Sora_92
Terrarian
That's an interesting idea, but what would he do and/or sell?Tim NPC, I didn’t read the whole thing so if this already is in it then ok, but if not it would be cool
That's an interesting idea, but what would he do and/or sell?Tim NPC, I didn’t read the whole thing so if this already is in it then ok, but if not it would be cool
Monty python references.That's an interesting idea, but what would he do and/or sell?
While it's funny, I don't really consider it enough to justify adding an NPC like that, and have him take up a housing, and housing slot.Monty python references.
thank you!The Steam workshop doesn't have mods, all it has are texture packs. If you want to play with this mod then you need to play Tmodloader (can be found on steam) and then you can find the mod in the mod search inside of it.
She's not exactly useless, but not very useful either.I would say that The Princess isn't useless, instead of being a useful shop she has a useful function with happines and they just gave her some stuff to sell becouse why not
Some corruption based weapons or material or maybe a special armor setThat's an interesting idea, but what would he do and/or sell?
If it's corruption-themed, it probably would fit the corruption fangirl better.Some corruption based weapons or material or maybe a special armor set
I dunno maybe it could act as an evil wizard or somethingIf it's corruption-themed, it probably would fit the corruption fangirl better.
And dunno about vanilla armor, and the mod currently adds no armors or such. If it would add armors, those likely would be vanity, and probably simply craftable with some normal materials, instead of having an NPC sell them.
And what would he do?I dunno maybe it could act as an evil wizard or something
Hmmm I don’t really have any big ideas just maybe a few weapons or crafting station to sellAnd what would he do?
That doesn't quite sounds like it would justify adding that town NPC, but what sort of weapons and crafting stations?Hmmm I don’t really have any big ideas just maybe a few weapons or crafting station to sell
I genuinely don’t know, more bone weapons and I don’t have an idea about the crafting stationThat doesn't quite sounds like it would justify adding that town NPC, but what sort of weapons and crafting stations?
There aren't really any weapons in the mod at the moment anyway, and adding in weapons just so that we can justify adding in an NPC who has no other thing justifying being him there just sounds like a bad deal.I genuinely don’t know, more bone weapons and I don’t have an idea about the crafting station
Oki understandThere aren't really any weapons in the mod at the moment anyway, and adding in weapons just so that we can justify adding in an NPC who has no other thing justifying being him there just sounds like a bad deal.
I don't know anything other then that the alpha exists and that some people have made mods for it already but I have no idea how to make stuff for it (to be fair I don't know how to make stuff for the normal version either)Is it true there's a working alpha version now, which would allow modders to work on trying to catch up to 1.4 ? I mean, there definitely is an alpha, but I know so little about coding, I have no idea how to put it to use.
Yeah that would be nice, even if it was just some small stuff it would be good to just be done with them finally.But if things could be set in motion again, that's inspiring, and we could try to add in some of the new ideas and in general, catch up to the 1.4 stuff, if possible, such as happiness system - related stats for these NPCs.
Yeah I like these ideas, trading sounds nice since I'm sure many people get a ton of normal fish from doing the quests and don't have much to do with them other then potions and an ok food (Which most of them probably don't even do). Other then fish maybe this could be expended to some more items ? For example there could be trades for herbs becouse they lack spices or maybe even stuff like plates becouse a customer got drunk and broke too many.By the way, I got another interesting idea (but as usual, I have no idea how to code such XD)
giving missions to the waiter might be unimportant, since we only have a few ideas about them. he could have something like trading though, like giving vouchers for fish, like 1 voucher for 25 bass or something, dunno.
Gossip also sounds like a great idea but I don't like the chance for it to be nothing. If I decide to go on a expedition that takes most of the day and end up with nothing I'm just gonna be disopointed and might think that the whole thing just doesn't work. I think that if possible, when you get to the spot of a false rummor it could end up being a trap and you would be attacked by some enemies (for example a group of goblins but it could be some other stuff like maybe some enemies from specific events or even some new exclusive enemies) and after you defeat them they could drop a rare item (For example if we go with my idea goblins could give a lot of gold and event enemies could drop the summon for the event or maybe even one item from it).But the new idea is, how about something like "gossip"?
Since, if you think about taverns and such in fantasy stories too, they're commonly places to get information too, right? whether it's a restaurant, café, tavern, or anything, probably several people come by day by day, and thus, the waiter could overhear useful informations he could share with you if you ask him.
that is, I imagine something like
player clicks "gossip" at the waiter's quite box, and he says stuff like
"Ah, yup, I overheard some people talking about a crystal heart somewhere around here"
And marks a random crystal heart on the map some way, which mark stays there for a short time, like 1 in-game day or something. dunno.
He could mark stuff like treasure chests, crystal hearts, life fruits, and dunno what else would be useful. plantera's bulbs, maybe unusually large veins of ore, strange plants, dunno. probably mostly the same things that random fairies can led the player to.
It probably could be used only once a day (he could say something like dunno "gossip? didn't hear any interesting stuff since you last asked." or such.
dunno if it should have a chance to be false or not? like, since it is gossip, who knows if it's true, there could be like 10% chance that the info is wrong, and there's no treasure at the spot he marked on the map. or would it be better if his intel are always accurate?
overall, it wouldn't serve a crucial purpose, but it might be useful (and interesting), when you're looking for these. of course, the markings could be anywhere on the map, so it might be very far - but that might could actually inspire players to conduct an expedition in that remote area too.
there's also the problem that if we're talking about chests, the code probably can't tell which chest is generated by the game, and chich are placed by player or already looted, so, much like fairies, it probably could end up marking chests the player already knows about, which isn't very helpful, but dunno what to do about that. but that might be just how luck works, just like how fairies might show something valuable, or just lead back to a chest you already looted. XD