Fortanono 🌳
Retinazer
Hello everybody! Underworld alts seem like the new big thing, starting with @Izzabelle's River, and then @SzGamer227's Brimstone alt, which is actually surprising since I thought he doesn't really believe in non-alt spreading biomes. Finally, @Snickerbobble made one called the Depths. I understand that this trend is completely coincidental considering Snicker started his work on this last year and I'm pretty sure I saw Sz's alt in SRT before Izzabelle posted her River, but it seems like a trend. And that's all I need.
So, as you may have seen in my disclaimer (and if you didn't, please read it. I don't want Australians to get offended), I had an idea to make the alternate Underworld based on China because of that myth about digging all the way to China. But halfway through I realized that Baconfry had already made a Chinese biome! (not that I hadn't heard of it, it just didn't occur to me) I didn't have any ideas that would differentiate me from his alt, so I went with the next best thing: Australia. Unlike China, Australia is actually on the other side of the world from the United States, and it seemed like it would have a lot of interesting stuff, so here we go!
Envionment
The Outback, unlike the Underworld, does not have a liquid to sink into, due to the 4 liquid limit (the 4th one was scrapped for now, but still, I wouldn't want to waste it). Instead, it has a few things that give the hazard of lava, but without wasting the fourth liquid. These will be explained later on. Since there is no liquid, the terrain is different: The Outback is flat like the Desert biome on the surface, with only 1-block elevation changes and stuff like that. Veins of Yellowblock, the ore, are exposed to the surface, and can be a threat to anyone who does not have an Obsidian Skull or jumping accessories. The houses are not like the Ruined Houses, instead only being 1 story high and just as big as 1 story of the Ruined Houses. These "shacks" are made of Eucalyptus Wood, with furniture to match and sometimes Sand-Covered Chests spawn on the top. These can contain some cool loot, but can only be unlocked with a Sand Shovel, which turns it into a regular Chest. Small islands of Red Sand spawn above the plateau, containing small stubby Eucalyptus Trees, and "watering holes", about as small as Sky Lakes, dot the outer thirds where no shacks are present.
There is a dynamic background like the new 1.3 Underworld, but it is an open background with rolling hills and eucalyptus trees. Unlike the Underworld, the Outback has a day and night cycle. This cycle is the reverse of the one on the surface; when it is night in the Outback, it is daytime on the Surface and vice versa. Like the surface, there are different mobs during the day and night, but unlike the surface they are equally hard. The various fauna will come out at different times of the day and at night, you can summon the dreaded Ursa Major!
Content
Now, onto the new enemies, gear and blocks!
What do you think?
So, as you may have seen in my disclaimer (and if you didn't, please read it. I don't want Australians to get offended), I had an idea to make the alternate Underworld based on China because of that myth about digging all the way to China. But halfway through I realized that Baconfry had already made a Chinese biome! (not that I hadn't heard of it, it just didn't occur to me) I didn't have any ideas that would differentiate me from his alt, so I went with the next best thing: Australia. Unlike China, Australia is actually on the other side of the world from the United States, and it seemed like it would have a lot of interesting stuff, so here we go!
Envionment
The Outback, unlike the Underworld, does not have a liquid to sink into, due to the 4 liquid limit (the 4th one was scrapped for now, but still, I wouldn't want to waste it). Instead, it has a few things that give the hazard of lava, but without wasting the fourth liquid. These will be explained later on. Since there is no liquid, the terrain is different: The Outback is flat like the Desert biome on the surface, with only 1-block elevation changes and stuff like that. Veins of Yellowblock, the ore, are exposed to the surface, and can be a threat to anyone who does not have an Obsidian Skull or jumping accessories. The houses are not like the Ruined Houses, instead only being 1 story high and just as big as 1 story of the Ruined Houses. These "shacks" are made of Eucalyptus Wood, with furniture to match and sometimes Sand-Covered Chests spawn on the top. These can contain some cool loot, but can only be unlocked with a Sand Shovel, which turns it into a regular Chest. Small islands of Red Sand spawn above the plateau, containing small stubby Eucalyptus Trees, and "watering holes", about as small as Sky Lakes, dot the outer thirds where no shacks are present.
