tModLoader The Thorium Mod

It needs an upgrade, doesn't it? hmmmm... :sigh:
I think at most maybe instead of 8 mana regained, maybe 10-12 mana instead? The frequency is fine, I just didn't notice it because I was underground and because the little helpers despawn when they hit the walls a few times, I thought it wasn't spawning in that many.

Oh and I think the Blood Clot Staff needs a lil' buff as well. Either it should (possibly) heal more per shot, or it should shoot faster. Maybe it should have slow speed instead of extremely slow speed?
 
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Yo Sam im being wondering if u r gona do a BestArmor like u did in Tapi (Valadium-range.CrimsonB-Melee and Harbringer) but in the 1.3 there is the celestial armor (solar nebula and so..) and i'll like some throwing hardmode thingsss Srry for my english im Dominican :p
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Okay fellas, update is out! Hopefully you mages will enjoy this one. :D
[snip]
Yay, I've been waiting for this update! @DivermanSam, now that ore generation on world creation is working, does that mean that future updates won't need a new world? (That everything else to be added is dropped by enemies or crafted or whatever, so can be dynamically updated and obtained later.)
 
I think the destroyers rage needs a buff. Especially in expert mod it really doesnt help much. I usually have the storm bow by the time i beat the mechanicals and it is farr superior. maybe if it pierced a little or bounced or just higher damage.
 
So I'm still unsure of what or where the feral armor is and obtained. Any hints on that one?
 
The Dragon's Gaze needs a serious buff. The Clockwork Assault Rifle does more DPS than the Dragon's Gaze because it can use Crystal bullets, and the Clockwork Assault Rifle is automatic + faster. The Dragon's Gaze should have 25 base damage and should be automatic.
 
during bloodmoons some tail things are dropped that make the feral armor which is a summoner armor
Ah. I see. Thanks. Was trying to figure it out but if it's a drop from bloodmoon would explain why I don't have the material yet. On that note I practiced with the Terrarium Sage Staff and it says on enemies with over 5000 health it sunders them with a different effect. However I didn't really see it do anything to the Destroyer when I shot at it.
 
Ah. I see. Thanks. Was trying to figure it out but if it's a drop from bloodmoon would explain why I don't have the material yet. On that note I practiced with the Terrarium Sage Staff and it says on enemies with over 5000 health it sunders them with a different effect. However I didn't really see it do anything to the Destroyer when I shot at it.
The destroyer cant be debuffed!
 
It appears I am still getting bags of potentials when killing enemies. Are these still in there, along with the generated thorium, which I haven't found yet? The mod browser says I am updated all the way.
 
It appears I am still getting bags of potentials when killing enemies. Are these still in there, along with the generated thorium, which I haven't found yet? The mod browser says I am updated all the way.
I've kept those and the magma ore drops in for the time being, sense some people might not want to make new worlds yet or something.
 
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