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Wacky NPCs Mod

Sora_92

Terrarian
I agree that having so many normal charms could lead to your inventory just being clutered with them but that's why I also suggested the idea of fused charms to lessen the issue but a diffrent way to do this would be to just have 1 universal charm that you "charge" with the banners without making ones for each enemy but I feel like that could make it too good. Also I doubt that you would carry that many charms at the same time, you would just think about what you're going to do and take the charms that would help. For example I wouldn't take any jungle related charms if I'm fighting the Goblin Army. Also about the number of charms, there are 248 enemies (+ 4 critters, 5 from Old One's Army and 43 rare enemies [based on Lifeform analyzer] but I didn't count them) and I would seprate them into 52 fused charms based on bioms + hardmode version and events.

As for the Geomancer idea I really like it, it sounds interesting but would be really hard to fit into the mod unless you would rebrand the mod to something else, also maybe instead of calling it Geomancer it could be something like Elementalist since Geo just makes me think of rocks.
It still sounds like a really lot of charms... and some might be not so easy to use, because, for instence, events might happen when you don't expect it, and so you might have no idea taking out your goblin invasion, or pirate invasion charm, before they actually arrive and after it, you're probably rather busy with them...

the general idea is interesting though.


As for the geomancer, the name idea is from Final Fantasy, Grimoire to the Rift, I think, there that's one of the possible classes of Gria. and they also use batons as main weapons, and spells that are based on the weather, biome, and the ground they're standing on, I think.

That's largely where the idea comes from too. because if you think about classes there, there are lots of classes. But almost all can be placed within the "melee-ranger-mage-summoner-bard-cleric/healer-thrower" classes. e.g. things like archer, sharpshooter, hunter, flintlock, cannonier, etc. are practically all just ranger in the terraria system? some might be a bit of a hybrid, like paladdins can heal to a small extent, so they're not pure melee. but in general, almost everything can be placed somewhere within that system, but Geomancer is a bit unique. it's partly a mage with a bit of melee mixed in (the batons), but utilising the biomes still sounds something no other classes do.

in theory, it could encourage players to alter areas here and there based on what biome spells they would prefer to use - e.g. at boss arenas.
though later game, you also could just use the enchanted bottles.

but a full class needs like 7-8 armors and around 30-40 weapons at minimum, right? and a few accessories too. it would be a huge thing to do. and we don't even have much ideas for it, but I think we might can use it for something at some point. as for one, we might can try to make the batons work, if we can (maybe for now, just for melee), because right click functionality sounds fun. and weapons like that could be convinient to reach to a bit more distance, yet still have the arc attack too, that swords have. (if so, their attack should be a bit lower than swords of the same type, to compensate for it)

but I'm just thinking loud, I guess XD
 

Quba

Terrarian
Going back to the Ghost NPC and Charm idea, I think I came up with another way to add them. Insted of making charms for almost every enemy, how about just making the fused charms ? This would bring down the number of charms to around 48 (I counted them a bit diffrently this time) and designing them would be a lot easier then trying to make ones for each enemy. Something I am worried about is that now he wouldn't have much of a use most of the time so maybe he could also have another small thing to make him more useful. My idea is that he would be able to create a small cloud of Echo Mist around him. It wouldn't be big (maybe like 6 blocks from him) and it also shouldn't be counted as a Graveyard but I don't know if that's possible.
 
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Sora_92

Terrarian
@Quba
yeah, that sounds like, a lot more reasonable than one for each enemy XD
still not sure about it, because still sounds like a lot. hmm... the general idea is interesting though.
also, dunno. so, you mean, for ecto mist crafting?

@Vampyre77
I actually did thought about that, since that one is supposed to be in vanilla... but he isn't. but I have no idea what he actually meant to be useful for to begin with, so, I don't really see a reason for actually adding him... (at least not without an actual purpose)
 

Bed_breaker117

The Destroyer
@Quba
As for the charm idea, I kinda like that, but, it would mean a really crazy amount of charms, and it could hurt inventory management too, I think. although you wouldn't normally carry around all, but if you would like yourself covered even if you travel between biomes, you would need several of the combined ones too.

@Bed_breaker117
Yeah, the pickloc should sell other keys too, but that might be needed to be discussed with other mods?

---------
If the picklock just sells two keys that,one,which many can be accesed from the dungeon easily,and the other,not useful past wall of flesh,then the picklock isn't all that useful, right?
 

Quba

Terrarian
@Quba
yeah, that sounds like, a lot more reasonable than one for each enemy XD
still not sure about it, because still sounds like a lot. hmm... the general idea is interesting though.
also, dunno. so, you mean, for ecto mist crafting?

