Doctor Moonbad
Skeletron Prime
Hey there, Moonbad here. Good news! Here's the script for the upcoming remade Infusion System:
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Definition:
- An Infusion is a unique Weapon Upgrade that adapts itself according the it's own nature and the infused weapon's nature.
- This kind of Weapon Upgrade unlocks passives and changes some of the weapon's basic stats.
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The Strength Infusion:
Basic Stat and Mechanical Changes:
- Initially sets the Critical Strike Chance to 1%. This value cannot be changed by external sources later on.
- Increases the Damage and Knockback by 15%.
- Reduces the Use Speed by 15%.
- The weapon can now be used as a Melee Weapon.
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[Unlockable Passives]:
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[Passive 1]: "Cruelty": Unlocked upon Activation.
- Melee attacks will always be a crit when the target's HP is lower or equal to 5% of it's maximum value.
- Killing enemies increase movement speed by 5% for 2 seconds. This effect stacks up to 3 times.
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[Passive 2]: "Counter Strike": Unlocked at Level 5.
- Staying unharmed for 15 seconds charges a buff called 'Counter Strike'.
- Receiving damage while with a 'Counter Strike' buff causes the attack to be Dodged.
- The attacker will receive damage equal to the Weapon's damage if they are in melee range.
- This additional attack can critically strike.
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[Passive 3]: "Phantom Strike": Unlocked at Level 10.
- When affected by a "Cruelty" movement speed bonus, there's a 20% chance the next melee attack will have a 'Phantom Strike' with it.
- The Phantom Strike is a regular damage attack that always critically strikes, but that only takes effect after 3 seconds. A cutting animation may be played in the last 1.25 seconds.
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The Dexterity Infusion:
Basic Stat and Mechanical Changes:
- Initially sets the Critical Strike Chance to 25%. This value cannot be changed by external sources later on.
- Decreases the Damage by 15%
- Increases the Use Speed by 25%.
- This weapon shoots small Shockwaves.
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[Unlockable Passives]:
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[Passive 1]: "Sabotage": Unlocked upon Activation.
- Attacking enemies with full HP inflicts a debuff that reduces their defense by 25% for 1.5 seconds.
- Killing enemies increase projectile velocity by 3%. This effect can stack up to 3 times.
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[Passive 2]: "Sharpness": Unlocked at Level 5.
- The Shockwaves can now pierce through 3 enemies or apply damage 3 times to bigger targets.
- Receive 3 Armor Penetration while using this weapon. This effect is 2 times more effective below 50% HP.
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[Passive 3]: "Bullets from nowhere": Unlocked at Level 10.
- When hitting an enemy, there's a 40% chance that a Shockwave will appear from nowhere. This effect can occur many times at once, but each subsequent bullet has 2 times less chance to spawn than the previous one, up to 4 times.
- These bullets do 80% reduced damage and have no knockback, but can still crit.
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The Magic Infusion:
Basic Stat and Mechanical Changes:
- Increases the mana usage by 5.
- Increases the damage by 15%.
- Reduces the speed by 15%.
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[Unlockable Passives]:
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[Passive 1]: "Overflow": Unlocked upon Activation.
- All attack types done (Melee or Ranged) while with full mana have 10% increased damage. This effect can only occur one time every 5 seconds.
- Killing an enemy restores 3% of the total mana.
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[Passive 2]: "Mana Barrier": Unlocked at Level 5.
- Every 10 seconds a 'Mana Barrier' is generated. The next attack received deals 15% less damage and depletes 15% of the total mana.
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[Passive 3]: "Arcane Aura": Unlocked at Level 10.
- Nearby enemies get constantly inflicted with 'Arcane Flames' for 0.5 seconds. It's deals 2.5% of the player's maximum mana as damage per second.
- Bosses receive 50% reduced damage from this effect.
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The Spirit Infusion:
Basic Stat and Mechanical Changes:
- Increases critical strike chance by 5%.
- Reduces mana cost (if there's any) by 15%. It can't become 0.
- Reduced the damage by 10%.
- Reduces the use speed by 30%.
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[Unlockable Passives]:
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[Passive 1]: "Overwhelming Will": Unlocked at Level 1.
- All attack types have 8% chance to inflict Confusion. Attacking confused enemies increases movement speed by 5%, defense by 3 and ignites the target for 1.5 seconds.
- Killing an enemy restores 1 life when below 50% HP. This effect is 2 times more effective when below 15% HP.
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[Passive 2]: "Sacrifice": Unlocked at Level 5.
- When reaching 10% life, 1 active minion will sacrifice itself for the player, healing 5% of the caster's HP. When this happens, the caster looses 1 minion slot for 5 minutes.
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[Passive 3]: "Interdimentional Intervention": Unlocked at Level 10.
- There's a 3.5% chance every second that a vortex portal will be summoned to help the player for 5 seconds.
- The portal does not use minion slots and can be summoned countlessly.
- The portal has 10% of the weapon's damage and can hit multiple enemies.
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Some additional clarification: passive effects can only occur when the owner is holding this weapon (aka the item is 'selected').
And that's all for now. What do you think about it?
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
Definition:
- An Infusion is a unique Weapon Upgrade that adapts itself according the it's own nature and the infused weapon's nature.