There is a dynamic background like the new 1.3 Underworld, but it is an open background with rolling hills and eucalyptus trees. Unlike the Underworld, the Outback has a day and night cycle. This cycle is the reverse of the one on the surface; when it is night in the Outback, it is daytime on the Surface and vice versa. Like the surface, there are different mobs during the day and night, but unlike the surface they are equally hard. The various fauna will come out at different times of the day and at night, you can summon the dreaded Ursa Major!
Content
Now, onto the new enemies, gear and blocks!
Red Sand
Found: In the flat areas of the Outback, and small islands above the main area.
Tool: Copper Pickaxe+
Behavior: Has a chance to fall when broken (like Ash in the old days), but not when placed. When Eucalyptus Trees are on Red Sand, it won't fall.
Yellowblock
Found: In small patches on the floor of the Outback, and hidden in the Red Sand beneath the plain.
Tool: Nightmare Pickaxe+
Behavior: Inflicts Burning when stepped on without an Obsidian Skull. When mined, bursts into a small cloud of sand that damages and lingers for around 5 seconds.
Notes: "Yellowblock" was apparently the historical name for Sydney Sandstone back in the day.
Eucalyptus Tree
Found: On the small floating islands of Red Sand above the plain.
Tool: Copper Axe+
Behavior: A tree that grows to about the size of a large Cactus. Drops Eucalyptus Wood and Eucalyptus Leaves.
Eucalyptus Wood
Found: By chopping down Eucalyptus Trees, and making up the small shacks dotting the Outback.
Tool: Copper Pickaxe+
Behavior: Kinda obvious. Will stop posting this section for things that aren obvious.
Eucalyptus Shingles
Found: Crafted with 1 Eucalyptus Wood at a Sawmill (makes 3). Also tops the shacks.
Tool: Copper Pickaxe+
Behavior: There are Brown and Green variants for this block.
Eucalyptus Walls and Furniture
Found: Crafted normally.
Tool: Copper Pickaxe/Wooden Hammer+
Yellowblock Pillar
Found: Crafted with 1 Stone and 1 Yellowblock.
Tool: Copper Pickaxe+
Behavior: Looks like the Palladium Column, kinda. Has a wall variant, and burns without an Obsidian Skull.
Desert Smelter
Found: As furniture in a shack.
Tool: Copper Pickaxe+
Behavior: Crafting station. Can smelt Hellstone and Yellowblock Bars.
Sand-Covered Chest
Found: On top of the shacks, locked. Also crafted with 1 Chest and 10 Red Sand, unlocked.
Tool: None when items are inside. Otherwise, Copper Pickaxe+.
Behavior: Needs a Sand Shovel to open it, turning it into a regular Chest. However, the craftable kind do not need to be unlocked.
Living Sandstorm Block
Found: Dropped by HM enemies in the Outback rarely (2%) in quantities of 20-50.
Tool: Copper Pickaxe+
Behavior: Background blocks, much like Living Fire Blocks. These can be crafted into Living Ebonsandstorm Blocks, Living Crimsandstorm Blocks, Living Pearlsandstorm Blocks, Living Silt Storm Blocks, and Living Slush Storm Blocks by crafting 20 of these with the respective Sand blocks.
Found: In the flat areas of the Outback, and small islands above the main area.
Tool: Copper Pickaxe+
Behavior: Has a chance to fall when broken (like Ash in the old days), but not when placed. When Eucalyptus Trees are on Red Sand, it won't fall.
Yellowblock
Found: In small patches on the floor of the Outback, and hidden in the Red Sand beneath the plain.
Tool: Nightmare Pickaxe+
Behavior: Inflicts Burning when stepped on without an Obsidian Skull. When mined, bursts into a small cloud of sand that damages and lingers for around 5 seconds.
Notes: "Yellowblock" was apparently the historical name for Sydney Sandstone back in the day.
Eucalyptus Tree
Found: On the small floating islands of Red Sand above the plain.
Tool: Copper Axe+
Behavior: A tree that grows to about the size of a large Cactus. Drops Eucalyptus Wood and Eucalyptus Leaves.
Eucalyptus Wood
Found: By chopping down Eucalyptus Trees, and making up the small shacks dotting the Outback.
Tool: Copper Pickaxe+
Behavior: Kinda obvious. Will stop posting this section for things that aren obvious.
Eucalyptus Shingles
Found: Crafted with 1 Eucalyptus Wood at a Sawmill (makes 3). Also tops the shacks.
Tool: Copper Pickaxe+
Behavior: There are Brown and Green variants for this block.
Eucalyptus Walls and Furniture
Found: Crafted normally.
Tool: Copper Pickaxe/Wooden Hammer+
Yellowblock Pillar
Found: Crafted with 1 Stone and 1 Yellowblock.
Tool: Copper Pickaxe+
Behavior: Looks like the Palladium Column, kinda. Has a wall variant, and burns without an Obsidian Skull.
Desert Smelter
Found: As furniture in a shack.
Tool: Copper Pickaxe+
Behavior: Crafting station. Can smelt Hellstone and Yellowblock Bars.
Sand-Covered Chest
Found: On top of the shacks, locked. Also crafted with 1 Chest and 10 Red Sand, unlocked.
Tool: None when items are inside. Otherwise, Copper Pickaxe+.
Behavior: Needs a Sand Shovel to open it, turning it into a regular Chest. However, the craftable kind do not need to be unlocked.
Living Sandstorm Block
Found: Dropped by HM enemies in the Outback rarely (2%) in quantities of 20-50.
Tool: Copper Pickaxe+
Behavior: Background blocks, much like Living Fire Blocks. These can be crafted into Living Ebonsandstorm Blocks, Living Crimsandstorm Blocks, Living Pearlsandstorm Blocks, Living Silt Storm Blocks, and Living Slush Storm Blocks by crafting 20 of these with the respective Sand blocks.
Note: I just picked random times for the animals to spawn. That stuff will change in the future most likely.
DURING THE DAY:
Kangaroo
70/65/40 max health
35/25/15 damage
12/6/0 defense
Herpling AI
These enemies act like nesting dolls. There are 3 types: Mama Kangaroos, Baby Kangaroos, and Joeys. The Mama Kangaroo has a Baby Kangaroo in her pouch, which spawns once she is defeated. The Baby then has a Joey in her pouch, which spawns after the Baby Kangaroo is defeated. The Mama has the first set of stats, the Baby has the second, and the Joey has the third.
Drops:
- Nothing but coins.
Flying Kiwi
135 max health
36 damage (melee)/24 damage (ranged)
10 defense
Bat AI
Shoots Kiwi Feathers that travel in a straight line at a high velocity for a short time, then slowly drift downwards at an extremely low velocity until they hit an enemy or block. Pierces once.
Drops:
- Kiwi Feather 2%
Predator Kiwi
155 max health
36 damage (melee)/24 damage (ranged)
12 defense
Bat AI
Rare Flying Kiwi variant with a Teddy Bear in its talons. Behaves the same.
Drops:
- Teddy Bear 100%
- Kiwi Feather 2%
Dingo
175 max health
25 damage
16 defense
Unicorn AI
Rare enemy that possesses the Unicorn AI. Pretty bulky stats.
Drops:
- Nothing but coins.
AT NIGHT:
Platypus
85 max health
16 damage
6 defense
Fighter AI
Very fast enemy that can swarm you if not careful. Inflicts Poisoned.
Drops:
- Platypus Barb 0.5%
Koala Bear
200 max health
55 damage
14 defense
Fighter AI
A slow but powerful giant that spawns uncommonly.
