Doctor Moonbad
Plantera
D-MODE is a TModLoader mod that increments RPG elements into Terraria.
The newest version available to download is the Work-In-Progress Beta 0.560, released on the 1th day of June of 2019. This version of the mod already has:
- A 4 attribute system for all characters, also with a leveling system.
- 2 new item enhancements: Quality and Skill.
- A World Leveling System.
- 2 New enemy variants: Shadow and Boss.
- New debilitating debuffs: Broken Bones and Pain.
- 1 new hyper complex Loot Box.
Disclaimer: as a work-in-progress mod, D-MODE may not work as expected while exposed to certain specific conditions. Also, the game is still in beta, meaning that some more features are yet to come. Keep these things in mind while playing this mod. If you detect any bug, glitch, grammatical errors, or problems with this version of the mod, please post it in the mod's Discord server: Join the D-MODE Discord Server! describing the problem. Thanks in advance.
Current developing speed: 65% (Medium-High)
Introduction
Newly created characters receive the most valuable item of the mod, that can't be crafted, the D-Heart. It's description shows the R.P.G. stats of it's current owner.
It can also be used to do the Reset of those stats, but only in Expert Mode worlds.
It can also be used to do the Reset of those stats, but only in Expert Mode worlds.
Souls and Soul Points
Enemies drop floating Souls when they die. These will float towards the character that has killed the enemy, increasing his / her Soul Points. Reaching the maximum soul point capacity Levels Up the character, increasing his Max Life, his Max Mana and his Movement Speed. A little white text appears on character's head showing how many soul points have been acquired, being the minimum amount, 1 Soul Point. This kind of level up is called "General Level Up". The player can also craft a Soul Booster to speed up the process, but be careful, it can kill you.
Enemies and Levels
All worlds may have a level that gets increased when a certain amount of enemies killed. Enemies that spawn receive the a random level from 1 to 5 plus the level of the world they are in. The higher the level of an enemy, the more life, defense and damage it has, consequently increasing it's soul point yield upon death. Also, there are new items that drop from them: Red Orbs and Green Orbs, which are used to upgrade the player's weapons and him / herself.
Power Crystals are crafted from a considerable amount of Red Orbs, there are 4 of these crystals, one for each attribute that they improve.
Item Quality and Skill
Quality: the basic upgrade level of an item. Can be increased with Gems of Upgrade (that are crafted from both of the orbs), increasing the weapon's damage and critical strike chance, permanently, with no maximum capacity, for now, because it's really an expensive upgrade. It's recommended to use them on weapons the player really likes. These bonuses get weaker the more health the player has, reaching it's minimum bonus per level at 400 HP. if it's an armor, the player's armor is increased while having the armor equipped.
Skill: the basic use level of a specific item for a specific player. Almost all items can be own by the player by using a Tome of Ownership. After it's used, no other player can use that specific item. As a reward for this limitation, the player so can increase his / her Skill with the item by using it constantly, or by using Green Orbs, increasing the item's speed and knock-back. If it's an armor, them the player's movement speed is slightly increased while having the armor equipped. The player can also remove the ownership of an item using an Ownership Nullifier Tome.
New enemy variants:
Bosses: Has a small chance to spawn. This variant has a lot more health, some extra defense and damage, and also ignores knock-back effects.
Shadows: Has a very small chance to spawn, and only spawns when the World level is quite high. This variant has more health, a lot more defense and lot more damage. When damaged, it may spawn a Shadow Appendage. This guy tries to attach himself with any other NPC (even critters), and while attached, it is buffed and the host begins to slowly die. When there's no one to be attached with, he will charge at the player at a constant pace.
Shadows: Has a very small chance to spawn, and only spawns when the World level is quite high. This variant has more health, a lot more defense and lot more damage. When damaged, it may spawn a Shadow Appendage. This guy tries to attach himself with any other NPC (even critters), and while attached, it is buffed and the host begins to slowly die. When there's no one to be attached with, he will charge at the player at a constant pace.
There's also a variant that is the combination of those 2, the Shadow Boss, whose chance to spawn is really, but really small.
New enemy-inflicted debuffs:
Broken Bones: Rarely inflicted by any enemy. Instantly decreases the player's speed by a considerable amount. Randomly inflicts Bleeding and Pain. While the player is Bleeding with this debuff, he / she receives damage over time based on the movement speed bonuses. Building defense greatly reduces the chances of receiving this debuff.
Pain: Randomly applied when with low HP, and permanently applied when with extremely low HP. Reduces the player's damage by 25% (on hit) and increases the effectiveness of slowing debuffs by 25% if the player has any, if not, then the player's movement speed bonuses are nullified.
Death's Grasp: Always inflicted by Shadow variants. Deals huge amounts of damage to healthy players and low damage to unhealthy players.
Pain: Randomly applied when with low HP, and permanently applied when with extremely low HP. Reduces the player's damage by 25% (on hit) and increases the effectiveness of slowing debuffs by 25% if the player has any, if not, then the player's movement speed bonuses are nullified.
Death's Grasp: Always inflicted by Shadow variants. Deals huge amounts of damage to healthy players and low damage to unhealthy players.
Expert Mode and Destiny Points
In Expert Mode, things are different. The player, on the start, is limited to have up to 8 Power Crystal Upgrades and a General Level of 8. This limit can be increased by making a Reset. All the character's stats will be reduced to zero again, but the maximum amount of Power Crystal Upgrades and General Levels is increased by 4 each. This process also yields Destiny Points proportional to the amount of General Levels and Power Crystal Upgrades the player had. The more Destiny Points the player has, the more powerful the Power Crystals' and General Levels' bonuses will be, making the journey to progress easier.
I'm also accepting any suggestions from the community, so fell free to share your ideas on the mod's Discord server: Join the D-MODE Discord Server!
The mod is officially available in the mod browser since November 22th of 2018, and sometimes this page is not updated at all... Join the mod's Discord server to ask questions, report bugs and everything else.
Known Bugs and Weird Interactions [Beta v0.560]
- Enemies that are multi-segmented have multiple levels, one for each segment.
- Enemies that crawl walls have their stats "re-rolled" every time they switch forms.
[VERY LOW PRIORITY]: Learning how to code GUI.
[HIGH PRIORITY]: Improving the mod's systems, mechanics and overall content using the community suggestions and tips in the Discord server.
[HIGH PRIORITY]: Improving the mod's systems, mechanics and overall content using the community suggestions and tips in the Discord server.
Last edited: