Skeltinon
Steampunker
Hello there people. Welcome to my suggestion thread!
Note: I'm not so good at spriting. Apologies!
Another note: Statistics are not perfectly balanced (and they are not set in stone). It's more about showing values that give the whole view for "power" of given item.
★ FEATURED ★
NPC
ARMOR
OLD & OUTDATED
Thread edits
13.05.2017 - Coin texture update
Note: I'm not so good at spriting. Apologies!
Another note: Statistics are not perfectly balanced (and they are not set in stone). It's more about showing values that give the whole view for "power" of given item.
★ FEATURED ★
Fire Spitter
Type: Weapon
Damage: 13
Knockback: 0.2
Max Stack: 1
Velocity: 6.5
Rarity:
Use Time: 30 (Average)
Tooltip: Uses gel for ammo
Sell: 4
== Crafting ==
At
Recipe
x10
/
x 14
x 1
This weapon is simply unique pre-hardmode Flamethrower. Range of spitter is a little less than standard Flamethrower.
Type: Weapon
Damage: 13
Knockback: 0.2
Max Stack: 1
Velocity: 6.5
Rarity:
Use Time: 30 (Average)
Tooltip: Uses gel for ammo
Sell: 4
== Crafting ==
At
Recipe
x10
This weapon is simply unique pre-hardmode Flamethrower. Range of spitter is a little less than standard Flamethrower.
Amber Staff (Current)
Damage: 20
Knockback: 4.75
Mana: 7
Critical chance: 4%
Use time: 27 (average)
Velocity: 9
Rarity:
Sell: 40
Projectile pierce one enemy.
As you can see, current Amber Staff is pretty bad weapon at the moment, because it is difficult to obtain and by the time you can craft this staff you can have stronger magic weapons (like Diamond Staff). My idea is to rework Amber Staff so it will no longer function as "yet another average Gem Staff" but now it will be a "Pre-Hardmode Crystal Serpent-type Staff". Amount of needed ingredients to craft Amber Staff will remain the same. Let's take a look:
Amber Staff (New)
Damage: 21
Knockback: 5
Mana: 9
Critical chance: 4%
Use time: 27 (average)
Velocity: 10
Rarity:
Tooltip: Shoots an explosive charge
Sell: 40
New Amber Staff fires a projectile that shatters into 2 to 3 smaller sparks on impact with an enemy or solid block, each of which deals anywhere from 50% to 100% damage to the initial blast. These sparks are affected by gravity and ricochet against solid blocks, lasting one second before disappearing. When fired at a one block thick wall one of the splash projectiles has a chance of passing though to the other side.
New Amber Staff mockup
Damage: 20
Knockback: 4.75
Mana: 7
Critical chance: 4%
Use time: 27 (average)
Velocity: 9
Rarity:
Sell: 40
Projectile pierce one enemy.
As you can see, current Amber Staff is pretty bad weapon at the moment, because it is difficult to obtain and by the time you can craft this staff you can have stronger magic weapons (like Diamond Staff). My idea is to rework Amber Staff so it will no longer function as "yet another average Gem Staff" but now it will be a "Pre-Hardmode Crystal Serpent-type Staff". Amount of needed ingredients to craft Amber Staff will remain the same. Let's take a look:
Amber Staff (New)
Damage: 21
Knockback: 5
Mana: 9
Critical chance: 4%
Use time: 27 (average)
Velocity: 10
Rarity:
Tooltip: Shoots an explosive charge
Sell: 40
New Amber Staff fires a projectile that shatters into 2 to 3 smaller sparks on impact with an enemy or solid block, each of which deals anywhere from 50% to 100% damage to the initial blast. These sparks are affected by gravity and ricochet against solid blocks, lasting one second before disappearing. When fired at a one block thick wall one of the splash projectiles has a chance of passing though to the other side.
New Amber Staff mockup
Common Sword
Type: Weapon
Damage: 12
Critical chance: 9%
Knockback: 6
Max Stack: 1
Rarity:
Use Time: 30 (average)
Tooltip: Buy now!
Buy / Sell: 2
/ 40
I think I'm not the only one who is disappointed that Mechant says in the morning: "Sword beats paper! Get one today" but he does not sell any swords. It's time to fix that. This weapon will help you survive at the beginning of the game more easily if you didn't craft Iron Broadsword or something similiar. Common Sword have increased base critical chance and pretty good knockback but it is rather slow. It cost only 2
and Merchant have it always available.
Type: Weapon
Damage: 12
Critical chance: 9%
Knockback: 6
Max Stack: 1
Rarity:
Use Time: 30 (average)
Tooltip: Buy now!
