tModLoader The JoostMod

Okay, the mod that I had the issues with was Max Stack Plus Extra. I'm going to try out other other similar mods to see if thats just an issue with the increase in the stack size or not
 
Yup, it was only Max Stack Plus Extra. You might need to fix that (if that is considered big on your priorities, idk man lol).
 
Well, after nearly a whole year, I've finally finished version 0.8. This has taken way longer than it should have due to burnout and college, but it's finally here.

The Wall of Text has awoken!
Version 0.8​
- Resprited Balancerang​
- Resprited Desert Golem​
- Resprited Gameraiders101 Mask​
- Resprited Spectre​
- Resprited Terra Spear​
- Resprited Genji Armor​
- Resprited Spectral Orbs​
- Resprited X Shield​
- Revamped the Spectre, now has Dark Souls references for attacks!​
- Revamped Cactuar AI, they now run and jump instead of hopping like mimics; regular and hallowed ones run away when low on health​
- Revamped the SA-X, now a much tougher fight with many attacks!​
- Revamped Gilgamesh, many new attacks! Happy dodging!​
- Added Flower Collar, part of your starting inventory​
- Added Focus Souls​
- Added Homing Soulmass​
- Added Soul Arrow​
- Added Soul Greatsword​
- Added Soul Spear​
- Added Endless Soul Arrow​
- Added Enhanced Cactus Armor, sold by the Cactus person​
- Added Mooshroom Costume​
- Added Lunar Cactus Booster​
- Added Sandstone Furnace​
- Added Frost Furnace​
- Added Greater Restoration Potion​
- Added Super Restoration Potion​
- Added Wonder Waffle​
- Added Yonade​
- Added Joostmod's Third Anniversary, chance to drop from Deranged mutant killer monster snow goons, Death Knights or Spectres​
- Reduced defense bonuses granted by the Genji Armors​
- Reduced health bonuses granted by the Genji Armors​
- Reduced minion bonus granted by Silver Genji Armor from 8 to 7​
- Reduced damage of Hungering arrow from 11 to 8​
- Reduced damage of Cactus Gloves's thorns to 60% of the base damage​
- Reduced damage of Cactus Staff from 300 to 200​
- Reduced damage of Greater Elemental Weapon set from 51 to 48​
- Reduced damage of Ice beam from 500 to 150 but it can hit enemies 3 times at once per attack​
- Reduced damage of Ice Core-X Staff from 450 to 300​
- Reduced damage of Infernal Chakram from 41 to 36​
- Reduced damage of Larkus's Tome from 6 to 5​
- Reduced damage of Jumbo Cactuar Weapon Set projectile multipliers​
- Reduced damage of SA-X Weapon Set from 720 to 500 and tweaked projectile multipliers​
- Reduced damage of Tome of Manipulation but increased its tick rate​
- Reduced damage Legendary Weapons get from killing Wall of Flesh and Moon Lord​
- Reduced hit cooldown of Gale Boomerang from 10 to 9​
- Reduced attack speed and projectile count of Toxic Bucket and Bloody Bucket​
- Reduced attack speed of the Enkidu, Ember, Frost Ember, and Soil Spirit Minions​
- Reduced attack speed of Ice Core-X minion but it can hit enemies 3 times at once per attack​
- Reduced attack speed of Super Missile Launcher​
- Reduced attack speed of Vile Cactus Worm​
- Reduced attack speed of Boook's Bullet Hell​
- Reduced attack speed of Larkus's Tome Spirit of Power​
- Reduced attack speed of Uncle Carius's Fishing Pole​
- Reduced attack speed of Warhammer of Grognak​
- Reduced velocity of hungering arrow​
- Reduced Needle attack speed from 20 times a second to 15 times a second​
- Reduced Needle and Giant Needle accuracy​
- Reduced knockback of 100 needles spell from 1 to 0.5​
- Reduced knockback of 1000 needles spell from 3 to 1.5​
- Reduced knockback of hungering arrow from 3 to 0​
- Reduced Cactus Worm Spawnrate​
- Reduced Cactuar Spawnrate​
- Reduced Earth Elemental Spawnrate​
- Reduced Fire Elemental Spawnrate​
- Reduced Gray Slime Spawnrate​
- Reduced amount of ectoplasm dropped by the Spectre​
- Reduced amount of projectiles spawned by Bitter End​
- Reduced the Gnome Warrior Minion's projectile's homing capabilities​
- Renamed Hallowed Flail to Incandescence​
- Increased mana cost of Staff of David from 6 to 10​
- Increased attack speed of Cactuar minions​
- Increased attack speed of Water Balloon​
- Increased attack speed of Sapling - Hatchet​
- Increased attack speed of Cactus Banner​
- Increased amount of dungeon spirits spawned by Spectre on death​
- Increased amount of Excalipoors and Infected Arm Cannons crafted by their recipes from 5 to 20 but they each cost 20 bars​
- Increased damage of the Enkidu Minion​
- Increased damage of Deathbringer from 56 to 86​
- Increased damage of Earthen hammer from 34 to 69 but its shockwave deals standard damage instead of double​
- Increased damage of Lesser Elemental Weapon Set projectile multipliers​
- Increased damage of Mutated Arm Cannons from 450 to 550​
- Increased damage of Power Bomb from 220 to 500​
- Increased damage of Rock from 135 to 165​
- Increased damage of Twilight Staff from 36 to 40​
- Increased damage of The Mustache from 300 to 350​
