oh yeeaaaahhhh *realizing I should continue that and that im an idiot for forgetting my own youtube channel intensifies*
Im having this same issue, except its more than just bard weapons, there are a ton of weapons that Ive found are just completely glitched right now, like for example: when using most close range summons (such as the slime staff), the summon will immediately disappear after hitting an enemy once, making the items essentially unusable. I am still waiting on a fix as well.My bard class weapons no longer pierce after I updated the mod. I had absolutely no problem before this, and an entirely unsure if it is a problem on my end or with the mod itself, but if anyone has had similar experiences recently and found a fix I would love to know.
Test it in singleplayer. If it still happens, the host should try a world backup (with the mod enabled): tModLoader/tModLoaderI have been having this issue where the Ocean biome is replaced with pink blocks and there is missing monsters and items, there is nothing but piranhas spawning, went all the way down and it's that way the whole ways. Also there are alot of locked obsidian chests and the urns that spawn in hell the whole way down.
Thorium breaks piercing. Every projectile that should pierce is despawned upon contact.
- Tested with water bolt and star cannon
It's also altering how melee weapons work. They deal damage every frame instead of every swing.
- Noticed this with reaver shark.
I'm using Tmod 64 bit.
I'm guessing it's messing with Invincibility frames?