Dapling
Duke Fishron
This is a small suggestion but one I would like to see in the game. Here are the stats and tooltips of the Treehugger, the axe which can’t harm trees and is meant for the most efficient “tree shaking” (which is what I call hitting trees with an axe so that they drop their fruits without trying to cut them down) possible.
1 melee damage.
1% axe power
0.05 knockback
+10 range
4% critical hit chance.
30 use time
4 tool speed.
Can only hit trees which have not been hit by any other axe in the current ingame day.
“A soft and gentle axe, delicately crafted for humane but efficient tree shaking”
Crafted from the Copper or Tin Axe + 20 Silk at a Loom
Can be combined with any basic dye to turn it into a different color, similarly to yoyo strings and golf balls.
The high range and tool speed makes this the best tree shaker on its own already, but the fact that it can only hit trees which haven’t already been shaken makes it even more suited for the task. The ability to dye it makes it suitable for any character, as it has great customization with that.
I would consider this axe to be a nice memento of the peace and fun represented by the end of the Treedigit vs Cenaxe war which occurred during 1.4.5’s development.
This would be a fairly easy axe to implement too, as its only custom functionality is the part where it cannot hit shaken trees, which would presumably use the existing tree shaking cooldown to be kept track of internally.
1 melee damage.
1% axe power
0.05 knockback
+10 range
4% critical hit chance.
30 use time
4 tool speed.
Can only hit trees which have not been hit by any other axe in the current ingame day.
“A soft and gentle axe, delicately crafted for humane but efficient tree shaking”
Crafted from the Copper or Tin Axe + 20 Silk at a Loom
Can be combined with any basic dye to turn it into a different color, similarly to yoyo strings and golf balls.
The high range and tool speed makes this the best tree shaker on its own already, but the fact that it can only hit trees which haven’t already been shaken makes it even more suited for the task. The ability to dye it makes it suitable for any character, as it has great customization with that.
I would consider this axe to be a nice memento of the peace and fun represented by the end of the Treedigit vs Cenaxe war which occurred during 1.4.5’s development.
This would be a fairly easy axe to implement too, as its only custom functionality is the part where it cannot hit shaken trees, which would presumably use the existing tree shaking cooldown to be kept track of internally.
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