Buy / Sell: 2
I think I'm not the only one who is disappointed that Mechant says in the morning: "Sword beats paper! Get one today" but he does not sell any swords. It's time to fix that. This weapon will help you survive at the beginning of the game more easily if you didn't craft Iron Broadsword or something similiar. Common Sword have increased base critical chance and pretty good knockback but it is rather slow. It cost only 2
Stinger Launcher
Type: Weapon
Damage: 18 + Stinger Quarrel damage (6)
Critical chance: 10%
Knockback: 1
Max stack: 1
Velocity: 7
Rarity:
Use Time: 23 (fast)
Sell: 1
Tooltip: Shoots Stinger Quarrels
==Crafting==
At
Recipe
x 12
x 14
x 2
This item is my idea to give rangers some nice weapon from Underground Jungle's materials. Stinger Launcher shots penetrate enemies and can bounce off the ground and walls much like Candy Corn Rifle ones. They can ricochet 2 times and are destroyed on the third time after hitting a solid block, monster, or player in PvP. Stinger Quarrels have 20% chance to poison enemies. You can craft Stinger Quarrels from Stinger.
Stinger Quarrel
Damage: 6
Knockback: 1.5
Velocity: 5
Rarity:
Buy / Sell: No value
==Crafting==
By Hand
Ingredients:
x1
Result:
x50
==Notes==
1. This weapon is automatic, just like repeaters
2. The bounce of the quarrel may help the projectiles travel further.
Type: Weapon
Damage: 18 + Stinger Quarrel damage (6)
Critical chance: 10%
Knockback: 1
Max stack: 1
Velocity: 7
Rarity:
Use Time: 23 (fast)
Sell: 1
Tooltip: Shoots Stinger Quarrels
==Crafting==
At
Recipe
This item is my idea to give rangers some nice weapon from Underground Jungle's materials. Stinger Launcher shots penetrate enemies and can bounce off the ground and walls much like Candy Corn Rifle ones. They can ricochet 2 times and are destroyed on the third time after hitting a solid block, monster, or player in PvP. Stinger Quarrels have 20% chance to poison enemies. You can craft Stinger Quarrels from Stinger.
Stinger Quarrel
Damage: 6
Knockback: 1.5
Velocity: 5
Rarity:
Buy / Sell: No value
==Crafting==
By Hand
Ingredients:
Result:
==Notes==
1. This weapon is automatic, just like repeaters
2. The bounce of the quarrel may help the projectiles travel further.
LAW
Type: Weapon
Damage: 20 + Missile damage (20)
Base Knockback: 3.5
Max stack: 1
Velocity: 5
Rarity:
Use Time: 36 (very slow)
Sell: 1
Found in golden chests in the Dungeon along with bunch of missiles.
LAW is an explosive Pre-Hardmode ranged weapon and behaves like weaker equivalent of Rocket Launcher. It uses missiles as ammo which can be bought from the Arms Dealer or Demolitionist when the LAW is in player's inventory.
Missile
Damage: 20
Rarity:
Cost: 50
Blast Radius: Small
Does not destroy tiles
==Notes==
1. LAW cannot obtain modifiers that alter velocity or speed, making Godly the best available (just like Rocket Launcher).
2. Splash damage will harm the player if fired too close. It will not damage other players unless PvP is enabled.
Type: Weapon
Damage: 20 + Missile damage (20)
Base Knockback: 3.5
Max stack: 1
Velocity: 5
Rarity:
Use Time: 36 (very slow)
Sell: 1
Found in golden chests in the Dungeon along with bunch of missiles.
LAW is an explosive Pre-Hardmode ranged weapon and behaves like weaker equivalent of Rocket Launcher. It uses missiles as ammo which can be bought from the Arms Dealer or Demolitionist when the LAW is in player's inventory.
Missile
Damage: 20
Rarity:
Cost: 50
Blast Radius: Small
Does not destroy tiles
==Notes==
1. LAW cannot obtain modifiers that alter velocity or speed, making Godly the best available (just like Rocket Launcher).
2. Splash damage will harm the player if fired too close. It will not damage other players unless PvP is enabled.
NPC
Hunter NPC
Type: NPC
AI Type: Passive
Max Life: 250
Defense: 15
KB Resist: 50%
The Hunter is an NPC that doesn't sell anything, but assigns Hunting Quests to players. Quest objectives generally involve finding and killing certain unique enemies from particular biomes, grabbing their loot which player can exchange for various rewards. When there are enemies near the Hunter, he will attack with his boomerang.
He can be found wandering around Jungle biome after player defeats The Eye of Cthulhu. He will move in when:
Type: NPC
AI Type: Passive
Max Life: 250
Defense: 15
KB Resist: 50%
The Hunter is an NPC that doesn't sell anything, but assigns Hunting Quests to players. Quest objectives generally involve finding and killing certain unique enemies from particular biomes, grabbing their loot which player can exchange for various rewards. When there are enemies near the Hunter, he will attack with his boomerang.
He can be found wandering around Jungle biome after player defeats The Eye of Cthulhu. He will move in when:
- You have an empty house for him
- You have talked to him
ARMOR
Granite Armor
Night Vision Helmet (Updated sprite because it is now a part of Granite Armor. It works just like before.)
Defense: 2 => 3
Tooltip: Improves vision
Buy / Sell: 10
/ 2
Drops from Granite Elemental and Granite Golem with 3.3% chance
Granite Chainmail
Defense: 4
Sell: 30
Drops from Granite Elemental and Granite Golem with 3.3% chance
Granite Leggings
Defense: 3
Sell: 20
Drops from Granite Elemental and Granite Golem with 3.3% chance
Total Defense: 10
Improves vision
Set bonus: +10% Damage Reduction when below 50% life
Night Vision Helmet (Updated sprite because it is now a part of Granite Armor. It works just like before.)
Defense: 2 => 3
Tooltip: Improves vision
Buy / Sell: 10
Drops from Granite Elemental and Granite Golem with 3.3% chance
Granite Chainmail
Defense: 4
Sell: 30
Drops from Granite Elemental and Granite Golem with 3.3% chance
Granite Leggings
Defense: 3
Sell: 20
Drops from Granite Elemental and Granite Golem with 3.3% chance
Total Defense: 10
Improves vision
Set bonus: +10% Damage Reduction when below 50% life
Gladiator Armor
Gladiator Helmet
Defense: 2 => 4
Gladiator Breastplate
Defense: 3 => 5
Gladiator Leggings
Defense: 2 => 3
Total Defense: 12
Set bonus: None => +10% Critical strike chance
Gladiator Helmet
Defense: 2 => 4
Gladiator Breastplate
Defense: 3 => 5
Gladiator Leggings
Defense: 2 => 3
Total Defense: 12
Set bonus: None => +10% Critical strike chance
Iron Armor
Set bonus: +2 defense => +3 defense
Silver Armor
Silver Helmet
Defense: 3 => 4
Gold Armor
Set bonus: +3 defense => +4 defense
Helmets
Defense: 4 => 5
Cobalt Armor
Breastplate
Defense: 8 => 9
Hat
Defense: 2 => 3
Helmet
Defense: 11 => 12
Mask
Defense: 4 => 5
Mythril Armor
Chainmail
Defense: 12 => 13
Hat
Defense: 6 => 7
Helmet
Defense: 16 => 17
Hood
Defense: 3 => 4
Adamantite Armor
Breastplate
Defense: 14 => 15
Helmet
Defense: 22 => 23
I think that classical armors need little buff in order to compete head to head with new ones. Here is my way to do this. I'm not saying that Cobalt armor is bad or something, but it will lose to Palladium set "as-is". Raising overall defense by 2 at most cases will not be that much, but it will do the trick.
Set bonus: +2 defense => +3 defense
Silver Armor
Defense: 3 => 4
Gold Armor
Set bonus: +3 defense => +4 defense
Defense: 4 => 5
Cobalt Armor
Defense: 8 => 9
Defense: 2 => 3
Defense: 11 => 12
Defense: 4 => 5
Mythril Armor
Defense: 12 => 13
Defense: 6 => 7
Defense: 16 => 17
Defense: 3 => 4
Adamantite Armor
Defense: 14 => 15
Defense: 22 => 23
I think that classical armors need little buff in order to compete head to head with new ones. Here is my way to do this. I'm not saying that Cobalt armor is bad or something, but it will lose to Palladium set "as-is". Raising overall defense by 2 at most cases will not be that much, but it will do the trick.
Cactus Armor
Set bonus: 1 defense => Attackers also take damage (works like Thorns Potion with weaker knockback)
Crafted with: 75
=> 90
Eskimo Armor
Set bonus: None => Provides immunity to chill and freezing effects (similar to Hand Warmer)
Obsidian Armor
Set bonus: None => Reduces lava damage by 50% (stacks multiplicatively with obsidian rose)
Rain Armor
Set bonus: None => Grants "It's raining" buff when there is Rain/Blizzard
"It's raining"
Buff duration: As long as Rain/Blizzard event lasts
Buff tooltip: Ready for action
The buff provides these bonuses:
Set bonus: 1 defense => Attackers also take damage (works like Thorns Potion with weaker knockback)
Crafted with: 75
Eskimo Armor
Set bonus: None => Provides immunity to chill and freezing effects (similar to Hand Warmer)
Obsidian Armor
Set bonus: None => Reduces lava damage by 50% (stacks multiplicatively with obsidian rose)
Rain Armor
Set bonus: None => Grants "It's raining" buff when there is Rain/Blizzard
"It's raining"
Buff duration: As long as Rain/Blizzard event lasts
Buff tooltip: Ready for action
The buff provides these bonuses:
- +5% Damage
- +3 Defense
- +10% Movement Speed
OLD & OUTDATED
Napalm
Type: Weapon - Crafting Material
Damage: 18
Knockback: 6
Max Stack: 99
Velocity: 8
Rarity:
Use Time: 25
Tooltip: A small explosion that lights nearby area on intense fire for a while
Buy / Sell: 50
/ 10
Napalm is sold by the Demolitionist during the night for 50
each. It can be used both as material and weapon. Upon hitting a solid object or enemy, it will break and release Greek Fire-like projectiles; twice as much as Molotov Cocktail. Flames last longer than Molotov's ones. Contact with these projectiles deals damage and inflicts the On Fire! debuff.
