Thorium breaks piercing. Every projectile that should pierce is despawned upon contact.
- Tested with water bolt and star cannon
It's also altering how melee weapons work. They deal damage every frame instead of every swing.
- Noticed this with reaver shark.
I'm using Tmod 64 bit.
I'm guessing it's messing with Invincibility frames?
Well not sure what I was suppose to find, but you did help me think about 1 particular mod I had...maybe 3, who knows. I disabled them and as soon as I did that, both bosses began dropping loot after kill so thank you.This can happen if other mods cause exceptions on kill
Check your client.log, and also server.log if you play in multiplayer and you are the host
Windows Logs: %UserProfile%\Documents\My Games\Terraria\ModLoader\Logs (This is typically found in C:\Documents\)
Linux Logs: ~/.local/share/Terraria/ModLoader/Logs/ or $XDG_DATA_HOME/Terraria/ModLoader/Logs/
Mac Logs: ~/Library/Application support/Terraria/ModLoader/Logs/
Yes, post the logs here after you experience issuesWell not sure what I was suppose to find, but you did help me think about 1 particular mod I had...maybe 3, who knows. I disabled them and as soon as I did that, both bosses began dropping loot after kill so thank you.
At this point Im' pretty much stumped, and I'm not really an experienced user to really understand error logs (or even how Mono works)...Initializing: ThoriumMod v220.127.116.11
An error occurred while loading
The mod responsible is unknown and tModLoader must be restarted.
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Collections.Generic.LargeArrayBuilder[T].GetBuffer (Int32 index) [0x00022] in System.Core.dll
at System.Collections.Generic.LargeArrayBuilder[T].CopyTo (CopyPosition position, T array, Int32 arrayIndex, Int32 count) [0x00041] in System.Core.dll
at System.Collections.Generic.SparseArrayBuilder[T].CopyTo (T array, Int32 arrayIndex, Int32 count) [0x0009a] in System.Core.dll
at System.Collections.Generic.SparseArrayBuilder[T].ToArray () [0x00028] in System.Core.dll
at System.Linq.Enumerable+Concat2Iterator[TSource].ToArray () [0x00024] in System.Core.dll
at System.Linq.Enumerable.ToArray[TSource] (IEnumerable[T] source) [0x00021] in System.Core.dll
at Terraria.ModLoader.ItemLoader.ResizeArrays (Boolean unloading) [0x00372] in tModLoaderServer.exe
at Terraria.ModLoader.ModContent.ResizeArrays (Boolean unloading) [0x00000] in tModLoaderServer.exe
at Terraria.ModLoader.ModContent.Load (CancellationToken token) [0x00050] in tModLoaderServer.exe
at Terraria.ModLoader.ModLoader.Load (CancellationToken token) [0x00098] in tModLoaderServer.exe
to my knowledge this is an issue with mono. Verify that you have the latest versions of mono, mono-complete, and maybe get mono-develop aswellHey everyone, I'm trying to setup a tModLoader Thorium server on my RPI4 to no avail. I've managed to get it working with other mods, but if I enable Thorium I get a weird error (even if it's only Thorium).
This is the console excerpt of the error.
At this point Im' pretty much stumped, and I'm not really an experienced user to really understand error logs (or even how Mono works)...
Any insights or ideas would be really appreciated. I really want to play Thorium, it looks very cool.
No, the mod does not change the reforging systemInteresting mod , does Thorium also make some changes to Reforging system ? As far as I remember weak weapons always stay even after reforging so I would be able to use it later in the game.
Correct me if I'm wrong but I think reforging only slightly improves the weapon which after 10 minutes of playing it becomes useless:/