Cryo
Terrarian
Hello
1st: sorry for my English
2nd: other suggestion related to vampires - Vampire Staff - Vampirism for Terraria by SzGamer227
3rd: official vampire buff already exists in game - https://terraria.wiki.gg/Moon_Stone
So, what I suggest here is to add a new permanent state based on popular beliefs about vampire weakneses.
Changelog (upd 13 jan 2019)
Table of contents
How to contact
Potion sold by Skeleton Merchant.
Effect: inflicts Vampire debuff with limitied duration. This limited debuff can be healed by NPC Nurse or any restorative item. When left unattended debuff will progress to permanent version which is considered a buff.
Vampire debuff[promo] grants small improvement for stats and have zero disadvantages such as sun damage and else listed further.
Vampire buff[permanent] have some more advantages at cost of various disadvantages.
How to cure (permanent vampirism)
Crafting: Purification Powder (1) + Daybloom (5) + Bottled Water (1)
Main changes to gameplay
Food changes
Equipement changes
Well, maybe add this restriction for expert mode only? No? Ok
PvP/Multiplayer
Stake Launcher and Holy Water deals extra damage.
New potion with buff to negate sun damage exclusively for multiplayer:
Advantages
Furniture
New beds available for everyone, no additional effect:
Minor changes
Hardcore: ash instead of ghost
PvP/Multiplayer: Hunter potion highlights vampire players
Other things not listed above:
Support
Place any of the codes below into your signature to support vampires
350x96


240x32


46x46

What do you think?
1st: sorry for my English

2nd: other suggestion related to vampires - Vampire Staff - Vampirism for Terraria by SzGamer227
3rd: official vampire buff already exists in game - https://terraria.wiki.gg/Moon_Stone
So, what I suggest here is to add a new permanent state based on popular beliefs about vampire weakneses.
Changelog (upd 13 jan 2019)
13 jan 2019
8 dec 2018
Added support banners and table of contents
8 dec 2018
New sections "Advantages" and "Minor changes" were added
How to contact:
- added buff effect for new potion
Equipement changes:
- "On Fire!" debuff from equiping Solar Armor and such else was replaced by Burning debuff
Main changes to gameplay:
- added notes for sun inflicted "On Fire!" debuff and Obsidian Skin potion
PvP/Multiplayer:
- added thoughts on new potion
How to contact:
- added buff effect for new potion
Equipement changes:
- "On Fire!" debuff from equiping Solar Armor and such else was replaced by Burning debuff
Main changes to gameplay:
- added notes for sun inflicted "On Fire!" debuff and Obsidian Skin potion
PvP/Multiplayer:
- added thoughts on new potion
Table of contents
How to contact
Potion sold by Skeleton Merchant.
Effect: inflicts Vampire debuff with limitied duration. This limited debuff can be healed by NPC Nurse or any restorative item. When left unattended debuff will progress to permanent version which is considered a buff.
Vampire debuff[promo] grants small improvement for stats and have zero disadvantages such as sun damage and else listed further.
Vampire buff[permanent] have some more advantages at cost of various disadvantages.
How to cure (permanent vampirism)
Crafting: Purification Powder (1) + Daybloom (5) + Bottled Water (1)
Main changes to gameplay
- "On Fire!" debuff deals extra damage to player affected by Vampire buff.
- Sun inflicts "On Fire!" debuff (how I see it: 4:30 a.m.-7:30 p.m., no walls, Sky and Surface level, Eclipse event is not active).
Notes: this way "On Fire!" can be prevented by Obsidian Skin Potion. Alternatively, it can be changed too: sun inflicts different version of "On Fire!" which can not be prevented by Obsidian Skin Potion and will have a priority over original "On Fire!" (cancel and override its effect? so it wouldn't be possible to see two same debuff icons). - Running water
I am not sure with this one but I think it will fit perfectly in Terraria.- Version 1 (impossible to implement?): invisible wall = water surface * some fixed height based on area of sight?. Monsters, projectiles, hooks are able to pass through this invisible wall, but player character is not. Falling in water will have same effect as falling on solid blocks. Placing objects?..
- Version 2: knockback on contact with water.
- Version 3: simply damage on contact with water.
Food changes
- No "Well Fed" buff from food. Maybe add popup message without wasting item.
- New dialogue option to feed on NPCs which will grant similar "Well Fed" buff.
Evil addition, not viable: if player have low health, this interraction will also consume % of NPC health, therefore making it possible to kill NPCs. And this option is not viable because it will kill purpose of NPC Nurse.
No new dialogue option for NPCs: Skeleton Merchant, Dryad, Truffle, Cyborg - they have no blood; Angler - child. - Tipsy buff - no changes
Equipement changes
- Weapons
Usage of following weapons will inflict Burning debuff on yourself.- Sunfury
- Solar Eruption
- Daybreak
- Excalibur
- True Excalibur
- Hallowed Repeater
- Gungnir
- Armor
- Solar Flare armor inflicts Burning debuff when equiped.
- Hallowed armor inflicts "Weak" debuff when equiped.
- Accessories
- Solar Wings inflicts Burning debuff when equiped.
- Sun Stone inflicts Burning debuff when equiped.
- Cobalt Shield inflicts "Weak" debuff when equiped.
- Cross Necklace inflicts "Weak" debuff when equiped.
- Paladin's Shield inflicts "Weak" debuff when equiped.
- Angel Wings inflicts "Confused" debuff when equiped.
- Pocket Mirror inflicts "Confused"(?) debuff when equiped.
- Magic Mirror* will have no effect. Maybe add popup message on use
- Ice Mirror* same as above.