Drops:
- Sand Goggles 5%
Echidna
65 max health
40 damage
12 defense
Tortoise AI
Rolls at you like a Tortoise.
Drops:
- Nothing but money.
DURING HARDMODE:
Ninja Kiwi
575 max health
60 damage (melee)/125 damage (ranged)
Spawns during the day post-Mech. Fires Shurikens at you that act like the throwable, but do a ton more damage. If anyone gets this reference here (and I know some will) I will be proud.
Drops:
- Dartling Gun 3.33%
- Ceramic Balloon 1.33%
Platypus Spy
180 max health
55 damage
14 defense
Fighter AI
This reference is a bit more obvious. Spawns at night post-Mech. Fast Fighter AI, basically.
Drops:
- Platypus Barb 2%
Shady Tourist
400 max health
14 damage
20 defense
A Terrarian hiding from the law in the Outback. Put a Shackle on him with right-click and he will become the Tax Collector NPC.
DURING THE DAY:
Kangaroo
70/65/40 max health
35/25/15 damage
12/6/0 defense
Herpling AI
These enemies act like nesting dolls. There are 3 types: Mama Kangaroos, Baby Kangaroos, and Joeys. The Mama Kangaroo has a Baby Kangaroo in her pouch, which spawns once she is defeated. The Baby then has a Joey in her pouch, which spawns after the Baby Kangaroo is defeated. The Mama has the first set of stats, the Baby has the second, and the Joey has the third.
Drops:
- Nothing but coins.
Flying Kiwi
135 max health
36 damage (melee)/24 damage (ranged)
10 defense
Bat AI
Shoots Kiwi Feathers that travel in a straight line at a high velocity for a short time, then slowly drift downwards at an extremely low velocity until they hit an enemy or block. Pierces once.
Drops:
- Kiwi Feather 2%
Predator Kiwi
155 max health
36 damage (melee)/24 damage (ranged)
12 defense
Bat AI
Rare Flying Kiwi variant with a Teddy Bear in its talons. Behaves the same.
Drops:
- Teddy Bear 100%
- Kiwi Feather 2%
Dingo
175 max health
25 damage
16 defense
Unicorn AI
Rare enemy that possesses the Unicorn AI. Pretty bulky stats.
Drops:
- Nothing but coins.
AT NIGHT:
Platypus
85 max health
16 damage
6 defense
Fighter AI
Very fast enemy that can swarm you if not careful. Inflicts Poisoned.
Drops:
- Platypus Barb 0.5%
Koala Bear
200 max health
55 damage
14 defense
Fighter AI
A slow but powerful giant that spawns uncommonly.
Drops:
- Sand Goggles 5%
Echidna
65 max health
40 damage
12 defense
Tortoise AI
Rolls at you like a Tortoise.
Drops:
- Nothing but money.
DURING HARDMODE:
Ninja Kiwi
575 max health
60 damage (melee)/125 damage (ranged)
Spawns during the day post-Mech. Fires Shurikens at you that act like the throwable, but do a ton more damage. If anyone gets this reference here (and I know some will) I will be proud.
Drops:
- Dartling Gun 3.33%
- Ceramic Balloon 1.33%
Platypus Spy
180 max health
55 damage
14 defense
Fighter AI
This reference is a bit more obvious. Spawns at night post-Mech. Fast Fighter AI, basically.
Drops:
- Platypus Barb 2%
Shady Tourist
400 max health
14 damage
20 defense
A Terrarian hiding from the law in the Outback. Put a Shackle on him with right-click and he will become the Tax Collector NPC.
