tModLoader The Thorium Mod

Well my Summoner run is going along a bit smoother now that I'm in Hardmode. Getting access to four summons off the bat (3 from Thorium and the standard spiders) is pretty good, since I've been stuck with Imps and Meteor Heads for quite awhile now. That said, couldn't have beat Wall of Flesh without thanks to the good 'ol Demon Scythe.

That all said, I'm looking ahead for a good combination of accessories for later on. I am definitely getting Yuma's Pendant the moment I get access to Hardmode Dungeon...two extra minions is hard to pass up in one accessory. Aside from that, any suggestions for accessory builds to keep in mind? Doesn't have to be just Thorium items, of course. Vanilla Terraria items work too!
 
Really? I'm nearly through a multiplayer run and can't believe how powerful the mage gear is. Some of it just seems totally unfair! Terra Staff, Borean Fang staff (slow effect), Old God's Grasp, Nuclear Fury, ANCIENT LIGHT...they blow the vanilla weapons out of the water.
I have not played through with mage yet, was planning on doing that next. But what I feel like these mods should do is to bring the OP stuff down (balance them so the game isnt that easy) or make OP stuff to other classes too. Very simple. Everyone should be OP or just no one is OP.
 
I have not played through with mage yet, was planning on doing that next. But what I feel like these mods should do is to bring the OP stuff down (balance them so the game isnt that easy) or make OP stuff to other classes too. Very simple. Everyone should be OP or just no one is OP.
Balance is a tricky thing. A mages spells are more powerful because they're balanced around a very limited mechanic (mana) but some things will always be better then something else. Ranged and Mages are the best classes solely because they're long ranged death machines. If Melee had more rapid fire hitting weapons they'd be op too. Summoners are op later on for much the same reason. Throwers...pff. Throwers suck unless modded and then they range in viability depending.
 
Templar's Circlet claims to give the user 40 mana, however it only gives 30.

EDIT: Nurse also charges to "heal" the player of the inspiring lantern buff from Demo's Guidance. Since it's equipped as a pet and thus the buff won't just go away, she'll constantly offer to heal you of it.
 
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if terraria were based on traditional RPGs the stats for the classes would be something along the lines of:

Melee:
buffs - 25/100
healing - 10/100
damage - 80/100
armor - 95/100
debuffs - 25/100
utility - 10/100
range - 15/100
accuracy - 70/100
ammo - 100/100
speed - 70/100
swings - 90/100
AOE - 10/100

Magic:
buffs - 50/100
healing - 15/100
damage - 85/100
armor - 5/100
debuffs - 70/100
utility - 80/100
range - 70/100
accuracy - 60/100
ammo - 20/100
speed - 40/100
swings - 20/100
AOE - 85/100

Range:
buffs - 15/100
healing - 20/100
damage - 75/100
armor - 60/100
debuffs - 35/100
utility - 35/100
range - 95/100
accuracy - 75/100
ammo - 65/100
speed - 70/100
swings - 40/100
AOE - 15/100

Summon:
buffs - 50/100
healing - 50/100
damage - 50/100
armor - 50/100
debuffs - 50/100
utility - 100/100
range - 45/100
accuracy - 50/100
ammo - 5/100
speed - 50/100
swings - 50/100
AOE - 50/100

Throwing:
buffs - 5/100
healing - 30/100
damage - 15/100
armor - 30/100
debuffs - 65/100
utility - 45/100
range - 60/100
accuracy - 35/100
ammo - 80/100
speed - 100/100
swings - 100/100
AOE - 35/100

Healer:
buffs - 60/100
healing - 100/100
damage - 60/100
armor - 80/100
debuffs - 10/100
utility - 25/100
range - 40/100
accuracy - 70/100
ammo - 40/100
speed - 30/100
swings - 5/100
AOE - 80/100



well... give or take anyway, i averaged about 50 RPG systems on a 0-100 scale set with a "everybody equal" value of 600 total point each, in reality magic and summon are usually tied for the very top, healing and throwing are usually lazing about around mid, and melee and range get left to rot (so like 900, 600, 300 or 800, 600, 400 depending on the system [better systems still are usually about 700, 600, 500])

meanwhile terraria completely swaps a lot of these norms, and then swaps the main class focus too
 
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picture for aquatic depth not spawn bug
 
Hey Devs Theres Bug Happening On Terrarium Defender When I Gonna Use It Stuck And I Cant Click Anything On The Game So Im Forced To Close Terraria.PLS Fix This.I Know You Can Fix This.
 
picture for aquatic depth not spawn bug
Well... Happens. Even vanilla Terraria is sometimes pretty buggy in terms of Ocean Generation or something. Therefore... you're a chosen one xD
But what on earth is happened to this map??? This looks like you were on a really laggy server...
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I have to tell you, my PC isn't strong. And that's why I play Terraria, other really cool new games are for me - unplayable. But:
Granite Energy Storm boss. These beams. THESE BEAMS. Or whatever is the name of that. When they appear, they SIGNIFICANTLY lower the FPS. Like, it's all fine, 60 fps, like it should be and then these beam start appearing. My fps starts drop down and down to less than 10 fps, which is almost unplayable... Im unable to dodge anything, and when it hits me, it goes even lower. And death lag. Because of that it's just so hard to defeat this boss. I'll try to lower the quality, but still, these beams really do lower fps.
 
I believe I have found a bug with mele/thrown weapons that can change the damage type. I created a Daybreak, and I was able to right click it to change it to throwing damage, but I don't seem to be able to change it back to mele damage.
 
I believe I have found a bug with mele/thrown weapons that can change the damage type. I created a Daybreak, and I was able to right click it to change it to throwing damage, but I don't seem to be able to change it back to mele damage.

It's not a bug, actually! That's intended so that way Throwing players can use those as well. Sadly, as far as I know, there's no way to switch them back, so your only hope is to find/craft another of them.
 
It's not a bug, actually! That's intended so that way Throwing players can use those as well. Sadly, as far as I know, there's no way to switch them back, so your only hope is to find/craft another of them.
It should be a crafting recipe to switch back and forth, like other mods do.
 
I believe I have found a bug with mele/thrown weapons that can change the damage type. I created a Daybreak, and I was able to right click it to change it to throwing damage, but I don't seem to be able to change it back to mele damage.
Pretty sure that's a zoaklen thing. If you have zoaklen enabled I'd suggest checking out the zoaklen mod forum page
 
Hey Devs Theres Bug Happening On Terrarium Defender When I Gonna Use It Stuck And I Cant Click Anything On The Game So Im Forced To Close Terraria.PLS Fix This.I Know You Can Fix This.

And how do you know this?

That's not even from Thorium, friend.

Just reading through these posts you seem to get a lot of reports relating to activating more that one mod at a time and then responding to those posts. Perhaps a disclaimer on the OP would be in order?

Love the mod by the way. 100% well done.
 
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