not functioning properly on UI ItemSlots
This includes loss of ItemInfos
4) Infos for cubes (previously goodie bags) not being synced in multiplayer
Fixed using Netsend/Netreceive
5) Certain vanilla layer not being drawn when your mouse hovers the deconstructor UI, even when it's invisible
Sprite improvements
Tile sprite was improved.
Cube sprite was improved.
Queer cube morphs in colors.
Other
Massive improvements/reworks in code, check github
Vanilla 'flask' are now also seen as potions, and thus will have a failure rate in place
Lunar fragments (solar, vortex, stardust, nebula) now also have a failure rate in place
By changing the code to use ItemRarity.GetColor, the rarity color for level 4 should now be correct
Added 2 more 'errors' in UI:
1) When trying to seal an already sealed cube
2) When trying to seal with no cube in the UI
UI slots now show a faded texture along with a helper tooltip to help players figure out what they're for
Special thanks
@Eli10293 - thanks for making the base sprite
@Willsm - thanks for animating the sprite
SFX was made by me.
Last edited: