Can you add the star merchant from chinese terraria? No one really knows what they did so you can just make that up, they just look cool
Best image I coud find.
Best image I coud find.
I seen that before. I think some texture packs use it. He do looks cool, I agree on that. I think, I read that the chinese version has him, replacing skeleton merchat, maybe? maybe because all the skeletal, fleshy stuff are banned in the chinese version...? (that's what I heard. actually, then I wonder about the normal skeleton mobs and the whole crimson biome too, but whatever)
Thank you!glad to see this mod still has plans for the future, I especially like the mimic merchant and the crimson barkeep (though im not sure how it would work in a corrupt world) because I feel like we need more friendly monsters in terraria (seriously relogic make a slime town pet you cowards)
I guess that would be possible, but where would such enemies spawn? and why would it be good to fight them? e.g. what they drop, etc.How about making a guard enemy? Well that was just something kinda random but you can try somthin like that.
Technically, all the "humans" are called terrarians.I guess that would be possible, but where would such enemies spawn? and why would it be good to fight them? e.g. what they drop, etc.
plus, I guess, there is also that thing, that in vanilla terraria, there are relatively few human enemies in the game (pirates, and presumably the lunar cult). I think, there's kind of a moral dilemma with a hero (or any way main character) killing fellow humans (assuming the MC is a human as well, which is of course not the case all the time)
though, in this regards, the big gap is more like between fighting sapient (humans, dwarves, elves, etc.) and non-sapient things (animals, and other animal-like monsters).
it can feel morally wrong for an MC to kill humans and the like, - maybe except for those who attacked first, like bandits, (pirate invasion is like that).
so, that makes me wonder, how would it be morally justified to fight guards?
or, it would call for specific kind of guards where killing them is better justified. e.g. a bandit camp with outlaws who terrorize the area.
on a side note, that's about assuming the MC is on the side of good, or neutral to some extent - I generally kind of consider terraria MCs as chaotic neutral, because most things (though not all), are about the MCs' selfish greed, for riches, power, etc. they help some (town NPCs) fight some (monsters), but it's mostly based on what MC wants. but they might still have a human-like moral compass, so killing humans could be problematic.
but, of course, the player could play an anti-hero too. in which case it could be simply that it fits that character. but that's only for characters like that. so, I don't know how to justify it to fit all types of main characters to fight guards...?
Sorry, I don't speak Spanish(?). Put it in google translate, and I got "Can the guards interact with each other?" - if you meant to ask that, or did google mistranslated it?¿Pueden los guardias interactuar entre sí?