Ursa Major
9000 health
50 melee damage, 15 ranged damage (25 in phase 2)
10 defense
If you trash your Teddy Bear and overwrite it while in the Outback at night, you summon the Ursa Major. This boss looks like a giant bear hidden in the shadows, and will still chase you when daytime comes. It starts from one edge of the world and travels to the other, like the Wall of Flesh. The only part you can hurt is the head. While Ursa Major is charging at you, it has 2 attack patterns:
Ursa Minor
70 health
25 damage
6 defense
After getting to 4500 health, the Ursa Major's eyes turn red, and it dashes almost instantaneously to the other side of you. If you are behind her after this, you get the Claw debuff, the equivalent to the Tongue. It starts traveling backwards at immense speeds, growling like before, but no Ursa Minors spawn. Its defense will drop to 0 during this phase. After defeating it, you get these drops:
9000 health
50 melee damage, 15 ranged damage (25 in phase 2)
10 defense
If you trash your Teddy Bear and overwrite it while in the Outback at night, you summon the Ursa Major. This boss looks like a giant bear hidden in the shadows, and will still chase you when daytime comes. It starts from one edge of the world and travels to the other, like the Wall of Flesh. The only part you can hurt is the head. While Ursa Major is charging at you, it has 2 attack patterns:
- It growls, which is a projectile with an increasing hitbox as it travels towards you. The projectile looks like a sound wave.
- Ursa Minors come from the other side of the screen, the side which the Ursa Major is not going, to distract you.
Ursa Minor
70 health
25 damage
6 defense
After getting to 4500 health, the Ursa Major's eyes turn red, and it dashes almost instantaneously to the other side of you. If you are behind her after this, you get the Claw debuff, the equivalent to the Tongue. It starts traveling backwards at immense speeds, growling like before, but no Ursa Minors spawn. Its defense will drop to 0 during this phase. After defeating it, you get these drops:
- Pwnhammer 100%
- Clunk-E 33.33%
- Simian Strongbow 33.33%
- Fire Starter 33.33%
- Warrior Emblem 25%
- Ranger Emblem 25%
- Sorcerer Emblem 25%
- Summoner Emblem 25%
- Furry Heart 1005 (Expert Mode only)
First off, a new brewing ingredient and some fish:
Eucalyptus Leaf
Material
Dropped from Eucalyptus Trees
Great Barrier Fish
Fished out of watering holes in the Outback. Looks like a piece of coral.
And the potions:
Barrier Potion
5 minute duration
Creates a barrier that slows down any enemies near you, about as big as the Inferno Potion
Crafted with Bottled Water, a Waterleaf, a Eucalyptus Leaf and a Great Barrier Fish
Repellent Potion
10 minute duration
Reduced damage from buglike enemies (Hornets, Spiders, Antlions, etc.)
Crafted with Bottled Water, Blinkroot and Eucalyptus Leaf.
Gravitation Potion Alternate Recipe
Now can use Eucalyptus Leaves instead of Fireblossom.
Teleportation Potion Alternate Recipe
Now can use Eucalyptus Leaves instead of Fireblossom.
Gender Change Potion Recipe Change
Does not use Fireblossom anymore.
Inferno Potion Recipe Change
Does not use Fireblossom anymore, and can still be obtained in an Outback world due to Cavern-layer lava.
Flask of Fire Recipe Change
Can now use Red Sand instead of Hellstone.
Eucalyptus Leaf
Material
Dropped from Eucalyptus Trees
Great Barrier Fish
Fished out of watering holes in the Outback. Looks like a piece of coral.
And the potions:
Barrier Potion
5 minute duration
Creates a barrier that slows down any enemies near you, about as big as the Inferno Potion
Crafted with Bottled Water, a Waterleaf, a Eucalyptus Leaf and a Great Barrier Fish
Repellent Potion
10 minute duration
Reduced damage from buglike enemies (Hornets, Spiders, Antlions, etc.)
Crafted with Bottled Water, Blinkroot and Eucalyptus Leaf.
Gravitation Potion Alternate Recipe
Now can use Eucalyptus Leaves instead of Fireblossom.
Teleportation Potion Alternate Recipe
Now can use Eucalyptus Leaves instead of Fireblossom.
Gender Change Potion Recipe Change
Does not use Fireblossom anymore.
Inferno Potion Recipe Change
Does not use Fireblossom anymore, and can still be obtained in an Outback world due to Cavern-layer lava.
