NotaVoltorb
Steampunker
The part with Melee barely being a actual melee set, I agree with. But it's just too hard to change to whats been added, unfortunately.
How so? If a new set of weapons are added that function differently then wouldn't the only thing that's subject to change be the new content? The addition of yoyos wasn't a difficult process. They are like flails but function subtly different to them, these swords could also potentially use existing mechanics like the Rod of Discord's teleport and supplying a custom stacking buff/debuff to vary them up and make them more useful.The part with Melee barely being a actual melee set, I agree with. But it's just too hard to change to whats been added, unfortunately.
Ah, finally; something I can take legitimately. Well alright, if you think that's a problem then please explain how it's hard to work it in as a form of bonus defence much like the Dryad's Blessing buff? As far as I'm aware creating a buff and setting it's parameters isn't that difficult.i simply don't agree with your point, Mute. Coding blocking into the game would take a hell of a lot of coding.
Coding and adding is the simple part. But acceptance from the community would be hard for the team. It would cause many problems like the Phantasm Omega Nerf.How so? If a new set of weapons are added that function differently then wouldn't the only thing that's subject to change be the new content? The addition of yoyos wasn't a difficult process. They are like flails but function subtly different to them, these swords could also potentially use existing mechanics like the Rod of Discord's teleport and supplying a custom stacking buff/debuff to vary them up and make them more useful.
Im pretty sure they would have to recode the same line for every sword. They might get bored doing it.Coding and adding is the simple part.
I don't really mean easy, but it will be the easier completed task compared to community acceptance. I could see how it could be rather tedious though.Im pretty sure they would have to recode the same line for every sword. They might get bored doing it.
The funny thing is all melee players use their mobility to run away and shoot an enemyAlways thought that melee should be much higher mobility than other classes to compensate for close range.
This is part of the reason for starting a thread in the first place; to see how popular this could be with regular players. I've completed the game a few time, I don't agree with how everything is balanced but even if I dislike something there's currently nothing I'd take out of the game. I mean I don't use yoyos but if a while back someone asked if I'd be bother about their addition I wouldn't of told them no. I am however a little bothered by how the Star Wrath works and I haven't used it in multiplayer. If I had an alternative melee weapon for that DPS & AOE then I'd probably try to use it instead. The way I see it is there are two ways to go about this; one is to nerf the Star Wrath so it feels more satisfying to my and other people's taste or two; get some alternative weapon choices.acceptance from the community would be hard for the team. It would cause many problems like the Phantasm Omega Nerf.
Always thought that melee should be much higher mobility than other classes to compensate for close range.
The funny thing is all melee players use their mobility to run away and shoot an enemy
Ok, well I seem to think blocking is a great idea. But like you (or someone else) mentioned earlier, once you get to hard mode, Ranged Melee weapons appear, and I feel like most people would choose the 'run and shoot' strategy rather than choose blocking (which I believe is quite awesome). It's almost too late to implement it. I for one would love blocking as a mechanic, but most others wouldn't bother.
I'm not really sure, I do like your ideas thoughWell that's what's balancing is for, to make everything relative. If ranged melee is easier to use then this could carry a small bonus damage over it's competitors? I don't think it really needs anything over weapons in the same tier other than bigger criticals or maybe most carrying interesting effects on their attacks.
Are there any additions you'd personally like to see from something like this?
These are feeling less like swords and more like mana-free magic staffs.
Completely agree on this, i always hated Terra Blade for being ugly and acting more like a rifle then a Sword
Although some swords "magic-effects" are really cool, like Meowmere It's funny spam rainbow-exploding-cats Some Swords have an effect that don't make it a staff, like Horseman's Blade, it's a big- sword that if you actually hit something you call tons of Pumpkins to do extra damage, but swords like Terra Blade are more like rifles, you don't use the blade, you use the projectile, wrong class, mate.
I think the best solution would be stuff like Solar Eruption, Breaker Blade and Horseman's Blade, they are swords that you actually need to use them, not just shoot random stuff on the whole screen *cof* starwrath *cof*
Would you prefer that over a missed oppotunity to have a second coming like when we recieved yoyos in the game?I think a General-Revamp should do the trick