The Shepherd Expansion is currently a work-in-progress. Discord Server A more in-depth post will be made on release but for now enjoy what I have created so far and post any questions you may have. This mod will not been published until at least 1 boss is completed and I feel that enough content is added. Some problems I am facing are animations, some spriting, and coding custom AI and biomes. I am currently a solo developer with some spriting help from a friend. It may take a long time, but I am hoping to have it released before the end of the year. (Edit: The mod will not come out before 2019, and I have no idea when it will be released.) Armor and Vanity Armor Crowns Adding crown variants for summoner armor for the following bar types: Vitality Armor 10 Day Blooms + 18 Mushrooms + 35 Gel + 2 Sunflowers [Total] (Subject to change) Health increased by 30 (10 from each piece) Life Regen increased by 1 when near a sunflower (Breastplate) Set Bonus Health Increased by 10 Life Regen increased by 1 during the day time A fairly easy armor to make that exchanges defense found in all other armors with flat health. To note, this health does not exceed past the 400(500) max. Unihorn Armor [WIP] Pearlwood Armor + Unicorn horns + ? Max Mana increased by 60 (Helmet) 10% increased magic damage (Helmet) Dealing magic damage has a chance to spawn a mana star at the struck enemy's position (Breastplate) 10% magic crit chance (6 from Breastplate and 4 from Leggings) 5% increased movement speed Movement speed and jump height increased if max mana is above 300 Set Bonus Double tap down to activate "Unicorn Power", which grants the following: Endurance based on 50% on the percentage of your current mana Increases pickup range for mana stars and makes them restore all mana Maximum mana increased by 40 Vanity None, as of now Dev armor will be made of course Consumables Buff Potions Bandage Roll The next source of damage from a trap will be halved, and will prevent you from being poisoned Sold by the Shepherd and has an indefinite duration Demonic Delight 8% increased damage and resistance Inflicts burn damage on attacks Sturdy Potion Immunity to knockback Immunity Potion Immunity to most damage dealing debuffs Silver Tongue Potion Shop prices are lowered by 50 silver if the original cost was a gold or higher. To note, the price change is applied after the discount card. Health Potions Goat Milk Heals the player by 80 Sweet Tonic (Goat Milk + Bottled Honey) Heals the player by 80 Heals the player by 80 again after 30s Equipment Accessories Expert Shadow Stone [Wip Sprite] Dropped by the Big Bad Wolf Boss Standing still for 4 seconds will mask you in shadows While masked in shadows, enemies that can be confused will not damage you or attack you (Similar to Royal Gel) While masked in shadows, you cannot use items and you max minions and sentries are set to 0 Proficiency Template Dropped by the Dungeon's Book Keep Boss While equipped all damage is increased by 5% While mostly useless on its own, can be crafted with Emblems to increase ones true potential All Proficiency books will increase respective damage by 20% and provide the following bonuses when you press the Finesse Key [F]. Finesse lasts 15 seconds and has a minute cooldown. During Finesse, 200 mana is consumed over the duration. Other classes from other mods may be added. Melee : Melee weapons pierce all armor. Pierces only half of bosses armor. Critical hits will lifesteal. Ranged : Firing rate increased by 15%. All ammo types will not be consumed. Magic : Critical hits restore mana. 50% reduced mana usage. Summoner : [WIP] I have 2 ideas, need to figure out which one to use. Throwing : [Thorium] [WIP] Idea Bard : [Thorium] [WIP] Idea Healer : [Thorium] [WIP] Idea Non-Expert Backpacks A pack can be bought from a Traveling Explorer NPC. With it equipped in an accessory slot, you can carry 10 extra items in its own UI. A backpack can be made with a pack and an upgrade sold by the Traveling Explorer once Skeletron is defeated. The backpack yields 15 total items slots. A rucksack can be made with a backpack and another upgrade sold by the Traveling Explorer once in hardmode. The backpack yields 20 total items slots. The rucksack, piggy bank, safe, and defender's forge can be crafted with an item dropped by the Dungeon Bookkeep boss that allows them to be consumable and always accessible to the player via Inventory UI. Warm Mittens (Sold by the Shepherd) Player is immune to chilling and freezing effects if near a campfire Effect is nullified if underwater Nature's Roots (Jungle Rose + Healing Potion) Healing potions will provide 15 extra healing Crystallized Vigor (Nature's Roots + Charm of Myths) (Cannot be worn with Natural Nourishment) Provides life regeneration Health potions will provide 25 extra healing Health potions provide Life Force for 1 minute Reduces potion sickness cooldown to 30 seconds Natural Nourishment (Nature's Roots + Mana Flower OR Jungle Rose + Nature's Gift + Restoration Potion) (Cannot be worn with Crystallized Vigor) 10% reduced mana usage Health Potions provide 20 extra healing Mana Potions provide 40 extra mana restoration Restoration Potions provide 40 extra healing and 70 extra mana restoration Automatically uses mana potions when needed Automatically uses health potions when below 25% health Summoner Crown [WIP sprite] (? + ?) Each summoned minion provides 2 additional defense View attachment 204414 Fire Lotus [WIP sprite] (Made with Obsidian rose, lava charm, and an obsidian skull) Provides complete immunity