Sky High
Ice Queen
Hey there, I saw the mod and I would like to propose a very different approach to what you've currently got. While I see people suggesting to use the bosses from undertale as actual bosses (which is a good idea, don't get me wrong), I feel that something key is missing... in which I mean, there is no representation of the items of the fallen children and Frisk. Yes there is. I suggest that you should consider adding the items that you would expect from the fallen children as usable weapons and tools for your mod (for instance, the burnt pan, the toy knife, worn dagger, REAL KNIFE, stick, gun etc as weapons and the faded ribbon, THE LOCKET etc for armor/accessory bits). Don't ask him for something he's already done. I would also like to put forward the idea of perhaps creating a sort of way to warp to the undertale world so that you can explore the locations within terraria. He edits pre-made code, and I don't think Super Terraria World isn't gonna cough up any of their instance-switch code.
I also have a fondness for the amalgamates from undertale so I would like to see a armor set for them emerge at some point (perhaps to justify some really, really unusual effects). I actually have a different approach of the Amalgms on page... 3, I think?
Lastly, I would recommend perhaps a rework of the sprites that you use to represent DETERMINATION and PATIENCE so far... as originally, they were from the respective human souls and a coloured box with a circle in the middle could be improved upon. Perhaps having them drop as a canister (Maybe like the ones Asgore uses to hold the human souls?) containing a pulsing ball of the specific essence from a soul would be better suited? Maybe, but I think he based the DETERMINATION sprites on, well, actual Terraria souls.
None the less, I hope to see further progress with this mod.
Replies in Chara Mode.