Flask of Fire Recipe Change
Can now use Red Sand instead of Hellstone.
SANDSTONE GEAR:
Sandstone Slicer
23 melee damage
2 knockback
17 use time
This sword is a very fast sword, but unlike the Muramasa, it doesn't auto-swing. This means that the DPS of this thing is limited to your own ability.
Crafted with 18 Yellowblock Bars
Sandstone Slasher
32 melee damage
5 knockback
29 use time
The Sandstone Slicer's counterpart i.e. Chlorophyte swords. As the opposite of the Slicer, this sword is pretty slow, but still auto-swings.
Crafted with 18 Yellowblock Bars
Barren Pickaxe
105% pickaxe power
13 melee damage
2 knockback
24 use time
+1 range
Basically the counterpart to the Molten Pickaxe. Slower than the Molten one, but has +1 range.
Crafted with 24 Yellowblock Bars
Barren Hamaxe
155% axe power/75% hammer power
21 melee damage
7 knockback
32 use time
+1 range
A counterpart to the Molten Hamaxe. Slower but has +1 range.
Crafted with 12 Yellowblock Bars
Hardy Boomerang
40 melee damage
8 knockback
15 use time
Boomerang. Has a bit of a large hitbox.
Crafted with 1 Wooden Boomerang and 12 Yellowblock Bars
Hunter's Bow
34 ranged damage
2 knockback
21 use time
Has a base 15% crit chance instead of the usual 4%.
Crafted with 12 Yellowblock Bars
Desert Eagles
21 ranged damage
2 knockback
11 use time
Every shot, it switches what ammo you are using from the first stack in your ammo slots/inventory to the second one. Has slightly weaker stats to counteract this.
Crafted with 2 Flintlock Pistols and 12 Yellowblock Bars
Echidna Staff
19 summon damage
Summons an echidna to fight for you, acting like the enemy by rolling into enemies.
Crafted with 18 Yellowblock Bars
Sandstorm Arrow
11 ranged damage
3 knockback
Shoots out grains of sand upon hit, like Crystal Bullets.
OTHER PRE-HARDMODE WEAPONS:
Kiwi Feather
28 magic damage
3 knockback
19 use time
Shoots a burst of 3 feathers that travel straight at a high velocity for a short time, then slowly drift downwards at an extremely low velocity until they hit an enemy or block. Pierces once.
Dropped by Flying and Predator Kiwis
Dingo
28 melee damage
3 knockback
24 use time
Nothing special. Based on the One Drop yoyo the Dingo.
Rarely dropped by any enemy in the Outback post-Skeletron
Sand Burst
34 melee damage
4 knockback
8 use time
A shortsword that releases a burst of sand out of the tip, much like Vile Powder.
Found in Sand-Covered Chests
Hunter's Knife
28 melee damage
6 knockback
29 use time
Basically an upgraded Chain Knife.
Found in Sand-Covered Chests
Musical Digeridoo
16 magic damage
No knockback
12 use time
Uses 5 mana
Sprays music notes like the Magical Harp, with the velocity depending on your cursor's distance from you. Does not bounce or pierce, though.
Crafted with 1 Digeridoo and 30 Palm Wood
Tribal Digeridoo
21 magic damage
No knockback
18 use time
Uses 8 mana
Auto-fires waves of sound that epand their hitbox until reaching 4-5 blocks in front of you, after which they dissipate.
Crafted with 1 Digeridoo and 30 Rich Mahogany
Sandgrain Bow
20 ranged damage
No knockback
8 use time
Shoots a scatter of sand projectiles that curve in random directions, making it very inaccurate but it is very fast and auto-fires.
Gunyip
55 ranged damage
6 knockback
35 use time
A bit like a pre-HM Sniper Rifle.
Fished out of the Outback's watering holes
HARDMODE:
Clunk-E
30 melee damage
8 knockback
24 use time
A giant yoyo that has a head as big as a flail head (gigantic for a yoyo).