to lava and fire blocks Touching lava grants a fiery soul buff Lightning in a bottle [WIP sprite] (Made cloud in a bottle and rain cloud) Provides and extra jump that doesnt have much vertical height, but instead shoots the player forward as if dashing Mounts None, as of now Pets/Light Pets None, as of now NPCs Town NPCs The Collector Spawns in after defeating the goblins (may change) Sells hard to get items Uses Collector Coins as currency Collector coins are sometimes found in chests and rarely dropped by all normal enemies The Siren Spawns in after the angler has moved in and it is currently raining Doesn't sell much at first, but completing angler quests unlocks more for her shop, including items the angler would have given you if he wasn't a complete scum bag. The Miner Found randomly underground/cavern layer, buried under rubble Sells mining equipment and can smelt your bars into ores and your tools back into bars for no cost. The Shepherd Spawns after first modded boss?/Found in world (not implemented yet) Sells sheep related items. Blesses the player with temporary bonus health, dependent on how many bosses the player has defeated Bonus health buff is lost if the players health goes below the "max" amount Critters Sheep Jackalope Oriole Platinumfish Goose Enemies *No current enemies* Bosses Big Bad Wolf [Spite Placeholder] A wolf among the shadows. This boss is invincible most of the time, however it is very weak and is meant to be fought early on. More in-depth details of attacks will come later, once I figure out how to create certain coding for its movements. If the Big Bad Wolf has not been defeated, you can summon it by killing three sheep critters at night. Another option is to create and use a Sheep Decoy. Celestial Harpy [Sprite Placeholder] Not very original but still wanted to make it. The Harpy will be space themed, and use feathers as well as stars in its attacks. More in-depth details of attacks will come later, once I figure out how to create certain coding for its movements. Can be summoned by destroying naturally spawning egg nests in sky islands. Another option is to create and use a Celestial Gift. Dungeon Book Keep [Sprite Placeholder] A vary large magical skeleton. It summons many entities to fight for it, similar to the Cultist. More in-depth details of attacks will come later, once I figure out how to create certain coding for its movements. Can be summoned by activating a naturally spawned Book Altar in dungeon, using special books that are dropped by all enemies in the dungeon after Plantera has been defeated. Weapons Boss Loot Weapons Celestial Harpy [Unnamed Melee] A spear type weapon that throws struck enemies into the air. Critical hits generate charges which can be used to dash. To dash, hold Alt-Fire and use the weapon. Dashing will make you temporarily invulnerable. [Unnamed Ranged] A bow type weapon that replaces normal arrows with feather arrows. Feather arrows are not affected by gravity. [Unnamed Magic] Sprays 5 harpy feathers in a fixed spread. [Unsprited and Unnamed Summoner Weapon] Summons a molecular cosmos that fires stars and feathers occasionally Ammunition Endless Blob Ball (Made with 999 gel + 99 pink gel at a Crystal Ball) Provides endless amounts of slime for flamethrowers Endless Rocket Canister [WIP sprite] (Made with 3996 Rocket I at a Crystal Ball) Provides endless amounts of rockets for explosive launchers Flawless Star (Stars + Pixie Dust, and Souls of Light) Triples output in return when crafting Increased star damage Derringer Fires 2 bullets at once Low Damage Low Fire rate Quasar Cannon Fires Stars High Damage Average Fire rate Crook Heals friendly units around you (WIP) Tiles Blocks Dust Cloud A sand variant of the cloud block. Will have a "rain" effect. Can be crafted with Clouds at a Sky Mill in a desert biome. Used to craft the Sandstorm in a Bottle (and possibly other things) Interactive Tiles Hay Compressor [WIP] Craft special furniture using hay (Hay Furniture in development) Kitchen Counter Combines the Cooking Pot, Furnace, Alchemy Station, and Sink [Placeholder sprite] Combines all the special crafting furniture stations and has a chance to not consume ingredients Repair Bench Right click to get 25% increased mining speed for 10 minutes (Debating whether to let it stack with potion or not) Life Lantern (1x2) Increases your max health by 20 when near Resilience Lantern (1x2) Increases your defense by 8 when near Source of Serenity (3x3) Provides the effects from: Campfire, Sunflower, Heart Lantern, Star in a bottle, Resilience Lantern, and Life Lantern Does not stack with its ingredients (above) Knowledge Excerpt Right click to get the effects of: Sharpened, Ammo Box, Clairvoyance, and Bewitched The effect lasts for 10 minutes, but standing near it will reset the timer and prevent it from using its duration Vanilla Tweaks Piranha Gun Now has life-stealing properties. Each hit generates 1 life (2 on critical hits). Added this tooltip in-game. Cloud in a Bottle and Variants Cloud in a bottle can now be made with 25 cloud and a bottle. The other variants can be made with a Cloud in a Bottle and the respective cloud types. Firefly in a Bottle and Lightning Bug in a Bottle Now provides fishing power when nearby (+10 and +15 respectively). They will stack for a total of +25 fishing power. Added this tooltip in-game. Added tooltips for the above to signify what kind of buffs will be received when near that item. The Party Girl now has a guaranteed chance to spawn if any of the Town NPCs throw a party.