tApi r13 is already released...No NPC's, no Bosses and less items. r12 causes some problems with npc spawning, That's the price to pay for an earlier release.
tApi r13 is already released...
Hello, When a mod is updated to version r13 or r13a ?
If you are using tAPI r10, then you have to install it like it is stated. But if you are using r12 or r13, you have to put the tapi-file in the Local folder (C:\Users\[Username]\Documents\My Games\Terraria\tAPI\Mods\Local), not the Unsorted folder. But since we only have the r10 compatible mod, it will probably not work.For some reason my tAPI doesn't see this mod... What do I need to do? Appearantly the instructions given aren't bringing me any further.
That is unknown... all I can say wait patiently and it will be ready when it is ready, trust me its worth the wait...Oh. That explains a lot then, haven't tried that yet. And yes I'm using tAPI13
So... when will the r13 version come?
Click downgrade patches in GL and select 1.2.2 then install tapi r10 and download thorium+ and put it in the unsorted folderOk I managed to install GameLoader finally... how to I get access to a 1.2.2 version, install r10 on it and then install this mod?
Have you guys at least tried? Once you play this you really forget all of that and get into the mod items, I'd really prefer the mods items over the vanilla items but thats my preferenceI can live without smart cursor mode, it's handy but sometimes gets awfully clunky and in the way, what I'd have difficulty living without is the new decorations. Blocks, furniture, accessories, etc.
I seem to recall that there was talk of a slightly less-featured version until the final gets put out. You might try that if it's up.I would like to play this mod as well, but I can't play without smart cursors anymore.
Or at least I do not like to play without this feature.
Im having an ore generation problem too!Well, I guess i fixed something, because i got the mod to work. Only problem is that its in a severely reduced state. Ore generation (back to crafting ore i guess) and monster spawning seems to be uncooperative. So ill tell you guys what, just encase you don't mind too much, ill put up a beta version of the r12 version. It has all weapons and armors working, but some of the fun stuff isn't. Don't trust the OP for a while on crafting recipes and stuff.
Um I think you got the wrong thread to say that...Some things that might be worth fixing:
Super Hellstone appears pre-hardmode.
Super Hellstone is explodable, and thus obtainable pre-hardmode.