Dropped by Ursa Major
Simian Strongbow
24 ranged damage
5 knockback
35 use time
Fires a giant version of whatever arrow you shot. These arrows possess no special effects, and they act identical to each other, except they burst into 2-4 of the arrow you shot like Crystal Bullets, which do 50% of the combined bow damage. This will take advantage of whatever arrow you shot, while still having a "transforming" effect.
Fire Starter
32 magic damage
6 knockback
16 use time
Basically a Water Bolt upgrade that acts just like it. Can inflict On Fire.
Dartling Gun
32 ranged damage
1 knockback
12 use time
Uses Seeds/Darts as ammo
Again, a reference to something.
Dropped by Ninja Kiwi
The Hel-Fire is still dropped by Cavern enemies, but not by Outback enemies. It does not have a counterpart.
Sandstone Slicer
23 melee damage
2 knockback
17 use time
This sword is a very fast sword, but unlike the Muramasa, it doesn't auto-swing. This means that the DPS of this thing is limited to your own ability.
Crafted with 18 Yellowblock Bars
Sandstone Slasher
32 melee damage
5 knockback
29 use time
The Sandstone Slicer's counterpart i.e. Chlorophyte swords. As the opposite of the Slicer, this sword is pretty slow, but still auto-swings.
Crafted with 18 Yellowblock Bars
Barren Pickaxe
105% pickaxe power
13 melee damage
2 knockback
24 use time
+1 range
Basically the counterpart to the Molten Pickaxe. Slower than the Molten one, but has +1 range.
Crafted with 24 Yellowblock Bars
Barren Hamaxe
155% axe power/75% hammer power
21 melee damage
7 knockback
32 use time
+1 range
A counterpart to the Molten Hamaxe. Slower but has +1 range.
Crafted with 12 Yellowblock Bars
Hardy Boomerang
40 melee damage
8 knockback
15 use time
Boomerang. Has a bit of a large hitbox.
Crafted with 1 Wooden Boomerang and 12 Yellowblock Bars
Hunter's Bow
34 ranged damage
2 knockback
21 use time
Has a base 15% crit chance instead of the usual 4%.
Crafted with 12 Yellowblock Bars
Desert Eagles
21 ranged damage
2 knockback
11 use time
Every shot, it switches what ammo you are using from the first stack in your ammo slots/inventory to the second one. Has slightly weaker stats to counteract this.
Crafted with 2 Flintlock Pistols and 12 Yellowblock Bars
Echidna Staff
19 summon damage
Summons an echidna to fight for you, acting like the enemy by rolling into enemies.
Crafted with 18 Yellowblock Bars
Sandstorm Arrow
11 ranged damage
3 knockback
Shoots out grains of sand upon hit, like Crystal Bullets.
OTHER PRE-HARDMODE WEAPONS:
Kiwi Feather
28 magic damage
3 knockback
19 use time
Shoots a burst of 3 feathers that travel straight at a high velocity for a short time, then slowly drift downwards at an extremely low velocity until they hit an enemy or block. Pierces once.
Dropped by Flying and Predator Kiwis
Dingo
28 melee damage
3 knockback
24 use time
Nothing special. Based on the One Drop yoyo the Dingo.
Rarely dropped by any enemy in the Outback post-Skeletron
Sand Burst
34 melee damage
4 knockback
8 use time
A shortsword that releases a burst of sand out of the tip, much like Vile Powder.
Found in Sand-Covered Chests
Hunter's Knife
28 melee damage
6 knockback
29 use time
Basically an upgraded Chain Knife.
Found in Sand-Covered Chests
Musical Digeridoo
16 magic damage
No knockback
12 use time
Uses 5 mana
Sprays music notes like the Magical Harp, with the velocity depending on your cursor's distance from you. Does not bounce or pierce, though.