PvP/Multiplayer
Stake Launcher and Holy Water deals extra damage.
New potion with buff to negate sun damage exclusively for multiplayer:
- crafting: Bottled Water (1) + Vile Mushroom (1) or Vicious Mushroom (1) + Deathweed (1) + Obsidian (1)
- long duration for play session
- effect is canceled when entered in single player mode (PvP too?).
Advantages
- Improved stats = A + B, where
A - improvement from Vampire buff itself for vampires. Also same buff for non vampires from potion (see "How to contact").
B - improved stats during the night or during a Solar Eclipse. No "B" for non vampires.
For example, pre-hardmode total bonus can be half of what Moon Stone provides:
+4~7% melee speed
+4~7% damage (all types)
+2% critical strike chance
+10~25% minion knockback (?)
Other ideas on stats, not good:- killing WoF and starting hardmode can be used to trigger some stat improvement because of monster origin (is it even possible?)
- feeding can be used to trigger stats improvement over time. How fishing works by counting quest catches.
- passing days ("immortality") could be counted: older = stronger
- "RPG": add some stats and take from other stats.
- Bat form
How to use: press <key to mount>, mount slot should be empty.
Effect:- sprite changes to bat
- player's height changed to 2 tiles? Or dodging bonus?
- cannot use any tools or weapons (basicaly same limitations as DCU have)
- flying bonus: something like pre-hardmode Honeyed Goggles with changes: 1) no auto-hover and 2) no slow down in "tired" state for buffing it since you cannot use any tools or weapons.
- Improved night vision.
Version 1: unlimited effect of Night Owl buff, no need in Night Owl potion for vampires.
Version 2: unlimited/limited effect of Night Owl buff which can be stack with Night Owl potion resulting in doubled/amplified effect.
Version 3: same as ver.1 and 2 but Shine buff instead of Night Owl.
I am afraid ver.2 can hurt people eyes or cause wrong effect on visual part of the game.
Furniture
New beds available for everyone, no additional effect:
- Silk (5) + Spooky Wood (15) = Coffin
- Silk (5) + Ebonwood (15) = Ebonwood Coffin
- Silk (5) + Shadewood (15) = Shadewood Coffin
- Silk (5) + Gold Bar (15) = Sarcophagus
Minor changes
Hardcore: ash instead of ghost
PvP/Multiplayer: Hunter potion highlights vampire players
Other things not listed above:
bat form(see "Advantages"), mind control and other Dracula themed powers - I have no idea how it can be implemented or balanced;- invitation is required to enter NPC house - same as above;
- garlic wasn't mentioned because I think it will be useless as decoration or plant -> unobtainable; and my best idea here: Garlic Necklace accessory :|
- silver is werewolf stuff;
- something else probably.
Support
Place any of the codes below into your signature to support vampires
350x96
240x32
46x46
Code:
1) 350x96, red:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/350x96_vampires_red-gif.215417/[/img][/URL]
2) 350x96, blue:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/350x96_vampires_blue-gif.215415/[/img][/URL]
3) 240x32, red:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/240x32_vampires_red-gif.215418/[/img][/URL]
4) 240x32, blue:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/240x32_vampires_blue-gif.215416/[/img][/URL]
5) 46x46, red:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/46x46_vampires_red-gif.215414/[/img][/URL]
6) 46x46, blue:
[URL='https://forums.terraria.org/index.php?threads/vampirism.74584/'][img]https://forums.terraria.org/index.php?attachments/46x46_vampires_blue-gif.215413/[/img][/URL]
What do you think?
Last edited: