Da_KingofKings
Terrarian
I think they are trying to port everything so it is compatible with tModIs it ever going to get onto TMod?
I think they are trying to port everything so it is compatible with tModIs it ever going to get onto TMod?
it does say that on the main page, make sue to read the main page before asking questions as people just get frustrated about ones that are quite obvious.Is it ever going to get onto TMod?
Heh.. beat me to it.it does say that on the main page, make sue to read the main page before asking questions as people just get frustrated about ones that are quite obvious.
it does say that on the main page, make sue to read the main page before asking questions as people just get frustrated about ones that are quite obvious.
Sorry! I didn't notice it at first.Heh.. beat me to it.
But yeah, check the main page and FAQ before asking a question.
Man,nobody comments here anymore eh?
Well that sucks. Hopefully the mod won't die,its such a good one.What's the point? Nothing is really happening and there's no news given out, and it's taken a really long time to port.
I honestly have no idea what is going on since Ulterraria has kind of just gone into a deep sleep. The team themselves haven't revealed a whole lot either except a few small hints.
like, if porting is too much work or is taking too long, start from the beginning on tmodloader, like have a few features from this version in the tmodloader version, and bit by bit add the remaining stuff back in, that way people can still play with this mod even without all the features, but be able to use them with other mods, and that way people will see your mod again, and maybe you could find some coders/spriters in the tmod community willing to help out with the rest.Well porting is what I would guess to ACTUALLY be starting over but using the same ideas and plans, while just re-coding some of the ones done less.. well?
I don't really know.
patience, my child.ahh well, even if this mod does resurface to tmod at some point, its been long enough to presume its gonna be discontinued, long may it have entertained many, and r.i.p the high tide theme...
We are patient, give yourself enough time. (but give us some actualization sometimes tho )
its understandable that it may take time to port, but not trying to be rude, divermansam ported thorium to tmod in like 2 months, and that has 3x as much current content.View attachment 106520
We're working on it
(Keep in mind that the first version will be a direct port of the current version.)
1. Thorium was already in tAPI, it's easy to port a tAPI mod over to tMod, Standalones? Not so much.its understandable that it may take time to port, but not trying to be rude, divermansam ported thorium to tmod in like 2 months, and that has 3x as much current content.
well, now i can see why its taken so long, but now in trying to remember, what mechanics did this add to terraria?1. Thorium was already in tAPI, it's easy to port a tAPI mod over to tMod, Standalones? Not so much.
2. We aren't working around the clock on porting it, I don't think we even actually genuinely started porting until a week or 2 ago.
3. Thorium doesn't have mechanics to port over.
4. We're trying to restructure the mod and rebalance it, as well as add a bit of new content.
5. Pretty much everyone is working on their own thing for now, but we're trying to get back on track.
it added some world gen stuffwell, now i can see why its taken so long, but now in trying to remember, what mechanics did this add to terraria?
Enemy Prefixes, Boss Health Bars, Waypoints, and Worldgen.well, now i can see why its taken so long, but now in trying to remember, what mechanics did this add to terraria?