tModLoader The Spirit Mod!

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So the bullet cannon that the adventurer sold to me looks a bit weird on the reforge side. when i reforged it in the goblin is was just normal rapid like 10% speed and velocity or something
then i went to do a boss and saw that lol

the gun shoots normally and appears to do normal damage too. not sure what mod is causing this bug
I'm not sure either, I've seen that bug before with different mods.
ok ok ok, thise puns were "pun" and all, but lets get back to the normal thread. I WANT DIRT ARMOR
Isn't stone enough? You can't really make dirt into armor :p
 
So I just noticed that 3 of the enemies in this mod look very similar to 3 of Starbound's monsters.
Shadow pup = Petricub
Spitfly = Tentagnat
Observer = Tentaghost
 
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Artifacts weapon are weapons that are obtainable early game, these special weapons are upgradable through the game and have unique abilities. All Artifacts have four tiers every tier unlock will increase their damage outputs and unlock a new trait. Using Primeval Stones and other various Relics acquired during progression. ( Still working it out on the how)

I will Only be going through Tier 1 Artifact Stats and Traits for the sake of not having a wall of text

Death Rot: Tier I
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14 Throwing Damage
Insanely Fast Speed
7% Critical Strike Chance
Weak Knockback
- Attacks inflict "Pestilence"
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- Every 4th successful attack will cause a cone of Plague Miasma in front of the player , the gas lingers dealing damage over time to enemies in the miasma.
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Unlockables
- Passive: When you throwing Death Rot 3 swarm seekers home in on targets exploding into violent fumes.
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- Enemies Directly hit by your blade are inflicted with "Necrosis"
- A Companion of the Grave guards you , Critical Strikes also cause all infected enemies with "Pestilence" to to flare up dealing (75+%) Damage to themselves and the surrounding targets.
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Debuffs / Buffs
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Pestilence: Deals a 10 damage tick and spreads to other targets , lasts indefinitely.

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Necrosis : Deals a 10 Damage Tick , stacks 5 times up to 50 Damage.

Dust
Necrosis
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Pestilence
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Credits: @puffepuf for allowing me to use his Explosion animation
Artifacts weapon are weapons that are obtainable early game, these special weapons are upgradable through the game and have unique abilities. All Artifacts have four tiers every tier unlock will increase their damage outputs and unlock a new trait. Using Primeval Stones and other various Relics acquired during progression. ( Still working it out on the how)

I will Only be going through Tier 1 Artifact Stats and Traits for the sake of not having a wall of text

Shard of Thanos: Tier I
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Melee Damage 15 Damage
Very Fast Speed
4% Critical Strike Chance
Strong Knockback
- Fire an image of the Hammer , right-click to summon a storm of Shards that orbit the player dealing constant damage over 10 seconds.
The Storm has four rings , larger shards orbit while the outside smaller shards orbit near the player. Size also changes damage.
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Unlockables
- Thanos inflicts "Crystalize"
- When taking Fatal damage you encase yourself in Stone regenerating 40% health over 5 seconds. (3 minute Cooldown)
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- Thanos every 3 hits also fires Primordial Blasts when firing at cursor location, it deals large AoE damage.
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DEBUFFS
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Crystalize: Decreases movement speed and defense by 5% , stacks up to five times. At Five stacks the afflicted target have crystals burst from its being dealing damage to close targets.

Dust

Crystalize Dust
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I can already see some of the good concept idea right there, beautiful sprites :)
 
also 2 questions: the full armor set of the tide event makes it so it summons a clam to fight for you; does it actually do anything?

also that bullet cannon says it shoots faster in left click than right click but to me it seems to shoot the same speed, even before it had that weird modifier.
 
Hitting you guys with a Patch:

1.2.0.13
On the mod browser and here http://www.mediafire.com/file/syskvuqmj90tsn2/SpiritMod.tmod
- Greatly raised drop chances for Broken Hero Staff and Broken Gun Parts
- Fixed the Baby Clamper minion's AI
- Increased spawn rates of Snow Monger
- Nerfed Atlas
- Buffed Gator Pistol and messed around with the Bullet Cannon

I feel like getting some work done today, so I'll try and release another update with more fixes and perhaps some more content? We'll see.
 
Hitting you guys with a Patch:

1.2.0.13
On the mod browser and here http://www.mediafire.com/file/syskvuqmj90tsn2/SpiritMod.tmod
- Greatly raised drop chances for Broken Hero Staff and Broken Gun Parts
- Fixed the Baby Clamper minion's AI
- Increased spawn rates of Snow Monger
- Nerfed Atlas
- Buffed Gator Pistol and messed around with the Bullet Cannon

I feel like getting some work done today, so I'll try and release another update with more fixes and perhaps some more content? We'll see.
Did you do anything with the soulless and spirit solution? The Steampunker isn't selling them...
 
Did you do anything with the soulless and spirit solution? The Steampunker isn't selling them...
[doublepost=1496015991,1496015722][/doublepost]
Did you do anything with the soulless and spirit solution? The Steampunker isn't selling them...
Works fine for me! Just tested it with the latest version.
 
Works fine for me! Just tested it with the latest version.
20170528175022_1.jpg
What are the requirements? I've defeated the Mechanical Bosses. Does she have to be in the Spirit Biome?
 
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