Type: Weapon - Crafting Material
Damage: 18
Knockback: 6
Max Stack: 99
Velocity: 8
Rarity:
Use Time: 25
Tooltip: A small explosion that lights nearby area on intense fire for a while
Buy / Sell: 50
Napalm is sold by the Demolitionist during the night for 50
Plasma Shuriken
Type: Weapon
Damage: 52
Knockback: 3
Max Stack: 1
Velocity: 12
Rarity:
Use Time: 10 (Very Fast)
Tooltip: Classical weapon meets modernity
Sell: 10
== Crafting ==
At
Recipe
x 24
x 12
x 1
This is what I wanted ingame. It's automatic like Vampire Knifes or Scourge. The Plasma Shuriken is a Hardmode post-Plantera ranged weapon that inflicts melee damage that operates exactly as the Shuriken and has no mana or ammunition cost. Plasma Shuriken will fly in a direct line in the direction where you click for the first 32 tiles of distance, then suddenly start being affected by gravity and losing forward momentum (unless being thrown downwards). Plasma Shuriken also produce a small amount of light. The Plasma Shuriken benefit from armor and accessories that provide melee bonuses, such as Turtle armor and the Fire Gauntlet, and not from sets offering ranged or magic bonuses like Shroomite armor. This weapon can pierce, making it a very viable weapon against worms and clusters of enemies. Also has an high base crit chance of 12% compared to other weapons 4%.
Type: Weapon
Damage: 52
Knockback: 3
Max Stack: 1
Velocity: 12
Rarity:
Use Time: 10 (Very Fast)
Tooltip: Classical weapon meets modernity
Sell: 10
== Crafting ==
At
Recipe
This is what I wanted ingame. It's automatic like Vampire Knifes or Scourge. The Plasma Shuriken is a Hardmode post-Plantera ranged weapon that inflicts melee damage that operates exactly as the Shuriken and has no mana or ammunition cost. Plasma Shuriken will fly in a direct line in the direction where you click for the first 32 tiles of distance, then suddenly start being affected by gravity and losing forward momentum (unless being thrown downwards). Plasma Shuriken also produce a small amount of light. The Plasma Shuriken benefit from armor and accessories that provide melee bonuses, such as Turtle armor and the Fire Gauntlet, and not from sets offering ranged or magic bonuses like Shroomite armor. This weapon can pierce, making it a very viable weapon against worms and clusters of enemies. Also has an high base crit chance of 12% compared to other weapons 4%.
Gunblade
Type: Weapon
Damage: 18
Knockback: 3
Max Stack: 1
Velocity: 10
Rarity:
Use Time: 19 (Fast)
Tooltip: How is this possible?
Sell: 1
== Crafting ==
At
Recipe
x 1
x 1
x 1
Is anyone using Flintlock Pistol at the moment? I'm afraid no. So I made an idea to make this pistol material for crafting something better. True hybrid weapon is here. When you click left mouse button is will fire a bullet. Clicking right mouse button will swing the weapon. Both swing and shot counts as ranged damage. If you don't have any ammo with you, you can still swing the Gunblade. It is somehow affected by attack speed.
==Notes==
1. This weapon is not automatic. Click, click, click.
2. This weapon cannot have modifier that increases size or velocity. Because of that, Gunblade can only have Universal and Common modifiers. Best prefix is Godly.
3. It works kinda like a musket combined with broadsword.
Type: Weapon
Damage: 18
Knockback: 3
Max Stack: 1
Velocity: 10
Rarity:
Use Time: 19 (Fast)
Tooltip: How is this possible?
Sell: 1
== Crafting ==
At
Recipe
Is anyone using Flintlock Pistol at the moment? I'm afraid no. So I made an idea to make this pistol material for crafting something better. True hybrid weapon is here. When you click left mouse button is will fire a bullet. Clicking right mouse button will swing the weapon. Both swing and shot counts as ranged damage. If you don't have any ammo with you, you can still swing the Gunblade. It is somehow affected by attack speed.
==Notes==
1. This weapon is not automatic. Click, click, click.
2. This weapon cannot have modifier that increases size or velocity. Because of that, Gunblade can only have Universal and Common modifiers. Best prefix is Godly.
3. It works kinda like a musket combined with broadsword.
Suck Cannon
Type: Weapon
Damage: 40
Knockback: 3
Max stack: 1
Velocity: 8
Rarity:
Use Time: 22 (Fast)
Sell: 10
Tooltip: Can suck things. Use at your own risk
Addition: Can Store up to 10 enemies at time.
==Crafting==
At
Recipe:
x 1
x 1
/
x 60
x 60
x 1
x 1
x 1
x 1
x 1
x 1
Vortex Cannon
Type: Weapon
Damage: 50
Knockback: 4
Max stack: 1
Velocity: 9
Rarity:
Use Time: 22 (Fast)
Sell: 14
Tooltip: May cause irreversible changes to atmosphere
Additions:
1. More capacity (Can store up to 20 enemies at time instead of 10).
2. Can suck some projectiles (like chaos ball or water sphere). They will do less damage but their behaviour and properties will be same (walls penetration for example).
==Crafting==
At
Recipe:
x 1
x 5
x 5
x 20
x 20
x 20
Gale Jar
Type: Weapon
Damage: 18
Knockback: 2
Max stack: 1
Velocity: 6
Rarity:
Use Time: 28 (Average)
Ammunition Type: Enemies
Buy / Sell: 20
/ 4
Tooltip: This little thing can draw things in
Addition: Can store one enemy at time.
Can be bought from the Goblin Tinkerer.
==Notes==
1. Launched enemies can ricochet 1 time (so with one shoot you can hit 2 targets).
2. Sucked enemies will drop loot normally.
3. Amount of time needed to pull enemies is various (less for weaker mobs, more for stronger ones).
4. Of course sucking will have no cost, so it will be good to destroy targets rather quickly.
5. Range of sucking with this cannon will be something like Dark Lance range.
6. You cannot suck worms, wyverns, dungeon guardian, other players and Bosses of course.
7. Using cannons (LMB - left mouse button; RMB - right mouse button): LMB - shoot enemies; RMB - suck enemies.
Type: Weapon
Damage: 40
Knockback: 3
Max stack: 1
Velocity: 8
Rarity:
Use Time: 22 (Fast)
Sell: 10
Tooltip: Can suck things. Use at your own risk
Addition: Can Store up to 10 enemies at time.
==Crafting==
At
Recipe:
Vortex Cannon
Type: Weapon
Damage: 50
Knockback: 4
Max stack: 1
Velocity: 9
Rarity:
Use Time: 22 (Fast)
Sell: 14
Tooltip: May cause irreversible changes to atmosphere
Additions:
1. More capacity (Can store up to 20 enemies at time instead of 10).
2. Can suck some projectiles (like chaos ball or water sphere). They will do less damage but their behaviour and properties will be same (walls penetration for example).
==Crafting==
At
Recipe:
Gale Jar
Type: Weapon
Damage: 18
Knockback: 2
Max stack: 1
Velocity: 6
Rarity:
Use Time: 28 (Average)
Ammunition Type: Enemies
Buy / Sell: 20
Tooltip: This little thing can draw things in
Addition: Can store one enemy at time.
Can be bought from the Goblin Tinkerer.
==Notes==
1. Launched enemies can ricochet 1 time (so with one shoot you can hit 2 targets).
2. Sucked enemies will drop loot normally.
3. Amount of time needed to pull enemies is various (less for weaker mobs, more for stronger ones).
4. Of course sucking will have no cost, so it will be good to destroy targets rather quickly.
5. Range of sucking with this cannon will be something like Dark Lance range.
6. You cannot suck worms, wyverns, dungeon guardian, other players and Bosses of course.
7. Using cannons (LMB - left mouse button; RMB - right mouse button): LMB - shoot enemies; RMB - suck enemies.
Cosmic Blowgun
Type: Weapon
Damage: 120
Critical chance: 19%
Knockback: 8
Max stack: 1
Velocity: 12
Rarity:
Use Time: 22 (Fast)
Ammunition Type: Seeds, Darts
Sell: 8
Tooltip: A strange combination
Drops from all walking enemies in Martian Madness
Well, like I said, I love blowpipes. I think that Terraria need some ultimate blowpipe type weapon, so it is my solution. This blowgun fires darts/seeds. Additionaly it turns seeds into laser projectile that gains higher velocity and glowing effect. You can grab this beauty from Martians.
Type: Weapon
Damage: 120
Critical chance: 19%
Knockback: 8
Max stack: 1
Velocity: 12
Rarity:
Use Time: 22 (Fast)
Ammunition Type: Seeds, Darts
Sell: 8
Tooltip: A strange combination
Drops from all walking enemies in Martian Madness
Well, like I said, I love blowpipes. I think that Terraria need some ultimate blowpipe type weapon, so it is my solution. This blowgun fires darts/seeds. Additionaly it turns seeds into laser projectile that gains higher velocity and glowing effect. You can grab this beauty from Martians.
Katar
Type: Weapon
Damage: 22
Knockback: 4
Max stack: 1
Rarity:
Use Time: 23 (Fast)
Sell: 1
Can be found in Dungeon's Gold Chests
Unique weapon that is hybrid of shortsword and spear. Range is similar to light's bane or muramasa, it can be aimed in any direction doing stabbing attack.