- This kind of Weapon Upgrade unlocks passives and changes some of the weapon's basic stats.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
The Strength Infusion:
Basic Stat and Mechanical Changes:
- Initially sets the Critical Strike Chance to 1%. This value cannot be changed by external sources later on.
- Increases the Damage and Knockback by 15%.
- Reduces the Use Speed by 15%.
- The weapon can now be used as a Melee Weapon.
--------------------------------------------------------------------------------------------------------
[Unlockable Passives]:
--------------------------------------------------------------------------------------------------------
[Passive 1]: "Cruelty": Unlocked upon Activation.
- Melee attacks will always be a crit when the target's HP is lower or equal to 5% of it's maximum value.
- Killing enemies increase movement speed by 5% for 2 seconds. This effect stacks up to 3 times.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
[Passive 2]: "Counter Strike": Unlocked at Level 5.
- Staying unharmed for 15 seconds charges a buff called 'Counter Strike'.
- Receiving damage while with a 'Counter Strike' buff causes the attack to be Dodged.
- The attacker will receive damage equal to the Weapon's damage if they are in melee range.
- This additional attack can critically strike.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
[Passive 3]: "Phantom Strike": Unlocked at Level 10.
- When affected by a "Cruelty" movement speed bonus, there's a 20% chance the next melee attack will have a 'Phantom Strike' with it.
- The Phantom Strike is a regular damage attack that always critically strikes, but that only takes effect after 3 seconds. A cutting animation may be played in the last 1.25 seconds.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
The Dexterity Infusion:
Basic Stat and Mechanical Changes:
- Initially sets the Critical Strike Chance to 25%. This value cannot be changed by external sources later on.
- Decreases the Damage by 15%
- Increases the Use Speed by 25%.
- This weapon shoots small Shockwaves.
--------------------------------------------------------------------------------------------------------
[Unlockable Passives]:
--------------------------------------------------------------------------------------------------------
[Passive 1]: "Sabotage": Unlocked upon Activation.
- Attacking enemies with full HP inflicts a debuff that reduces their defense by 25% for 1.5 seconds.
- Killing enemies increase projectile velocity by 3%. This effect can stack up to 3 times.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
[Passive 2]: "Sharpness": Unlocked at Level 5.
- The Shockwaves can now pierce through 3 enemies or apply damage 3 times to bigger targets.
- Receive 3 Armor Penetration while using this weapon. This effect is 2 times more effective below 50% HP.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
[Passive 3]: "Bullets from nowhere": Unlocked at Level 10.
- When hitting an enemy, there's a 40% chance that a Shockwave will appear from nowhere. This effect can occur many times at once, but each subsequent bullet has 2 times less chance to spawn than the previous one, up to 4 times.
- These bullets do 80% reduced damage and have no knockback, but can still crit.
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
The Magic Infusion:
Basic Stat and Mechanical Changes:
- Increases the mana usage by 5.
- Increases the damage by 15%.
- Reduces the speed by 15%.
--------------------------------------------------------------------------------------------------------
[Unlockable Passives]:
--------------------------------------------------------------------------------------------------------
[Passive 1]: "Overflow": Unlocked upon Activation.
- All attack types done (Melee or Ranged) while with full mana have 10% increased damage. This effect can only occur one time every 5 seconds.
- Killing an enemy restores 3% of the total mana.
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[Passive 2]: "Mana Barrier": Unlocked at Level 5.
- Every 10 seconds a 'Mana Barrier' is generated. The next attack received deals 15% less damage and depletes 15% of the total mana.
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[Passive 3]: "Arcane Aura": Unlocked at Level 10.
- Nearby enemies get constantly inflicted with 'Arcane Flames' for 0.5 seconds. It's deals 2.5% of the player's maximum mana as damage per second.
- Bosses receive 50% reduced damage from this effect.
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--------------------------------------------------------------------------------------------------------
The Spirit Infusion:
Basic Stat and Mechanical Changes:
- Increases critical strike chance by 5%.
- Reduces mana cost (if there's any) by 15%. It can't become 0.
- Reduced the damage by 10%.
- Reduces the use speed by 30%.
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[Unlockable Passives]:
--------------------------------------------------------------------------------------------------------
[Passive 1]: "Overwhelming Will": Unlocked at Level 1.
- All attack types have 8% chance to inflict Confusion. Attacking confused enemies increases movement speed by 5%, defense by 3 and ignites the target for 1.5 seconds.
- Killing an enemy restores 1 life when below 50% HP. This effect is 2 times more effective when below 15% HP.
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[Passive 2]: "Sacrifice": Unlocked at Level 5.
- When reaching 10% life, 1 active minion will sacrifice itself for the player, healing 5% of the caster's HP. When this happens, the caster looses 1 minion slot for 5 minutes.
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[Passive 3]: "Interdimentional Intervention": Unlocked at Level 10.
- There's a 3.5% chance every second that a vortex portal will be summoned to help the player for 5 seconds.
- The portal does not use minion slots and can be summoned countlessly.
- The portal has 10% of the weapon's damage and can hit multiple enemies.
--------------------------------------------------------------------------------------------------------
Some additional clarification: passive effects can only occur when the owner is holding this weapon (aka the item is 'selected').
And that's all for now. What do you think about it?