tModLoader The Thorium Mod

please update :guidesad:

thank u <3

EDIT: yea i kno the dev team is working on it, but i just wanted to tell "hey im hyped" ok so please do not hate on my reply.
there are many people hyped for the new update for tmod, BUT with a new update that changes the code totally, means that mods need to be updated as well, so they failed to see the time (days) that needs to update mods too. (spirit mod will take 2 weeks due to something called "school")
 
Remember, mods, just like the vanilla game, are made with code. code takes time to write. There's no magic "update" button they can push and its updated. Especially not for a mod as big and complex as this. I understand wanting things now, but be patient, play other things, it should be done in no time.
 
Remember, mods, just like the vanilla game, are made with code. code takes time to write. There's no magic "update" button they can push and its updated. Especially not for a mod as big and complex as this. I understand wanting things now, but be patient, play other things, it should be done in no time.
That is correct Pokenar everything takes time and the proof of your comment is the 2 months of hardwork of the modloader update, if that wasnt true, well version 0.10 will be done the same day that 1.3.5 will be released too.

well time to play/do something else so bye for now.
 
comments like yours are the reason that sometimes the devs delay the update you know? they dont want to be hurried.
there are many people hyped for the new update for tmod, BUT with a new update that changes the code totally, means that mods need to be updated as well, so they failed to see the time (days) that needs to update mods too. (spirit mod will take 2 weeks due to something called "school")
That is correct Pokenar everything takes time and the proof of your comment is the 2 months of hardwork of the modloader update, if that wasnt true, well version 0.10 will be done the same day that 1.3.5 will be released too.
I think they get it.

And those who still don't, will continue to ask regardless -- your redundant scoldings are just as unhelpful as those nagging devs about updates. Best to ignore them.
 
I found en error.
Is abouut depth chest.
If I found some one and open i found nothig tools. And if I look on depth chest on map my game crash!

And write:
Terraria: Error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ThoriumMod.Tiles.DepthChestTile.MapChestName(String name, Int32 i, Int32 j)
at Terraria.ModLoader.MapLegend.FromTile(MapTile mapTile, Int32 x, Int32 y)
at Terraria.Main.DrawMap()
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args)

Peaaas fix it. :guidesad:
 
I found en error.
Is abouut depth chest.
If I found some one and open i found nothig tools. And if I look on depth chest on map my game crash!

And write:
Terraria: Error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at ThoriumMod.Tiles.DepthChestTile.MapChestName(String name, Int32 i, Int32 j)
at Terraria.ModLoader.MapLegend.FromTile(MapTile mapTile, Int32 x, Int32 y)
at Terraria.Main.DrawMap()
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args)

Peaaas fix it. :guidesad:
What Tmodloader version are you running?
 
i dont know if a any other mod has an item like this but could you create an item than lets u use all the monster banners bonuses instead of having to place them to benefit from the buffs


like maybe an accesssory that stores the banners in it i dunno
 
Been playing for a while, and I have to say, I don't remember playing Thrower when the Spark taser was added, but damn, it is brutally OP, at least in normal mode. Grab fungus armor, get a good prefix, and even the Lich doesn't hold a candle to it. (I need to play in Expert mode, maybe that'll fix it, but it seems like a bit of a First Order Optimal weapon...)
 
Spark Taser is a really awesome weapon, especially if you focus on Thrower. When me and a friend played through on Expert a while ago, it was his weapon of choice all the way up to Moon Lord.
 
when is the mod ready to play in the new tmodloader? i mean, ik it may be hard to update cause im not even an experienced modder but cmon, this mod is awesome i can't play terraria without it
 
when is the mod ready to play in the new tmodloader? i mean, ik it may be hard to update cause im not even an experienced modder but cmon, this mod is awesome i can't play terraria without it

it will be ready when its ready, as they say. Alot of people are excited and hyped for the new update for many mods but terraria messed up tons and tons of code that needs to be redone for the mod/mods to get ready for the new tmod loader, not only that but the devs need to test everything AFTER changing the code to remove bugs and errors.

Its going to [likely] be a bit of time.
 
Just a nitpicky post here, but the white knight-esque posts about the redone tmodloader taking tons of time to recode everything aren't quite on the mark. As I understand, Thorium's taking a while because it's making a big, standard update to itself; simply updating it to the newest tmodloader version isn't terribly hard just by itself.
 
Just a nitpicky post here, but the white knight-esque posts about the redone tmodloader taking tons of time to recode everything aren't quite on the mark. As I understand, Thorium's taking a while because it's making a big, standard update to itself; simply updating it to the newest tmodloader version isn't terribly hard just by itself.

Seems that way. Maybe they'll push out a tmodloader update first before the Thorium update finishes., which will probably be awhile unfortunately. Tremor and Calamity have been done for a few days now, and those are massive mods as well. Don't see why these guys couldnt just work on getting it on v.10 first so we dont have to wait so long to atleast play. Maybe i'll just revert back to the previous tmodloader
 
Seems that way. Maybe they'll push out a tmodloader update first before the Thorium update finishes., which will probably be awhile unfortunately. Tremor and Calamity have been done for a few days now, and those are massive mods as well. Don't see why these guys couldnt just work on getting it on v.10 first so we dont have to wait so long to atleast play. Maybe i'll just revert back to the previous tmodloader
Tremor is not just updated, but added a couple more features, as Calamity. Therefore it is strange that there is no update for a long time.
 
Just a nitpicky post here, but the white knight-esque posts about the redone tmodloader taking tons of time to recode everything aren't quite on the mark. As I understand, Thorium's taking a while because it's making a big, standard update to itself; simply updating it to the newest tmodloader version isn't terribly hard just by itself.
Pardon, but whats "white knight-esque" about any of our posts from users stating it takes certain mod developers time to update their mod and that it may take longer then a day or two? Calamity was being worked on for over a week or more even before tmodloader was ready to be updated to its current state. And then it took a few more days AFTER the tmodloader update to finish off the calamity update.

Theres isnt anything "white knight-esque" about letting people know it might take awhile to be worked on, whether it be a week or more. Each mod takes its own amount of time based on the devs and those involved. Spirit mod for example, they have stated it will take much longer to finish getting it to the new tmodloader state because they DO have to redo quite a bit of code, add the new items they are creating ect, and ontop of that their devs are working on finals for school courses.
 
I think its easy to forgot that there's a human being beyond the screen with their own lives and difficulties they're facing. I alone have had over 1900+ files to sift through with some taking as short as 15 seconds to as long as 3 minutes to fix. There aren't multiple people working on the coding here, I'm a single guy trying to migrate, fix and completely rewrite code that's been changed/damaged by the new tmod update. I'm not a machine. Top that off with it happening mid-big update, incredibly stressful personal matters, my own life, and you guys hounding me like I'm not trying my best and you get a recipe for a longer than average update time.

Spare me an ounce of respect and please be patient while I try my best to do this in a timely matter... :guidesigh:
 
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