Mini Albert
Eye of Cthulhu
How to make it bettter? *sigh* You asked for it. When I post my next comment the next update wont be until looooong....
So, I was trying to import my default worlds, aaand it tells me it needs the backup, so I put the backup of the world in. It errors, and asks me to use the backup, so I do, it still errors, and it basically "eats" the backup. AKA it deleted the backup.
Oh, I had spare backups just in case, I used copy and paste, I would never use the original for imports
The character imported fine, it was just the world that decided to have a hissy fit.
The problem is is that's the worst place to add content because we're limited. I hate starting new games up during mod runs, mainly because there is nothing. Why? Because people don't want to have terrible weapons that do 8 damage. Either way, 1.2 will be more interesting because you get to see the new content instantly (if you're lucky, it is slightly randomized). Sorry if my reply seemed salty, hearing that 3 months of work was dimmed down to "Boring" kinda sparked me a bit.
Also, go to the merchant. Mine a bit faster
It appears you've been mistaken, you actually have to progress in the game rather than piddling around for 40 to determine whether the mod is worth playing.
1.1 added most its content in hardmode, as well as in little bits in pre-hardmode, such as improving summoner progression. We'll take this into consideration while making the later updates, thank you for providing actual constructive criticism.
We did indeed add content to attempt to help with this, however it appears you've mostly missed it.
Would've been nice to have some form of content section, something to detail what the mod includes to help players know what to expect (Even a simple list of stuff like "New enemies, items, bosses, mechanics..." would've alleviated confusion).In fact, what can we add to make the early on game more interesting? World gen is certainly being done, just so you know, perhaps that's a bit better? If you soldier through the boring parts first, you'll get to the content
Showing content in the OP wouldn't work out. I prefer to just have players look at the wiki due to the image cap.Would've been nice to have some form of content section, something to detail what the mod includes to help players know what to expect (Even a simple list of stuff like "New enemies, items, bosses, mechanics..." would've alleviated confusion).
The OP contained nothing, so I went the only thing known to look for was if there was anything at all there. I took every material I found to the guide, and found a couple of rings and something for hardmode. When I stopped I had a second house built and the Demolitonist moved in. He had nothing new, which was nothing unexpected. I had come across some fragment thing in rainbow text, so I took it to the guide to find out it had no use, and stopped. I'll try some more to see if it improves.
Would've been nice to have some form of content section, something to detail what the mod includes to help players know what to expect (Even a simple list of stuff like "New enemies, items, bosses, mechanics..." would've alleviated confusion).
The OP contained nothing, so I went the only thing known to look for was if there was anything at all there. I took every material I found to the guide, and found a couple of rings and something for hardmode. When I stopped I had a second house built and the Demolitonist moved in. He had nothing new, which was nothing unexpected. I had come across some fragment thing in rainbow text, so I took it to the guide to find out it had no use, and stopped. I'll try some more to see if it improves.
It did? What did you do? Mine didn't work...
And I'll start working on the worlds now then, I know why they won't work.
Fan Of Cards: Wonderfully op
Magic Conch Shell: I'm scared to use it even with fan of cards
The Fan of Cards might/probably will be nerfed, enjoy their OP-ness while you can, but glad to hear you're a fanFan Of Cards: Wonderfully op
Magic Conch Shell: I'm scared to use it even with fan of cards