Reepicheep
The Destroyer
Background
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It was a dark, stormy night.... There's a torrent of rain coming down, and by golly you just want to build your house without being bothered by the darned angry clouds. So you go into your bag and take out a potion, upon drinking it the sky clears, the sun shines, and those angry clouds run away to plot their revenge.-------
The Suggestions
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Hey look, sprites.
Sandstorm Potion:
Crafted with: Bottle, Sand Block (10)
Starts a Sandstorm when used.
Dry Potion:
Crafted with: Bottle, Cactus (5), Sand Block
Stops all rain/blizzards when used.
Rain Potion:
Crafted with: Bottled Water, Waterleaf (5), Salmon
Starts rain when used.
Flood Potion:
Crafted with: Bottled Water, Waterleaf (10), Trout
Starts heavy rain when used.
@Godley mentioned that it would make a lot more sense to throw something to change the weather rather than drink it, which is really straightforward and doesn't need more explaining. But this does because when you throw it the potion it flies up into the sky (not quite sure what would happen if you're under a building, maybe it just doesn't work), and then explodes into a quickly fading cloud, and then it starts raining or whatever you used. The Sandstorm potion wouldn't go as high though, because really the potion just needs to start up some wind and summon the ancient creatures of the desert.
That's the basic idea, and it would work fine like this, but it's a bit weird to put sand into a potion, right?
Extra Suggestion
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If the Dryleaf was added the recipe for the Dry Potion would change to: Bottle, Dryleaf (5), Cactus. And the Sandstorm Potion would change to: Bottle, Dryleaf (10). I'm trying to avoid using items that can be used up, but there isn't really any plant that would make sense in the game right now.
And here's another idea from @Lord Garak
Blizzard Potion:
Crafted with: Bottled Water, Shiverthorn (10), Atlantic Cod
Starts Blizzard when used.
You may be like "But Blizzards are the same as rain, so this is redundant." But if this was implemented the Blizzard would be made into a different event from rain, similar to the Sandstorm.
Alternatively
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@deftfunk suggested that there instead be a Weathervane block, which can be built with 5 Iron/Lead and is purely cosmetic. But later on you can combine it with 2 Souls of Might, 2 Souls of Sight, and 2 Souls of Fright to get the Enchanted Weathervane (it could also be fished up in hardmode instead of crafted, but that'd be boring). The Enchanted Weathervane can be right clicked to switch the current weather (so if it's raining, it would stop, if it's not raining, it would start) with a 15 minute (1 in-game day) cool down. A downside to this is that you really only have an on/off switch for rain, and one would have to just rely on luck for the rain to switch from normal to heavy or whatever. On the other hand, the cool down would stop it from being overused, so it's a kinda give and take situation.-------
Thanks and Sources
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Thanks to @Lord Garak for the Sandstorm and Blizzard ideas.
Thanks to @CosmiKazie for the debuff idea.
Thanks to @Godley for the thrown idea.
Thanks to @deftfunk for the alternate Weathervane idea.
Everything but the Dryleaf stages are re-sprites by me, the originals are by Re-Logic, so thanks to them for making a great game.
And thanks to you for reading though this suggestion and helping to get it in the game!
V 0.1: Made the post.
V 0.2: Added two potions, Sandstorm and Blizzard. I also updated Dry and Flood sprites, changed wording in the OP, added some more clarity to the suggestion overall.
V 0.3: Added a debuff.
V 0.4: Added an alternative idea.
V 0.2: Added two potions, Sandstorm and Blizzard. I also updated Dry and Flood sprites, changed wording in the OP, added some more clarity to the suggestion overall.
V 0.3: Added a debuff.
V 0.4: Added an alternative idea.
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