Type: Weapon
Damage: 22
Knockback: 4
Max stack: 1
Rarity:
Use Time: 23 (Fast)
Sell: 1
Can be found in Dungeon's Gold Chests
Unique weapon that is hybrid of shortsword and spear. Range is similar to light's bane or muramasa, it can be aimed in any direction doing stabbing attack.
Hidden Firearm
Type: Weapon
Damage: 40
Knockback: 3
Max stack: 1
Velocity: 10
Rarity:
Use time: 22 (Fast)
Ammunition Type: Bullets
Buy / Sell: 20
/ 4
Can be bought from Arms Dealer after defeating Eater of Worlds/Brain of Cthulhu only at night.
This one is some reference to Assasin's Creed series. Some leather, metal and mechanism on your arm. This weapon fills the hole between Musket and Handgun.
Hidden Firearm mockup
Type: Weapon
Damage: 40
Knockback: 3
Max stack: 1
Velocity: 10
Rarity:
Use time: 22 (Fast)
Ammunition Type: Bullets
Buy / Sell: 20
Can be bought from Arms Dealer after defeating Eater of Worlds/Brain of Cthulhu only at night.
This one is some reference to Assasin's Creed series. Some leather, metal and mechanism on your arm. This weapon fills the hole between Musket and Handgun.
Hidden Firearm mockup
Combound Bow
Type: Weapon
Damage: 104
Critical strike: 14%
Knockback: 6
Max stack: 1
Velocity: 10
Rarity:
Use Time: 34 (Slow)
Ammunition Type: Arrows
Sell: 3
Tooltip: Can be used with Rifle Scope
New bow is here. It does amazing damage, but it is rather slow. Can use any arrow as ammo. You can pick arrows up after shoot, just like in normal bow.
==Crafting==
At
x 1
x 1
x 5
x 10
OR
x 1
x 1
x 5
x 10
Type: Weapon
Damage: 104
Critical strike: 14%
Knockback: 6
Max stack: 1
Velocity: 10
Rarity:
Use Time: 34 (Slow)
Ammunition Type: Arrows
Sell: 3
Tooltip: Can be used with Rifle Scope
New bow is here. It does amazing damage, but it is rather slow. Can use any arrow as ammo. You can pick arrows up after shoot, just like in normal bow.
==Crafting==
At
OR
Goblin Bow
Type: Weapon
Damage: 22
Knockback: 1
Max stack: 1
Velocity: 9
Rarity:
Use Time: 22 (Fast)
Ammunition Type: Arrows
Sell: 50
The Goblin Bow is a rare drop from Goblin Archers (1% chance to drop). It turns any suitable arrow into a Goblin Arrow, which fires at a high velocity in a straight path, regardless of the type of arrow used. Any special effects of the used arrows are lost in the transformation.
Type: Weapon
Damage: 22
Knockback: 1
Max stack: 1
Velocity: 9
Rarity:
Use Time: 22 (Fast)
Ammunition Type: Arrows
Sell: 50
The Goblin Bow is a rare drop from Goblin Archers (1% chance to drop). It turns any suitable arrow into a Goblin Arrow, which fires at a high velocity in a straight path, regardless of the type of arrow used. Any special effects of the used arrows are lost in the transformation.
Hand Cannon
Type: Weapon
Damage: Based on ammo used
Knockback: 0
Max stack: 1
Velocity: Higher than Cannon / Bunny Cannon
Rarity:
Use Time: 12 (Very Fast)
Ammunition Type: Cannonballs and Explosive Bunnies
Sell: 12
I decided to make portable weapon that can shoot both Cannonballs and Explosive Bunnies. It cannot crit and knock enemies back. Damage is based on current ammunition. It fires slightly faster, also "bullets" have higher velocity. Hand Cannon deals indefinite type of damage, so it cannot benefit from ranged, melee, magic and summoning bonuses. Furthermore this weapon can't be reforged (because of bullets and inability to critical strike). It is pretty expensive but gives a lot of fun.
==Crafting==
At
x 1
x 1
x 1
x 16
Type: Weapon
Damage: Based on ammo used
Knockback: 0
Max stack: 1
Velocity: Higher than Cannon / Bunny Cannon
Rarity:
Use Time: 12 (Very Fast)
Ammunition Type: Cannonballs and Explosive Bunnies
Sell: 12
I decided to make portable weapon that can shoot both Cannonballs and Explosive Bunnies. It cannot crit and knock enemies back. Damage is based on current ammunition. It fires slightly faster, also "bullets" have higher velocity. Hand Cannon deals indefinite type of damage, so it cannot benefit from ranged, melee, magic and summoning bonuses. Furthermore this weapon can't be reforged (because of bullets and inability to critical strike). It is pretty expensive but gives a lot of fun.
==Crafting==
At
Black Crystal
Type: Accesory
Rarity:
Tooltip: Add small chance to block incoming attacks
Can be found in Underground chests (deeper ones). It adds 15% chance to block damage from enemy.
