resP
Terrarian
0.1.2 - Balance and Shenanigans
Thoughts about the Runemaster class.
We've been discussing on the Discord about it. The goal for me was always to have a true Melee class. Thing with melee in Terraria is that coming to hardmode, it's all about projectiles like everything else in the game. So it's not really melee anymore to this extent. I Love the versatility of Yoyos. It's the best thing in the game! But I feel this gameplay avenue has already been taken by the Clicker class.
I don't think we'll end up creating a brand new super unique class but we'll do it step by step. I want this class to facetank bosses, survive and deals ton of damage like the other ones.
Problem with pure melee is that one has to reach their target and depending on the boss (like the Twins) it can almost be impossible so we will have that in mind, and size/reach of weapon can be a good fix for this (like Yoyos)
Another thing that I want to fix asap is that the Runic Weapons are really just looking like vanilla Melee Weapons but with their unique damage class. It was the goal but this leads to misunderstanding while equipping vanilla items granting power to melee weapons like the Feral Claws or the Magma Stone. Another quick fix we'll do soon is like all the other mods having -Runemaster Class- in the item description as maybe (probably) the runic damage text is not clear enough.
- Renamed Runic Silver sword for Runic Short Blade
- Major Ehwaz rune nerfed from 20% move speed down to 15%
- Perthro runes buffed from 1/2/3% for 2 sec up to 3/5/7% for 5 sec
- Raidho runes temporarily removed and being redesigned
- Isa runes changed from 25/50/100% buff below 10/12/15% HP to 10/20/30% buff below 30% HP
- Berkano runes nerfed from 5/10/20 life/mana regen down to 3/5/8 life/mana regen
- Nerfed snow weapons, dmg from 10 down to 9, KB from 4 down to 2, bow doesn't autoswing anymore and shoot slower dmg from 10 down to 7
- Fixed Frostcore spear/tome rarity color
- Nerfed Frostcore tome mana cost from 2 up to 10
- Changed the crafting recipe of the Grass Runic weapons
- Added a small icon to be used by the Bestiary for the mods enemies
- Added Bestiary biome entries for the mod's enemies
- Buffed Othala from 3/7/10% up to 10/15/20% chance to not consume ammo
- Nerfed Uruz runes from 5/10/25% attack speed down to 3/5/7%
- Buffed Wunjo runes from 1/3/% dmg reduction up to 3/5/7%
- Tyr Hand now grants autoswing for runic weapons (like the vanilla feral claw for melee weapons)
- Changed FrostCore text to Frostcore
- Fixed Tyr Hand crafting recipe (now can also be crafted using Vicious Powder)
- Added bestiary flavor text for some mod's enemies
- Major Ehwaz rune nerfed from 20% move speed down to 15%
- Perthro runes buffed from 1/2/3% for 2 sec up to 3/5/7% for 5 sec
- Raidho runes temporarily removed and being redesigned
- Isa runes changed from 25/50/100% buff below 10/12/15% HP to 10/20/30% buff below 30% HP
- Berkano runes nerfed from 5/10/20 life/mana regen down to 3/5/8 life/mana regen
- Nerfed snow weapons, dmg from 10 down to 9, KB from 4 down to 2, bow doesn't autoswing anymore and shoot slower dmg from 10 down to 7
- Fixed Frostcore spear/tome rarity color
- Nerfed Frostcore tome mana cost from 2 up to 10
- Changed the crafting recipe of the Grass Runic weapons
- Added a small icon to be used by the Bestiary for the mods enemies
- Added Bestiary biome entries for the mod's enemies
- Buffed Othala from 3/7/10% up to 10/15/20% chance to not consume ammo
- Nerfed Uruz runes from 5/10/25% attack speed down to 3/5/7%
- Buffed Wunjo runes from 1/3/% dmg reduction up to 3/5/7%
- Tyr Hand now grants autoswing for runic weapons (like the vanilla feral claw for melee weapons)
- Changed FrostCore text to Frostcore
- Fixed Tyr Hand crafting recipe (now can also be crafted using Vicious Powder)
- Added bestiary flavor text for some mod's enemies
Thoughts about the Runemaster class.
We've been discussing on the Discord about it. The goal for me was always to have a true Melee class. Thing with melee in Terraria is that coming to hardmode, it's all about projectiles like everything else in the game. So it's not really melee anymore to this extent. I Love the versatility of Yoyos. It's the best thing in the game! But I feel this gameplay avenue has already been taken by the Clicker class.
I don't think we'll end up creating a brand new super unique class but we'll do it step by step. I want this class to facetank bosses, survive and deals ton of damage like the other ones.
Problem with pure melee is that one has to reach their target and depending on the boss (like the Twins) it can almost be impossible so we will have that in mind, and size/reach of weapon can be a good fix for this (like Yoyos)
Another thing that I want to fix asap is that the Runic Weapons are really just looking like vanilla Melee Weapons but with their unique damage class. It was the goal but this leads to misunderstanding while equipping vanilla items granting power to melee weapons like the Feral Claws or the Magma Stone. Another quick fix we'll do soon is like all the other mods having -Runemaster Class- in the item description as maybe (probably) the runic damage text is not clear enough.
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