Crafted with 1 Digeridoo and 30 Palm Wood
Tribal Digeridoo
21 magic damage
No knockback
18 use time
Uses 8 mana
Auto-fires waves of sound that epand their hitbox until reaching 4-5 blocks in front of you, after which they dissipate.
Crafted with 1 Digeridoo and 30 Rich Mahogany
Sandgrain Bow
20 ranged damage
No knockback
8 use time
Shoots a scatter of sand projectiles that curve in random directions, making it very inaccurate but it is very fast and auto-fires.
Gunyip
55 ranged damage
6 knockback
35 use time
A bit like a pre-HM Sniper Rifle.
Fished out of the Outback's watering holes
HARDMODE:
Clunk-E
30 melee damage
8 knockback
24 use time
A giant yoyo that has a head as big as a flail head (gigantic for a yoyo).
Dropped by Ursa Major
Simian Strongbow
24 ranged damage
5 knockback
35 use time
Fires a giant version of whatever arrow you shot. These arrows possess no special effects, and they act identical to each other, except they burst into 2-4 of the arrow you shot like Crystal Bullets, which do 50% of the combined bow damage. This will take advantage of whatever arrow you shot, while still having a "transforming" effect.
Fire Starter
32 magic damage
6 knockback
16 use time
Basically a Water Bolt upgrade that acts just like it. Can inflict On Fire.
Dartling Gun
32 ranged damage
1 knockback
12 use time
Uses Seeds/Darts as ammo
Again, a reference to something.
Dropped by Ninja Kiwi
The Hel-Fire is still dropped by Cavern enemies, but not by Outback enemies. It does not have a counterpart.
Sandstone Armor
Helmet bonus: 8 defense, 5% increased movement speed
Breastplate bonus: 9 defense, 5% increased melee critical strike chance
Leggings bonus: 8 defense, 5% increased melee speed
Set bonus: 25% increased melee speed
Crafted with 12/24/18 Yellowblock Bars
Platypus Barb
Melee attacks inflict Poisoned
Dropped by the Platypus and Platypus Spy
Toxic Claw
Tinker between the Mechanical Glove and Platypus Barb, has all the same effects.
Sand Goggles
Removes damage taken from Yellowblock sand clouds.
Ceramic Balloon
Increases jump/flight height by quite a significant amount, more than the Red Balloon does. Tooltip: "Contains rainbows inside"
Dropped by Ninja Kiwi (yet another reference!)
Helmet bonus: 8 defense, 5% increased movement speed
Breastplate bonus: 9 defense, 5% increased melee critical strike chance
Leggings bonus: 8 defense, 5% increased melee speed
Set bonus: 25% increased melee speed
Crafted with 12/24/18 Yellowblock Bars
Platypus Barb
Melee attacks inflict Poisoned
Dropped by the Platypus and Platypus Spy
Toxic Claw
Tinker between the Mechanical Glove and Platypus Barb, has all the same effects.
Sand Goggles
Removes damage taken from Yellowblock sand clouds.
Ceramic Balloon
Increases jump/flight height by quite a significant amount, more than the Red Balloon does. Tooltip: "Contains rainbows inside"
Dropped by Ninja Kiwi (yet another reference!)
Yellowblock Bar
Material in the top-tier equipment
Crafted with 3 Yellowblock and 1 Sandstone (from the Underground Desert) at a Desert Smelter
Digeridoo
Material in 2 magic weapons
Found in Sand-Covered Chests
Sand Shovel
Unlocks infinite Sand-Covered Chests
Found in locked Dungeon Chests
Outback Bass
Used in Cooked Fish
Fished out of watering holes in the Outback
Material in the top-tier equipment
Crafted with 3 Yellowblock and 1 Sandstone (from the Underground Desert) at a Desert Smelter
Digeridoo
Material in 2 magic weapons
Found in Sand-Covered Chests
Sand Shovel
Unlocks infinite Sand-Covered Chests
Found in locked Dungeon Chests
Outback Bass
Used in Cooked Fish
Fished out of watering holes in the Outback
What do you think?
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