Black Stone
Type: Accesory
Rarity:
Description: Bigger and better than Black Crystal
==Crafting==
At
x 1
x 1
It adds 30% chance to block damage from enemy.
These are nice alternatives to Cross Necklace or Star Cloak. They can block damage from monsters, bosses, lava and DoT (damage over time). They cannot block fall damage and special damage (like Dungeon Guardian hit or damage from escaping Wall of Flesh with Magic Mirror).
Gray number "0" shows that the attack of an enemy has been blocked.
Type: Accesory
Rarity:
Tooltip: Add small chance to block incoming attacks
Can be found in Underground chests (deeper ones). It adds 15% chance to block damage from enemy.
Black Stone
Type: Accesory
Rarity:
Description: Bigger and better than Black Crystal
==Crafting==
At
It adds 30% chance to block damage from enemy.
These are nice alternatives to Cross Necklace or Star Cloak. They can block damage from monsters, bosses, lava and DoT (damage over time). They cannot block fall damage and special damage (like Dungeon Guardian hit or damage from escaping Wall of Flesh with Magic Mirror).
Gray number "0" shows that the attack of an enemy has been blocked.
Marker Gun
Type: Weapon
Damage: 0
Max Stack: 1
Velocity: 11
Rarity:
Use Time: 13 (Very Fast)
Tooltip: Shoots luminescent mixture
Sell: 50
== Crafting ==
At
Recipe
x1
x1
x1
Marker Gun is more practical version of Water Gun / Slime Gun, because it inflicts the Marked debuff on players, enemies, and NPCs, which highlights the inflicted character and makes it glow, and has a duration of 30 seconds. The Marker Gun can be used limitlessly and does not consume any ammunition or mana.
Type: Weapon
Damage: 0
Max Stack: 1
Velocity: 11
Rarity:
Use Time: 13 (Very Fast)
Tooltip: Shoots luminescent mixture
Sell: 50
== Crafting ==
At
Recipe
Marker Gun is more practical version of Water Gun / Slime Gun, because it inflicts the Marked debuff on players, enemies, and NPCs, which highlights the inflicted character and makes it glow, and has a duration of 30 seconds. The Marker Gun can be used limitlessly and does not consume any ammunition or mana.
Sprinkler
Type: Mechanism - Furniture
Placeable: Yes
Dimensions: 3 wide ˣ 1 high
Max Stack: 99
Use Time: 14
Tooltip: Sprinkles water around
Buy / Sell: 5
/ 1
Sprinkler is sold by the Mechanic only when the Dryad is present. It squirts water at range of 20 blocks to left and 20 blocks to right. When placed and wired near plants, Sprinkler makes them grow faster. Also works for Saplings.
Type: Mechanism - Furniture
Placeable: Yes
Dimensions: 3 wide ˣ 1 high
Max Stack: 99
Use Time: 14
Tooltip: Sprinkles water around
Buy / Sell: 5
Sprinkler is sold by the Mechanic only when the Dryad is present. It squirts water at range of 20 blocks to left and 20 blocks to right. When placed and wired near plants, Sprinkler makes them grow faster. Also works for Saplings.
Hyper Booster
Type: Furniture
Placeable: Yes
Dimensions: 2 wide ˣ 2 high
Max Stack: 99
Use Time: 14
Sell: 30
== Crafting ==
At
Recipe
x 5
x 3
The Hyper Booster can be placed as a section of Minecart Track to automatically boost the speed of a Minecart that rides over it. The direction of the boost is indicated by the animated blue arrows it displays, which can be toggled using a Hammer or Wire. Hyper Booster is made with Nanites and Booster Track at Mythril Anvil. When player pass through Hyper Booster, he gains buff for 5 seconds that let's him achieve speed above current maximum. You can do sick jumps with these![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
== Notes ==
1. Hyper Booster is faster than asphalt. Speed equal to 25% faster than asphalt would fit good here.
2. When hyper boosted minecart deals 180 - 220 damage to weaker enemies.
Type: Furniture
Placeable: Yes
Dimensions: 2 wide ˣ 2 high
Max Stack: 99
Use Time: 14
Sell: 30
== Crafting ==
At
Recipe
The Hyper Booster can be placed as a section of Minecart Track to automatically boost the speed of a Minecart that rides over it. The direction of the boost is indicated by the animated blue arrows it displays, which can be toggled using a Hammer or Wire. Hyper Booster is made with Nanites and Booster Track at Mythril Anvil. When player pass through Hyper Booster, he gains buff for 5 seconds that let's him achieve speed above current maximum. You can do sick jumps with these
== Notes ==
1. Hyper Booster is faster than asphalt. Speed equal to 25% faster than asphalt would fit good here.
2. When hyper boosted minecart deals 180 - 220 damage to weaker enemies.
Rod of Nature
Type: Summon Weapon
Damage: 0
Knockback: 2
Max Stack: 1
Mana: 10
Velocity: 9
Rarity:
Use Time: 28 (Average)
Tooltip:Summons a bird to company you
Sell: 3
== Crafting ==
At
Recipe
x 100
x 15
x 2
x 1
x 1
x 1
x 1
It is made with common materials. Birds summoned are very similar to Bird / Blue Jay / Cardinal. Two of the birds can attack enemies (weak attacks but still). Birds simply give you a little buff:
* Bird - This Minion gives you a passive boost to Movement Speed of 10% and increase jump height.
