Eh, I might as well share the entire song list:Let's say I did know someone who was familar with music production. What songs would need to be done? Could you give one example?
Uhhh, you must be mistaken. The firerate of the Power Beam is the same with or without Charge. The only difference is no Charge = auto fire. If you time your clicks correctly, you can fire just as fast with Charge as without Charge. I've made sure the code works as such, and I've tested it myself, unless I'm somehow mistaken.I think the one thing I noticed about the charge beam in its current build is that it locks the power beams fire rate to a fixed usage. Taking it off means the firerate limiter is gone, letting you spam the shots more frequently and it has gave me an idea.
Will there be accessories to help reduce power beam cooldown time or an option to charge up the power beam faster?
As for accessories, I've toyed with a few ideas, such as a "cooling unit" that, when equipped, either decreases overheat usage or increases the rate at which the overheat meter cools down. But those kinds of accessories will probably come in later updates. I may do something for firerate and/or damage as well, though I need to make sure it's balanced.
In comparison to the tAPI version, all armor sets have effectively received a defense buff. And yes, things like the Power Beam and Morph Ball can technically still be used independently of the armor sets.Out of curiosity is the defense values still the same as the old version of this mod? I'm curious cause I wanna keep using the power suit and all its forms into late moon lord (or post depending on mods).
Like if we put the armor into vanity will all the items still work like morphball? Or will there be a way to increase defensive values?
However, in this new update, most of the content will use its own damage class, called "Hunter" damage, rather than piggyback off of vanilla Terraria's ranged damage class. So, most of your damage will come from the suits themselves (along with the whole overheat mechanic).
A lot of last minute tweaks or fixes that we've been putting off, mostly. A lot of it was placeholder recipes and other progression stoppers that have since been fleshed out.so, what exactly is left? or is it just cleaning it up, and making sure that it's stable?
Speaking of which... oh boy, I'm hoping to release the mod
I think we're actually pretty damn close now. At the very least, this time for sure, a release will happen this month.
If it doesn't, you all have every right to scream at me.