- Increased damage of Succulent Throw from 22 to 24​
- Increased knockback of Gale Boomerang from 2 to 7​
- Increased hit cooldown of Succulent Throw from 10 to 12 ticks​
- Increased hit cooldown of Hungering Arrow from 5 to 6 ticks​
- Increased immunity frames granted by the Tomato Head​
- Increased spread of 100 needles spell and 1000 needles spell​
- Increased mana consumption rate of Needle Wrath​
- Increased mana cost of crystal staff from 12 to 20​
- Increased Jumbo Cactuar's Expert Mode health from 375,000 to 420,000​
- Tweaked Grand Cactus Worm AI in various places​
- Tweaked various money values of items and NPCs​
- Tweaked Deranged Mutant Killer Monster Snow Goon Sprite​
- Tweaked Terra Spear, True Gungnir, and True Dark Lance sizes​
- Tweaked Tail Whip Behavior​
- Tweaked Tao Armor Sprite​
- Tweaked Incandescence Sprite​
- Tweaked Roc Wings gliding​
- Fixed bug where minions would fire at extremely rapid speeds when targetting an enemy at the edge of their follow range​
- Fixed bug where worldgen would get stuck if the jungle spawned at the edge of the world​
- Fixed bug where fishing damage weapons would gain too much of a damage bonus with Unusacies Battlerods loaded​
- 1000 needles, 100 needles, and Mutated Arm Cannons now fire in a randomized spread rather than a uniform spread​
- All Joostmod Flails can now be controlled with mouse movement​
- All Joostmod Flails can now receive more prefixes​
- Boomerang bullets now only have a 1 out of 10 chance of coming back rather than a 1 out of 3​
- Boook's Bullet Hell deals 20% reduced damage with Chlorophyte Bullets​
- Cactuar Shield and X Shield now grant immunity to knockback​
- Cactus Balls fired by the Grand Cactus Worm now stick to tiles instead of popping into spikes​
- Cactus Person now leaves a trail of protective cactus as they walk on sand/cactus​
- Cactus Person now makes nearby Cactoids friendly and nearby Cactuars passive​
- Cactus Person now sells Joost Juice after Jumbo Cactuar has been defeated​
- Decisive changed from -20% damage and +40% crit chance to just +20% crit chance, so it is more comparable to Demonic​
- Gale Boomerang now carries enemies better, improving its crowd-control capabilities​
It also will launch enemies away if it's returning to the user​
- Azure Genji Armor set bonus ability now consumes all your mana​
- Crimson Genji Armor set bonus grants ranged damage based on amount of sacrificed defense instead of an additive 100%​
- Veridian Genji Armor now grants 50% increased throwing damage and velocity after dodging using its set bonus ability​
- Grabby Swingy hook now drags you better so it is less likely to unhook from fast enemies​
- Grand Cactus Worm body segments now take 60% damage from piercing projectiles instead of 50% damage;​
This no longer affects projectiles with a penetrate value of 2​
- Jumbow now is charged up then released and deals more damage fully charged than before​
- Mighty Bamboo Shoot, Ascended Bamboo Shoot, Mutated Arm Cannons, Pet Eyeball, Stone fist, and Tomato Head are now affected by melee speed and can receive more prefixes​
- Mutated Arm Cannons now only grants immunity frames on a successful hit​
- Mutated Arm Cannons and Stone Fist now have limits to their dash speed​
- Sapling - Bow no longer requires arrows to craft and instead uses arrows from your inventory​
- Sapling - Shield changed from granting defense to blocking attackers and projectiles from behind (with a small hitbox)​
- Sunfish beam now follows the cursor at a slow speed rather than being directly on the cursor​
- Soil armor and weapons now require 666 dirt instead of 100/200 dirt for their recipes and bonuses :eeugh:​
- Succulent throw no longer bounces around uncontrollably when grabbing an enemy​
- Rock deals less damage and knockback after each bounce​
- Power Bomb no longer explodes on contact and can only have 1 active at a time​
- Power Bomb now uses the Metroid Fusion explosion sound effect and visuals​
- The Nails now do an upward slash on releasing the charge early, so less clicking needed​
- The Deathbringer's instant-death ability can now affect bosses (still has the health limit of 5000)​
- The Stone of Death is now able to spawn deeper in the dungeon​
- The Stone of Fire has more variance to where it can spawn in the Underworld​
- Terra Spear, True Gungnir, and True Dark Lance's release their beams at the peak rather than the beginning of their thrust​
- Terra Spear, True Gungnir, and True Dark Lance's beams no longer goes through tiles​
- Treasure Goblin now has a 1% chance to drop one of the legendary stones in expert mode​
- Vile Cactus worm now uses a local npc hit cooldown rather than id static hit cooldown​
- Warhammer of Grognak's shockwave now is bigger and goes further but shrinks over distance​
- X Shield now creates different colors of X Parasites that spread infection to enemies
 
I have been having some problems with the mod recently involving my character being completely frozen at spawn or anywhere else when I start my game. I'm using the latest version and can't seem to find out why this is happening. Any ideas on what could be causing it?
Edit: it was a separate mod entirely, jut happened to update into a buggy mode while installing this mod, sorry for any confusion.
 
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While creating new pages for the JoostMod wiki today, I was conflicted with the damage type(s) of the "Soul Weapons" that were introduced in Version 0.8 of the mod. Supposedly, four of these five weapons benefit from two of the player's damage types simultaneously, one of them being Magic.

I created to talk page to further discuss this confusion :confused: Template talk:Joostmod/Soul Weapons
 
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While creating new pages for the JoostMod wiki today, I was conflicted with the damage type(s) of the "Soul Weapons" that were introduced in Version 0.8 of the mod. Supposedly, four of these five weapons benefit from two of the player's damage types simultaneously, one of them being Magic.

I created to talk page to further discuss this confusion :confused: Template talk:Joostmod/Soul Weapons
Similar to the Mighty Bamboo Shoot and its upgrade, the weapons do benefit from two damage types at once. Does the wiki not allow you to categorize them as both? If you'd have to pick one, I'd say pick the first damage type listed, being the non-magic ones for the soul weapons. Just make sure to properly list that they also benefit from magic damage and modifiers.