* Blue Jay - Attack enemies and gives you a minor boost to Defense.
* Cardinal - Attack enemies and gives you a minor boost to Attack.
Type: Summon Weapon
Damage: 0
Knockback: 2
Max Stack: 1
Mana: 10
Velocity: 9
Rarity:
Use Time: 28 (Average)
Tooltip:Summons a bird to company you
Sell: 3
== Crafting ==
At
Recipe
It is made with common materials. Birds summoned are very similar to Bird / Blue Jay / Cardinal. Two of the birds can attack enemies (weak attacks but still). Birds simply give you a little buff:
* Bird - This Minion gives you a passive boost to Movement Speed of 10% and increase jump height.
* Blue Jay - Attack enemies and gives you a minor boost to Defense.
* Cardinal - Attack enemies and gives you a minor boost to Attack.
Broken Hero Bow
Dropped by Swamp Thing and Frankenstein during Solar Eclipse. Chance of drop is the same as for Broken Hero Sword.
Dropped by Swamp Thing and Frankenstein during Solar Eclipse. Chance of drop is the same as for Broken Hero Sword.
Rum
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 4 minute duration
Max Stack: 30
Rarity:
Use time: 18
Buy / Sell: 7
/ 1
40
Rum is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts twice as long as Ale. Rum is sold by the Pirate only during the night.
Red Wine
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 6 minute duration
Max Stack: 30
Rarity:
Use time: 26
Buy / Sell: 15
/ 3
Wine is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts three times as long as Ale. Wine is sold by the Traveling Merchant.
Herbal Tincture
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 6 minute duration
Max Stack: 30
Rarity:
Use time: 22
Buy / Sell: 10
/ 2
Herbal Tincture is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts three times as long as Ale. It is sold by the Witch Doctor NPC when in the Jungle biome, for 10 View attachment 10790 each.
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 4 minute duration
Max Stack: 30
Rarity:
Use time: 18
Buy / Sell: 7
Rum is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts twice as long as Ale. Rum is sold by the Pirate only during the night.
Red Wine
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 6 minute duration
Max Stack: 30
Rarity:
Use time: 26
Buy / Sell: 15
Wine is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts three times as long as Ale. Wine is sold by the Traveling Merchant.
Herbal Tincture
Type: Potion
Bonus: -4 defense, +2% critical hit on melee attacks, +10% melee damage, +10% attack speed; 6 minute duration
Max Stack: 30
Rarity:
Use time: 22
Buy / Sell: 10
Herbal Tincture is a potion that gives the player the Tipsy debuff, which increases melee damage, but lowers the player's defense. It lasts three times as long as Ale. It is sold by the Witch Doctor NPC when in the Jungle biome, for 10 View attachment 10790 each.
Flintlock Pistol is weak weapon. Also it doesn't look like flintlock pistol in real life. Let's change that but first some stats:
Flintlock Pistol (old)
Type: Weapon
Damage: 10
Knockback: 0
Max stack: 1
Velocity: 5
Critical: 4%
Rarity:
Use time: 15 (Very Fast)
Buy / Sell: 5
/ 1
Not very impressive huh? Time for a new Flintlock!
Flintlock Pistol (new)
Type: Weapon
Damage: 17
Knockback: 0
Max stack: 1
Velocity: 7
Critical: 20%
Rarity:
Use time: 32 (Slow)
Buy / Sell: 5
/ 1
New feature (nerf): Bullets disappear after travelling 52 blocks
Main goal of this rework is to make this pistol more unique and realistic. Now it looks and behave very similar to real life flintlock pistol.
Flintlock Pistol (old)
Type: Weapon
Damage: 10
Knockback: 0
Max stack: 1
Velocity: 5
Critical: 4%
Rarity:
Use time: 15 (Very Fast)
Buy / Sell: 5
Not very impressive huh? Time for a new Flintlock!
Flintlock Pistol (new)
Type: Weapon
Damage: 17
Knockback: 0
Max stack: 1
Velocity: 7
Critical: 20%
Rarity:
Use time: 32 (Slow)
Buy / Sell: 5
New feature (nerf): Bullets disappear after travelling 52 blocks
Main goal of this rework is to make this pistol more unique and realistic. Now it looks and behave very similar to real life flintlock pistol.
Thread edits
13.05.2017 - Coin texture update
Last edited: