ErnestDMRE
Skeletron Prime
Welp my favorite weapon got nerfed. Now I need a new plan for plantera.
Alright alright, I've put out a quick fix and removed the offending code that's triggering the issue. Just update / reinstall / whatever you need to and it should cooperate with the mods again. I'll have to find a different way to get those enemies to work I guess...
Re-update or reinstall, I fixed that bud.Index was outside the bounds of the array.
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Terraria.NPC.SetDefaultsKeepPlayerInteraction(Int32 Type)
at Terraria.NPC.CloneDefaults(Int32 Type)
at ThoriumMod.NPCs.AncientArcher.SetDefaults()
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I got this error :/
Okay, another quick fix has been put out. Those nestlings are more trouble than they're worth, but they shouldn't bother anyone other than where they should... A while ago I had said an option was to remove world generation, but I decided against it for the time being.So with the new update, Nestlings are spawning in Marble biomes...those darn birds really get in all the cracks, don't they?
Also you mentioned a while back that you had removed ore-world-gen in favor of the ore bags because oregen couldn't be done until after everything else, leading to things like the ores overwriting Biome Chests or Minecart tracks.
They r how i thinkRagnarök bosses & items
Is this a world you had before the Lich update?A bug i randomly encountered is that the Diverman spawned before i killed skeletron or the jelly queen boss. I have an infinite house so any npcs that can spawn will spawn and he was one of them.
Just re-update, I've fixed that!Snip
I think so. I just started playing it yesterday.Is this a world you had before the Lich update?
This section always excites me way too muchCurrent items/enemies being worked on for next update...
Ragnarök bosses & items
Fishing items and custom fishing quests
Furniture and vanity
Always fixing bugs...
Just re-update, I've fixed that!
a new NPC called the ancient archer he added. somehow it made the mod incompatible with tremor.Just for curiosity what was causing the bug :3