Vipix' Toolbox

Sometimes it doesn't initialize properly. Usually reloading the world fixes it.
What blocks are you trying to swap?
Hello everyone ! Ever missed the slope you wanted with your hammer ? Ever been lost in the paints you have in your inventory ? Well fear no more !

Let me introduce the Toolbox.
Several new tools, with interfaces or right-click abilities. The Grand Design and its cool interface inspired me to port the idea to the other tools.

The Smartammer is so smart it lets you choose the slope you want on the block you clicked.
It even keeps walls intact. I heard the merchant got one not long after you defeated Skeletron.
Combine all your super-specialized block-creating wands into one !
It still consumes the corresponding resource but with a 50% chance, because not all of us have the time.
Pay a visit to the painter, he may have upgraded his tools.
The color palette will be able to use any kind of paint, at a 80% reduced rate, what a deal. You can right-click a color to disable it until you right-click on it again. Stay organized !
If you are not satisfied with its position, type /CenterUI followed by fixed, mouse, or free to enable each behaviour
Sometimes I wish I could burrow in sand, but without ruining the landscape.
The wand will work on any kind of sand, and you can reverse the process with a right-click.
In case you're too impatient to gather the materials to make one, the dryad has one. But she likes it.
It's a hammer. For walls. Not blocks, not enemies, walls. This hammer is much less smart by the way.
No smart cursor or hammer power for this one. Unfortunately I don't know how to do that yet.
You know this one, right ? But have you ever tried right-clicking with it ?

Now you can become the next Bob Moss.
The definition of glitchy. Unstable blocks will be placed, like the Ice Rod, but items on it will not be destroyed. The teleporter glitch was inpractical at best anyway.
Wizards like unstable magic wands by the way.
In case you don't like the position of the interfaces, type /CenterUI followed by fixed, mouse, or free to enable each behaviour. Fixed will be centered on the screen, mouse will be following the mouse (default), free will allow you to drag (only palette supported, recommended for palette)

Performs what is known as a switcheroo of blocks. By using the revolutionary Minetendo Switch Technology, it is able to exchange type, slope and color with the block in your inventory faster than the eye can see. The safety mechanism will prevent kids from mining hard blocks and harming themselves.
You can congratulate the mechanic for her technological achievement.


The mod is supposed to fit in a normal gameplay, since I believe 1) paint shouldn't be that hard to handle 2) paint doesn't break game difficulty 3) paint tools don't make for a good reward.
Some of the tools have damage, but they are not intended to be decent weapons when the player is able to obtain them. Please tell me if that isn't the case.
The palette spotlight is an OP exploration tool ! Please refrain from using it for that. I'll try to find something in the meantime.
[FIXED]The Greater Wand allows wood replication right now. In case you didn't know wood replication hurts the planet's feeling. Better plant trees.
The Wall Hammer kind of defeats the idea of hammer power, since it's so fast, but it doesn't have smart cursor so it balances out ? I don't think hammer power comes close to having the same impact on gameplay as pickaxe power anyway.
I need your feedback ! What breaks balance? What's buggy ? What isn't in the toolbox that should be ? What ranges should be changed ? What prices aren't right ?
Also feel free to make some sprites if you want to.
By the way I'm on the Terraria and Tmodloader discord.

Known issues
- The interfaces may not respond the first time, wait a few seconds or alt-tab. Is it just me ? If anyone knows why UI bug (even sometimes on Jopo's mods) I'd be glad to know.
- Swap pickaxe will not work properly in multiplayer. Other feedback regarding multiplayer is welcome.

Download link:
Github link, for the latest experiments:

v1.4.3 courtesy of Direwolf420, again big thanks to him
- replaced the obsolete command-based toggle tool by the Server Config feature of TModloader
- fixed multiplayer issue where the client could get stuck indefinitely joining a server
v1.4.2 courtesy of Direwolf420, big thanks to him
- improved multiplayer support
- made fargo support more reliable
- fixed multiple issues (commands, autohammer in mp, UI scaling with zoom, crashes)
- added proper cursor access everywhere (including smart)
- Staff of Regrowth fixed
- Multiplayer enabled
- New tool: Swap Pickaxe. Swaps blocks with the ones in your inventory but keeps all other characteristics
- Fixed an icon
- Mod icon introduced
- Fixed the way of obtaining the Smartammer
- Added the /tool command to enable/disable tools
- New tool: Unstable Staff. Similar to the Ice Rod, but it allows building levitating furniture. You won't need to use the teleporter glitch anymore. This is an attempt at controlling glitchy things, so it may have problems. Chest duplication is prevented.
- Added support for the World Builder Soul from Fargo's mod (gives near fullscreen range)
- Made the /CenterUI command permanent for each player (forgot to publish that last time, sorry)
- Removed the pots, they already exist in Chad's mod
- Added new command. Type /CenterUI followed by fixed, mouse, or free to enable each behaviour
- Extended some tool reaches
- New tool: moss color choice added to the Staff of Regrowth with right-click
- New functionality: you can disable/enable a color on the palette by right-click
- Multiplayer support, attempt n°1 (I cannot test)
- Smartammer and Wallhammer are now always available at the merchant (no boss condition)
- Reduced damage of the hammers, but Smartammer will automatically gain damage in hardmode
- Fixed typos
- Updated some icons
- Updated some effects
- Fixed the version number because I forgot I needed 3 digits
- Cleaned code for a simpler UI method
- The Greater Wand interface now correctly appears around the mouse pointer
- The Greater Wand no longer grants 50% chance not to consume wood when placing wood
- Updated icons for Color Palette and Smartammer
- Release

Hi, is this mod compatible with Labor of Love? I'm not seeing too much recent activity, just want to make sure. And is there a reason this mod won't show in my in-game tmodloader mod browser? I'm worried about breaking my game since I'm post-ML on Calamity Infernum
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