Rathlon Tobias Riverwind
Steampunker
Well time to stop playing fr a while once 1.3.1 hits on Sunday for the mods I use updates.
Balancing sure is hard... I'm doing my best in this update to make armor sets and weapons as effective as they should be when you get them, but there's a large issue when it comes to my work. Truthfully, I'm attempting to insert items and equipment into segments of vanilla Terraria that already have a plethora of items. I'm probably over saturating the player's possible options so much so that a lot of items may seem useless. My hope is that when I get multiplayer working at a comfortable level, and you all play with your friends, each of you will take a large amount of time exploring all that the mod has to offer with each person taking on specific roles that way you might be able to see how some odd weapons or items can actually be useful. That's my hope at least... Though that could make the game-play feel almost linear which is not my intention for a Sandbox game... I may have goofed pretty badly when I made this mod...Snip & As a side question - Neither the quick-buff nor quick-heal key uses the Cook's food (at least not pie). Is this intentional? If so, is there/can there be a "quick meal" key?
In particular, I notice this with the Icy set. Stat-wise, it's around Iron tier with some added effects, but with the drop rates of the items, and the conditions in snow biomes in general, I tend to already be using full silver to platinum before I can get it - going down to get basic ores is just faster and safer.
Balancing sure is hard... I'm doing my best in this update to make armor sets and weapons as effective as they should be when you get them, but there's a large issue when it comes to my work.
Balancing sure is hard... I'm doing my best in this update to make armor sets and weapons as effective as they should be when you get them, but there's a large issue when it comes to my work. Truthfully, I'm attempting to insert items and equipment into segments of vanilla Terraria that already have a plethora of items. I'm probably over saturating the player's possible options so much so that a lot of items may seem useless. My hope is that when I get multiplayer working at a comfortable level, and you all play with your friends, each of you will take a large amount of time exploring all that the mod has to offer with each person taking on specific roles that way you might be able to see how some odd weapons or items can actually be useful. That's my hope at least... Though that could make the game-play feel almost linear which is not my intention for a Sandbox game... I may have goofed pretty badly when I made this mod...
I feel like, actually - Sure, there's a lot of options that I may end up skipping, but that's mostly because I've just taken an alternate path. It's nice to find an item later on which - while not directly useful to me on my current playthrough (as it's slightly weaker), I know I can work towards that item on my next playthrough and make life a little easier as a result.
pots should do fine, however the staff of regrowth does not affect them, so you have to just harvest them normally.I'm wondering what type of ground block should I put this Mana Beery Seed on?
I've made one to see what I do with it.
Id like to report a bug ( at least i think its a bug, also im not sure if anyone else has said this yet). The bug in question involves the Queen Jellyfish, as i was able to spawn her as long as i was in water, it didnt have to be in the ocean. i was able to do it multiple times, so it wasnt a one time thing
Hey I'm curious is their any way to make a item that prevents a creature from de-spawning, and is their any way you could implement it in this mod.
Good lord...When you have too much fun killing bosses with cheat sheet:
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