tModLoader The Spirit Mod!

WTF?!:eek:

View attachment 156332
[doublepost=1484716600,1484716572][/doublepost]Looks like i standing on him!
[doublepost=1484716638][/doublepost]And beetle still doesn't fixed!
Sigh.
Also Hex bow makes my terraria crash!
And why when i use floran sabel it doesn't have texture
Please fix it!
Um. Please. I don't usually say this and stay out of it; but on each page they have patiently said, please use discord. If you can't, then, all bugs at once and then wait for someone else to bring it on discord. you keep putting it on and you do one bug at a time. There are people that have other things to say; and they need to be able for the mods to see it.
 
Mod is pretty fantastic, as expected. As a point of feedback though, can I suggest custom sounds on more of the weapons? It may not seem like much, but it adds a lot of flavor to them, especially for some of the more exotic weapons.
 
Hey Phoenixblade i think that illuminat master is too small,from his original concept.

index.php
Or he just standing very near?:rolleyes:
 
1.03 is out. (only on browser again, will update to mediafire once mediafire stops being a :red:)
Another bugfix and balance update. PATCHNOTES:
-Made crimslimer spawn only in hardmode
-Fixed scarabeus not despawning correctly
-Fixed arrows as ammo
-Fixed bullets as ammo
-Fixed floran set greatly REDUCING magic damage
-Bloodshot now inflicts blood corruption
-buffed eternity
-fixed starlight bow (launches stars AND drop correctly)
-Buffed crimbine
-Nerfed bismite sword
-Fixed floran sabre
-Reduced bloodknife sell price
-nerfed bone harpy
-Fixed spirit monsters not spawning in multiplayer
-Made lunar pillar spawns override spirit biome spawns
-Made ghoul fire weapons actually inflict fel brand
-Reduced volume of overseer music
-Fixed terravore
-Made boss bags able to be opened in non-expert worlds
-Reduced crafting recipe for leather armor
-Buffed leather spawn
-Fixed probe staff
-Made silk robes able to be crafted with platinum
-fixed the "???" descriptions on some weapons
-Fixed atlas despawning during the day
-Buffed atlas eye selling price
-Nerfed shadow slugger
-Buffed spirit skull
 
I can't play Spirit Mod on my Mac because it keeps crashing when I launch the game

I have a Mac too. This may be a problem among Mac users. If you open your mod folder, press command + up, open the Logs folder, open up Loading Errors.txt, and copy/paste the contents of it here, it may help the dev team verify if this is the same problem. Here is mine:

Code:
Field 'Terraria.Item.useSound' not found.
  at Terraria.ModLoader.Mod.SetupContent () [0x00000] in <filename unknown>:0
  at Terraria.ModLoader.ModLoader.do_Load (System.Object threadContext) [0x00000] in <filename unknown>:0

 
Do I need a new world for the Spirit Mod, or can I incorporate it into my current one? May just start anew for all the juicy content! :D
 
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