Biomes & Nature Ways of making the Hallow less hostile.

Nakano15

Terrarian
So... If the hallow is so good, why everything in it want to kill you too?
That's a question you must have asked yourself some time.

While at the beginning of the Hardmode, maybe might be explainable why the
hallow creatures are aggressive towards you (good and evil are probably clashing, and you got caught in the middle),
as the game progresses, doesn't really make that much sense that
the hallow creatures are so aggressive towards you, even more the damn
unicorns.

My idea would be of having some kind of banner or something like that which when placed on the ground, will
pacify hallowed creatures on the vicinity.

People can still fight them by attacking first (making them hostile), but at least you can keep wont make all
the monsters hostile towards you at once, and neither you will lose a npc.

Maybe the Guide to Critter Companionship could also help avoiding hitting hallowed creatures accidentally when
flailing the weapon around.
 
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Not a bad concept. What should the banner be called? How will it be obtained? When in progression is it gotten? Can it be broken? Will it become inactive when fighting empress or Queen slime? Will it apply to subsurface enemies too?
 
Not a bad concept. What should the banner be called? How will it be obtained? When in progression is it gotten? Can it be broken? Will it become inactive when fighting empress or Queen slime? Will it apply to subsurface enemies too?
I thought about that banner be acquireable after the mech bosses. Maybe the Dryad could sell it.
I have no idea what the banner would be called, but yeah, it can be broken.

As for Empress of Light and Queen Slime, I think would be fair if neither of them were affected by it. That also includes QS minions.

And yeah, underground enemies could be affected by that too... Maybe the Hallowed Mimics could be an exception, or not...
Unless someone wants to try petting the mimic, who knows.
I personally feel like the Hallow is supposed to be hostile. It’s pure, but it’s too pure for even the player. The Hallow is too far to the other extreme in a sense. It’s trying to destroy everything that isn’t as pure as itself, and that includes the player.
Makes sense, but there could be a way of pacifying it somehow.
 
I personally feel like the Hallow is supposed to be hostile. It’s pure, but it’s too pure for even the player. The Hallow is too far to the other extreme in a sense. It’s trying to destroy everything that isn’t as pure as itself, and that includes the player.
My thoughts exactly. There's a reason that The Dryad lists the Hallow as a biome you need to cleanse. Since the Corruption has a disease motif I like to imagine it as such. The Corruption (and Crimson ig) is a disease infecting the world and You the Player are in a sense an anti-biotic, introduced into the body (world) to help defeat the disease (evil). In this analogy, the Hallow is like an overactive immune system, not only is it attacking the disease it's also attacking its own body.
 
Ah, I see. Then that makes more sense then. Each biome is bad in its own way, and neither of them are actually good for the player (beside town npcs doesn't mind living in the hallow, neither your character).
 
Ah, I see. Then that makes more sense then. Each biome is bad in its own way, and neither of them are actually good for the player (beside town npcs doesn't mind living in the hallow, neither your character).
I mean, the Hallow certainly is more aesthetically pleasing I guess. Maybe a house being in the Corruption/Crimson shouldn't completely prevent NPCs from living there and instead thy just really really don't like it. Happiness goes completely down the drain.
 
You're also preventing from setting spawn point in the corruption/crimson too. So isn't really a npc thing.
Maybe is a case of "least worst of all evils"?
 
Yeah. I get that impression even from a pure gameplay perspective. Despite the fact that the Hardmode Jungle is probably the most dangerous biome and that the Hallow is mostly equivalent to them, the Corruption/Crimson "feel" more dangerous. Just goes to show how good the dev team is at creating an atmosphere.
 
The hallow is evil towards the player because it's an overcompensation of purity released to try and keep the corruption/crimson under control. Anything that sees itself as pure and good is bound to go after both evil and things inbetween that don't deserve the same eradication.
 
My idea would be of having some kind of banner or something like that which when placed on the ground, will
pacify hallowed creatures on the vicinity.

People can still fight them by attacking first (making them hostile), but at least you can keep wont make all
the monsters hostile towards you at once, and neither you will lose a npc.

Maybe the Guide to Critter Companionship could also help avoiding hitting hallowed creatures accidentally when
flailing the weapon around.
This really reminds me of the Terraria Fan Ideas Wikia concept of Warmode (Which I admit is half baked and nowhere near a good suggestion for the forums) but it does have specific biome banners that let you ally with biomes and such. For the Hallow itself, you can always mow Hallowed Grass to stop enemy spawnrates on it
 
I personally feel like the Hallow is supposed to be hostile. It’s pure, but it’s too pure for even the player. The Hallow is too far to the other extreme in a sense. It’s trying to destroy everything that isn’t as pure as itself, and that includes the player.
You said exactly what I was going to say. I don't think the Hallow should be made "peaceful."
 
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