Jellypuff
Terrarian
"Trapper" - can place temporary structures and items dealing "Trap Damage", (Stronger variations of spikes or dart traps, for example) which dissapear after a certain amount of times triggered.
Those can't be wired and trigger automatically, if mobs are in a traps reach.
Probably more difficult to program and will most likely not be a thing, but it's funny to theorycraft these sort of things for some reason.
Those can't be wired and trigger automatically, if mobs are in a traps reach.
Probably more difficult to program and will most likely not be a thing, but it's funny to theorycraft these sort of things for some reason.