Yeah, definitely the UI. Here’s a few points of improvement.
(Take notes, mods)
I wish you could change the opacity; it can be hard even to make out which item is which, especially against certain backgrounds. Also, the text underneath items is way too small and again, can be hard to read against certain backgrounds, in front of certain items. Maybe if text appeared on a seperate part of the screen, in larger font?
Also, sometimes text will appear in front of other text. This happens a lot in the crafting section, which can make discerning necessary items, stations, etc. difficult to do, (And the issue with discerning which item is which applies here as well, and in every area of the inventory as well as chests) and it also makes it difficult to tell how long your potions have left, as the text describing the potion’s effects often covers the potion timer (which is already very small and hard to read) itself. Again, just changing the position and font of the description may help here.
Speaking of potions, the symbols under the hotbar can be very hard to make out over certain backgrounds, especially when it’s bright in game, so you really have to enter your inventory just to keep track of potion effects.
Another issue I have is mapping items to the d-pad. This is a small one, but I imagine it’d be easy to fix. As it stands, whenever you exit a world, the items you had mapped to the d-pad become unmapped, meaning every time you load your game you have to re-map everything. As the d-pad is intended to make accessing certain items more easy and fluid, it’d be nice if items stayed mapped consistently, as it becomes a bit of a chore re-mapping every time I enter a world.
Last thing off the top of my head is the inability to save without exiting. Currently there’s a bug where trying to save and exit the game can glitch up somehow, and you lose all progress since your last autosave. With the inability to save without exiting, this means you will often have to wait for the next autosave to alleviate the risk of simply exiting the game. I’m sure this is at the top of the list of bugs to fix, but simply allowing players to save outside of autosave and exiting would be great as well.
Lots of text, here’s a summary of suggestions:
• Make inventory slots more opaque/allow players to adjust opacity. Also, maybe change color relative to the background?
• Make status effects more opaque/allow players to adjust. As above, maybe change color relative to background.
• Change font size and location of tooltips and text to make it easier to read + ensure that text does not overlap.
• Maintain d-pad mapping even when exiting worlds.
• Allow for manual saving.
As many gripes as I have, honestly I think the devs did an amazing job in crafting the UI. It just needs some sharpening up. Fix these things, which hopefully won’t be too difficult, and I think it’ll be great. Thoughts?