@Vampyre77
I actually did thought about that, since that one is supposed to be in vanilla... but he isn't. but I have no idea what he actually meant to be useful for to begin with, so, I don't really see a reason for actually adding him... (at least not without an actual purpose)
Yeah for crafing, I was trying to give him something small and I felt like Echo Mist fit him pretty well but as I mentioned I have no idea if it's possible to have Echo Mist without a Graveyard and if it isn't then I don't think it should be added.

Also regarding Mc MoneyPants, he was apperently ment to show up in the cut Chinese New Year event, probably selling some stuff from it.
 

Sora_92

Terrarian
Yeah for crafing, I was trying to give him something small and I felt like Echo Mist fit him pretty well but as I mentioned I have no idea if it's possible to have Echo Mist without a Graveyard and if it isn't then I don't think it should be added.

Also regarding Mc MoneyPants, he was apperently ment to show up in the cut Chinese New Year event, probably selling some stuff from it.
I dunno if you can have ecto mist without a graveyard... but it's rather easy to get, and then get rid of it.
so... the idea is interesting, but I dunno. but we can try to make something like deco NPCs and stuff related to a graveyard too, I guess.

yeah, I know, McMoneyPants did something with the Chinese New year, that isn't actually in the game. I'm assuming (but might be wrongly) that he's something on the line of "your super rich uncle (or whatever other relative) giving you new year's money." and such stuff.
but you have a bajillion other source of money, so that's not all that useful... XD
we also dunno anything about him XD
he's interesting, but quite lacking at the moment... no point adding him, if not useful. (or we could try to, as deco. but still. what would be his role?)
 

Quba

Terrarian
Here's an idea for someone who hasn't been mentioned in a long time. The Gravedigger should also sell the items that drop from dead NPC's, it makes sense considering who he is and would give a way to get them without needing to go on a killing spree on other NPC's. There is a small problem with this idea, assuming that I counted everything correctly after adding the new stuff there would be 47 items that he would sell so if this idea was to be implemented some of the items would need to be based on Moon phases.
 

Sora_92

Terrarian
When does he sell biome keys? post plantera or golem, right?
Post-Plantera, I think.

Here's an idea for someone who hasn't been mentioned in a long time. The Gravedigger should also sell the items that drop from dead NPC's, it makes sense considering who he is and would give a way to get them without needing to go on a killing spree on other NPC's. There is a small problem with this idea, assuming that I counted everything correctly after adding the new stuff there would be 47 items that he would sell so if this idea was to be implemented some of the items would need to be based on Moon phases.
Agree with that, yeah. I hate the whole "if you want that, please, murder your neighbor." thing.
But like you say, that would be too many items. It might could work with moon phases though, but thematically they're all over the place, and doesn't that much fit a graveyard, I guess... but without a better idea how to get those weapons, we can try to go for that. It could give some more uses for that NPC, indeed.
 

Vampyre77

Skeletron
yeah, I know, McMoneyPants did something with the Chinese New year, that isn't actually in the game. I'm assuming (but might be wrongly) that he's something on the line of "your super rich uncle (or whatever other relative) giving you new year's money." and such stuff.
but you have a bajillion other source of money, so that's not all that useful... XD
we also dunno anything about him XD
he's interesting, but quite lacking at the moment... no point adding him, if not useful. (or we could try to, as deco. but still. what would be his role?)
What if he sold pirate invasion loot because I've been making a castle, and I forgot how tedious it is to farm pirate invasion loot.
 

Sora_92

Terrarian
What if he sold pirate invasion loot because I've been making a castle, and I forgot how tedious it is to farm pirate invasion loot.
I'm not sure, but I think some mods make them craftable from gold. I think that's a better approach for the gold furnitures anyway.
By the way, if you're building, and you don't care whether the material is obtained "legitimately" or cheated in, just use cheat sheets. I mean, we're talking about building. it's very convinient if you don't have to run back and forth for material, but can actually build what you have in mind.
 

Vampyre77

Skeletron
I'm not sure, but I think some mods make them craftable from gold. I think that's a better approach for the gold furnitures anyway.
By the way, if you're building, and you don't care whether the material is obtained "legitimately" or cheated in, just use cheat sheets. I mean, we're talking about building. it's very convinient if you don't have to run back and forth for material, but can actually build what you have in mind.
Well also the greed ring stuff and the coin gun.
 

DV Game

Retinazer
Post-Plantera, I think.


