tModLoader The Thorium Mod

Alright alright, I've put out a quick fix and removed the offending code that's triggering the issue. Just update / reinstall / whatever you need to and it should cooperate with the mods again. I'll have to find a different way to get those enemies to work I guess...

now it seems to work properly. thank you.

I don't know if it is the right place for it.. but how can I host a multiplayer server (via hamachi) to play this mod (and some others) with a friend? like.. the original dedicated server app (from terraria official website) does not recognize the same folder that the tmodloader worlds are in.. so I can't host the modded worlds to play.

really want to play this with my best buddy.

thanks.
 
Index was outside the bounds of the array.
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at ThoriumMod.NPCs.AncientArcher.SetDefaults()
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I got this error :/
 
Index was outside the bounds of the array.
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at ThoriumMod.NPCs.AncientArcher.SetDefaults()
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I got this error :/
Re-update or reinstall, I fixed that bud.
 
So with the new update, Nestlings are spawning in Marble biomes...those darn birds really get in all the cracks, don't they?

Also you mentioned a while back that you had removed ore-world-gen in favor of the ore bags because oregen couldn't be done until after everything else, leading to things like the ores overwriting Biome Chests or Minecart tracks.
 
So with the new update, Nestlings are spawning in Marble biomes...those darn birds really get in all the cracks, don't they?

Also you mentioned a while back that you had removed ore-world-gen in favor of the ore bags because oregen couldn't be done until after everything else, leading to things like the ores overwriting Biome Chests or Minecart tracks.
Okay, another quick fix has been put out. Those nestlings are more trouble than they're worth, but they shouldn't bother anyone other than where they should... A while ago I had said an option was to remove world generation, but I decided against it for the time being.
 
A bug i randomly encountered is that the Diverman spawned before i killed skeletron or the jelly queen boss. I have an infinite house so any npcs that can spawn will spawn and he was one of them.
 
Given the fact monsters in vanilla are limited when it comes to marble biomes (just 'dusa and the hopilites), having the nestlings show up maybe with a rocky theme might fit?
 
Ragnarök bosses & items
They r how i think :D

and i found a bug...plz Halp

Index was outside the bounds of the array.
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at ThoriumMod.NPCs.AncientArcher.SetDefaults()
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)

While updating...Nice Bronze Armor Design Btw
 
in a way, I feel like the lich summon should add something else to craft like maybe bio matter because right now its easier to craft than the beholder summon and hes supposed to be fought later on
 
Dear mod author, do you take suggestions? Because I have one that might sound reasonable.

Could we get a GOBLIN VOODOO DOLL? I know plenty of people (myself included) who would be really happy if there was one.
 
IMO thorium is too common, bags of potential and strange crates should be rarer drops. Really appreciate the frequent updates though, keep it up
 
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