Well, thankfully a lot of Expert mode balance is automated (something like global multipliers on enemy HP that also affects mod enemies).I'm curious. When balancing the mod, was it balanced and tested on Expert mode? How do you think the mod will function on other difficulties?
The only real issue is bosses aren't appropriately tweaked for Expert (vanilla bosses have extra attacks/changed behaviors, whereas I've yet to implement that kind of stuff).
While quite a bit of balance has already been done for first release, I imagine a lot more balancing will have to be done in the future.
I think it's becoming a running saying of "it'll be done in a future update."
Well, things were going smoothly, then I realized that none of the basic enemy/mob NPCs have their natural spawn code set up, so I have to set that all up now. But aside from that, we're like 90% done, I think.Eager to see your work, scooter. Any update on progress?