Agree with that, yeah. I hate the whole "if you want that, please, murder your neighbor." thing.
But like you say, that would be too many items. It might could work with moon phases though, but thematically they're all over the place, and doesn't that much fit a graveyard, I guess... but without a better idea how to get those weapons, we can try to go for that. It could give some more uses for that NPC, indeed.
ill try to mess with UI...
If I won't be lazy lol
 

Quba

Terrarian
Got another idea for an NPC but it would take a lot of work to function properly, the NPC I came up with is a Personal Trainer.
The NPC would focus on giving you permanent upgrades to your basic skills thanks to "quests", which after completing them would give you a permanent buff to the skill you selected (The "quests" would work differently from the ones you find in the game, instead of being randomly assigned one each day you would choose which exercise set you want from a list and it would be active until you complete it). For example you could choose a running set which would require you to run a certain distance and after completing it your base running speed would be permanently increased by a small amount. You would only be able to do each set once but completing one would unlock a higher tier version (maybe up to 5th tier) that would be harder to do.

Here are the Training Sets I was able to come up with
- Running Set - Run an x amount of blocks, increases base speed (maybe up to +10%)
- Legs Set - Jump an x amount of times, increases base jump height (maybe up to +5 blocks)
- Arms Set - Swing a Melee Weapon/Tool x amount of times, increases base swing speed (maybe up to +10%)
- Endurance Set - Survive x amount of damage without dying, increases base defence (maybe up to +5 defence points)
- Muscle Building Set - Deal an x amount of critical hits, increases base odds for a crit (maybe up to +5%)
- Yoga Set - Not sure what you would need to do, increases base health or mana regen (can't think of a number without some testing)

Maybe they could also sell some items that would temporarily increase those stats but instead of giving them potions (since there's the Alchemist Mod) they could have some new items that would work similarly but have stats that are a bit different, so for example they could last less but be stronger or the other way around.
 

Sora_92

Terrarian
Got another idea for an NPC but it would take a lot of work to function properly, the NPC I came up with is a Personal Trainer.
The NPC would focus on giving you permanent upgrades to your basic skills thanks to "quests", which after completing them would give you a permanent buff to the skill you selected (The "quests" would work differently from the ones you find in the game, instead of being randomly assigned one each day you would choose which exercise set you want from a list and it would be active until you complete it). For example you could choose a running set which would require you to run a certain distance and after completing it your base running speed would be permanently increased by a small amount. You would only be able to do each set once but completing one would unlock a higher tier version (maybe up to 5th tier) that would be harder to do.

Here are the Training Sets I was able to come up with
- Running Set - Run an x amount of blocks, increases base speed (maybe up to +10%)
- Legs Set - Jump an x amount of times, increases base jump height (maybe up to +5 blocks)
- Arms Set - Swing a Melee Weapon/Tool x amount of times, increases base swing speed (maybe up to +10%)
- Endurance Set - Survive x amount of damage without dying, increases base defence (maybe up to +5 defence points)
- Muscle Building Set - Deal an x amount of critical hits, increases base odds for a crit (maybe up to +5%)
- Yoga Set - Not sure what you would need to do, increases base health or mana regen (can't think of a number without some testing)

Maybe they could also sell some items that would temporarily increase those stats but instead of giving them potions (since there's the Alchemist Mod) they could have some new items that would work similarly but have stats that are a bit different, so for example they could last less but be stronger or the other way around.
That's an interesting idea, and thank you for sharing it.
But I'm just not sure if it would fit...
We can keep brainstorming about it too though.
 

Quba

Terrarian
I came up with another idea for an NPC but it's a smaller idea so if anything they should probably be spawned by furniture like the Crimson Barkeep and Cyber Fangirl. The NPC's only function would be to tell you various things about your character and the world like how many enemies you've killed, how much you've walked, how long you've played, how many times a certain event happened etc. The problem is that I don't know how hard something like that would be, I know that some things are tracked thanks to achievments but many of them are probably universal instead of being saved to individual worlds/characters. Finally regarding their design, I'm not sure what they should be but if it helps the idea for them was inspired by Grandma Swamp from Shovel Knight.
 

Sora_92

Terrarian
I came up with another idea for an NPC but it's a smaller idea so if anything they should probably be spawned by furniture like the Crimson Barkeep and Cyber Fangirl. The NPC's only function would be to tell you various things about your character and the world like how many enemies you've killed, how much you've walked, how long you've played, how many times a certain event happened etc. The problem is that I don't know how hard something like that would be, I know that some things are tracked thanks to achievments but many of them are probably universal instead of being saved to individual worlds/characters. Finally regarding their design, I'm not sure what they should be but if it helps the idea for them was inspired by Grandma Swamp from Shovel Knight.
That actually could be pretty useful (as far as someone's curious about those info) so, adding such could be useful. But I have no idea how the game handles those informations, if it's possible to call for them, and have an NPC talk about them. I seen that you can use some information in dialogues like current time or whether a boss is down or not, but how most other info are handled, I don't know. @DV Game might knows?

As for looks, when you said the idea, I first had the image of some wise old scholar, I think. an old witch sounds fitting too. but it really could be several other things too that all could sound logical. We can return to the question about design, once we know whether it's possible to use info like those you mentioned, in NPCs dialogues.
 
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