55
Skeletron
First of all, great mod, but i have 1 question: how do i get spiritflame chunks?
anything in the hallow with 199< health post golem
First of all, great mod, but i have 1 question: how do i get spiritflame chunks?
voidbolt staff does not fire "a spread" of shadow beams, rather it only fires one, despite what the tool tip says. Also. is it possible to move the charge beam effects onto mouse2/rightclick? it would make the weapon so much more usable.
Staff of Hephaestus still fires projectiles from underground and the projectiles gets destroyed immediately if the player is standing on the ground
is this mod still being worked on?
yay!yep, our last update was only a couple of weeks ago
Multiplayer & terraria 1.3.5.2 /tModLoader v0.10.1.5
"_ColoredDamageTypes",
"AutoTrash",
"BlockarozArmor",
"BossChecklist",
"CalamityMod",
"EasierBossLoot",
"Fargowiltas",
"fishingpotionsforsale",
"FKBossHealthBar",
"FlyingMinionsIgnoreTerrain",
"ForgottenMemories",
"FullHealthRespawn",
"GLHF",
"imkSushisFatalLavaMod",
"imkSushisMod",
"imkSushisNaturallyOccuringMoonsMod",
"ItemChecklist",
"JoostMod",
"Loot",
"MagicStorage",
"MoreAccessories",
"Mystery",
"NoMoreTombs",
"OmniSwing",
"Pumpking",
"QLS_Updated",
"QualityOfLifeRecipes",
"RecipeBrowser",
"SpiritMod",
"StopDying",
"ThoriumMod",
"VanillaTweaks",
"WeaponOut",
"WingSlot"
Beyond The Forgotten Ages: TreeMan. You have set ModNPC.banner or ModNPC.bannerItem, but not the other. Make sure you set both, check your spelling, and that the item exists if you are using mod.ItemType(). Report this to the Beyond The Forgotten Ages developers.
Beyond The Forgotten Ages: MysteriousAlienSpacecraft. You have set ModNPC.banner or ModNPC.bannerItem, but not the other. Make sure you set both, check your spelling, and that the item exists if you are using mod.ItemType(). Report this to the Beyond The Forgotten Ages developers.
Silently Caught Exception: Thread was being aborted. at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort() at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
at Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Hey guys, how can I obtain Dark Sludge to craft Unstable Wisp? Thx.
Hello, i would like to report a bug with the Old one army.
This mod makes the Event not progress at all, like Wave 1 - 0%.
It only progresses if i'm very close to the goblins when i kill them, otherwise it don't do anything and i can sit in the crystal for a eternity with my minions killing everything and the progress bar still wont move.
I was testing for half a hour, disabling and enabling mods and testing the event again, and disabling this mod made the event work as intended with no problems.