Edit: It appears the wiki does support listing them as both damage types as once, so please do so.

Also, thanks for contributing to the wiki!
 
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Similar to the Mighty Bamboo Shoot and its upgrade, the weapons do benefit from two damage types at once. Does the wiki not allow you to categorize them as both? If you'd have to pick one, I'd say pick the first damage type listed, being the non-magic ones for the soul weapons. Just make sure to properly list that they also benefit from magic damage and modifiers.

Edit: It appears the wiki does support listing them as both damage types as once, so please do so.

Also, thanks for contributing to the wiki!

I did try that before, but some anonymous users misunderstood and reverted my changes. I do not know of any other Terraria mods that have multi-type damage on certain weapons.
 
I did try that before, but some anonymous users misunderstood and reverted my changes. I do not know of any other Terraria mods that have multi-type damage on certain weapons.
It's possible I'm the first to implement dual-type damage weapons. Just try communicating with other users that I say to list them as both types.
 
I'm uncertain if anyone has brought this up or not but the Sandstone Furnace sells for 2 platinum each.
And with the Alchemist NPC mod it's easy to farm the sandstone furnace to get max stacks of platinum.
Could you lower the sell price on the Sandstone Furnace to be the same as a normal stone one?
 
I'm uncertain if anyone has brought this up or not but the Sandstone Furnace sells for 2 platinum each.
And with the Alchemist NPC mod it's easy to farm the sandstone furnace to get max stacks of platinum.
Could you lower the sell price on the Sandstone Furnace to be the same as a normal stone one?
whoops
 
I can't defeat Gilgamesh and Enkidu, everytime Gilgamesh reaches 0 health, he restores back to full health. What's going on?
Have you tried disabling other mods? Are you sure it isn't just him morphing from Phase 1 to Phase 2? Which Phase is it happening in?
 
Have you tried disabling other mods? Are you sure it isn't just him morphing from Phase 1 to Phase 2? Which Phase is it happening in?

I have Calamity, Antiaris, and Cheat Sheet (Only for bad RNG)

It's happening in phase 1 as well. Enkidu is able to die, but Gilgamesh isn't. When Gilgamesh reaches 0 health, he goes back to full health and still has the phase 1 attacks, and it's an endless loop.
 
I have Calamity, Antiaris, and Cheat Sheet (Only for bad RNG)

It's happening in phase 1 as well. Enkidu is able to die, but Gilgamesh isn't. When Gilgamesh reaches 0 health, he goes back to full health and still has the phase 1 attacks, and it's an endless loop.
Apparently the problem is Antiaris. I'm not entirely sure why but I think I can make a fix
 
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Version 0.8.0.2
- Added Ancient Stone
- Fixed The Rose not counting as a held projectile
- Fixed the Sapling - Shield's tooltip to be more accurate
- Fixed the Sandstone Furnace and Frost Furnace being worth multiple platinum coins
- Fixed Gilgamesh being unkillable with The Antiaris enabled
- Fixed potential Wonder Waffle crash with Shadows of Abaddon
- Increased damage of Sharpened Nail from 14 to 18
- Increased damage of Channeled nail from 22 to 27
- Reduced speed required to perform the Dash Slash nail art
- Reduced Treasure Goblin Defense from 40 to 20
- Reduced Cactoid Commendation spawn frequency from every 37-75 seconds to every 60-120 seconds
- Tweaked TARDIS Chest sprite
- The Shrine of Legends is no longer unmineable - it now requires at least 100% pickaxe power to mine
- The Shrine of Legends now generates on Ancient Stone - also requires at least 100% pickaxe power to mine
- The dual damage type weapons now properly count as both damage types at a technical level
- Treasure goblin now creates a portal to escape from instead of going through tiles when hitting a wall
- Renamed White Knight Mask to The Knight's Mask


 
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