1. For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
    Dismiss Notice

Official The Oasis!

Discussion in 'PC - Re-Logic' started by Redigit, Oct 12, 2018.

  1. Sigma90

    Sigma90 Brain of Cthulhu

    And some underwater ruins or shipwrecks at the depths of the ocean. We'd probably need a wider and deeper ocean to accommodate any mini-biomes.
  2. Mr Minute

    Mr Minute Terrarian

  3. Epicterrans

    Epicterrans Terrarian

  4. Croiss

    Croiss Official Terrarian

    Looks beautiful, Can't wait!
  5. Ilmarinen

    Ilmarinen Santa-NK1

    Makes me wonder what other minibiomes will be in 1.3.6 and if they'll use this sort of clever generation.
  6. DrIgnispirus

    DrIgnispirus Steampunker

    Different teams are working on Mobile and PC. Work on the PC version doesn't take work away from the Mobile version.
  7. Wafflebear

    Wafflebear Terrarian

    Looks great! And are those dragonfly’s I see by those cat tails? If so cool feature. Hopefully those dragonfly’s can be caught and used as bait or be put in a jar!
  8. Solarpower

    Solarpower Terrarian

    Are we going to get the reed furniture as well ? ^_^
    Sigma90 likes this.
  9. IcyRocket750

    IcyRocket750 Terrarian

    In my opinion, this mini-biome add a sort of new decoration to the desert, which the desert is normally empty and dusty. Good idea!

    The mini-biome represents an oasis, am I wrong?
    InstaFiz likes this.
  10. ShadowOfDarkness

    ShadowOfDarkness Terrarian

    Uhmm, well. I like it, it looks pretty, but the Desert already got the Underground Desert semi-recently... And...
    I'm still as passionate as ever about fixing the Lihzahrd Temple. ;-; It's almost as dry as the Desert is.
  11. InstaFiz

    InstaFiz Slime Collector

    How so?
  12. ShadowOfDarkness

    ShadowOfDarkness Terrarian

    Yeah, it's got a boss, and that boss is needed for progression, and it has traps (which everyone knows about, and typically don't die after a few attempts, especially since the Grand Design is so easy to get, and they can just sever wires to the traps.) and it has 2 enemies, which drop cells for the boss, and solar tablet fragments...

    Still.... 2 enemies, and a bunch of traps everyone knows about. The Desert pre-1.3 at least had Mummies, Vultures, and Antlions, which is 3 enemies. (5 if you count the Hallow/Crimson/Corruption Mummies, Dark Mummy and Light Mummy, 7, if you count the Shadow and Spectral Mummies, the Console/Mobile Exclusives.) It's dry, it needs a re-work. Every Biome except Space has more enemies... And even space, technically, since it doesn't prevent Forest mobs from spawning, while the Temple prevents Jungle enemies from spawning whilst within it. (Also, space is required for practically ALL wings, thanks to Souls of Flight, and has it's own mechanic, weaker gravity. The only "mechanic" the Temple has, is the traps within it, specifically the block traps, the spike traps are akin to the Dungeon spikes, which already exist. And the Super Dart Trap is just a better Dart Trap from the Underground/Cavern Layers.)

    Even for a mini-biome, it's low. The Witch Doctor, despite being a Lihzahrd, does not have anything to do with the Lihzahrd Temple, while the Spider Nest has the Stylist, and the Mushroom Biome (if you create an artificial Surface one.) has the Truffle, needed for Shroomite. The Spider Nest has 2 enemies, one for pre-hardmode and one for hardmode, and both cannot spawn at once, at least it has an NPC and some weapons, and an Armor, without a boss.
    The Marble and Granite Biomes has a few enemies each, more than the Temple. The Pyramid does not, there's only a chance for Mummies and other Desert Enemies, but it's in the previously mentioned Desert anyway. The Temple is part of the Jungle, but doesn't really have anything to do with the Jungle at all.

    The concept for the Jungle itself, being the home to a god, and being the Temple of the Sun, is really cool, and I think the result is not pushing the idea enough.
    Last edited: Nov 8, 2018
    Ingodia and Brayton like this.
  13. shift

    shift Terrarian

    hey. i see every coconut at bottom with palm tree. its good with small rate,
  14. Brayton

    Brayton Terrarian

    new item material coconut ;);)
  15. DJFlare84

    DJFlare84 Mechanic

  16. Terraria Freak

    Terraria Freak Skeletron Prime

    Looks beautiful.
  17. Düsseldorf

    Düsseldorf Plantera

    "Yes please!"
  18. Celestial Creator

    Celestial Creator Skeletron

    *Whispers in an ominous tone*
    Once we have deserts, we get the oasis
    Once we have oasis, we get desert trading posts
    Once we get trading posts we get civilization
    Once we get civilization, we get empires

    Once we get empires, we ge armies coming to DESTROY EVERYTHING YOU EVER HAD AND LEAVE YOU IN THE DUST

    Okay, seriously, it sounds great! Can’t wait for this to be added!
    TheWorfer27 and Ingodia like this.
  19. TR-GeneralRust

    TR-GeneralRust Terrarian

    If we have mini biomes in large map...
    We can have MiniMiniMini Biomes in Small map!
    Very nice!!
  20. blazeykat

    blazeykat Skeletron Prime

    i see a tree in the background. we got semi-teased new background

    also im late but