existence_success
Skeletron Prime
I idle.
I idle for so long, that a Wastewalker dies of boredom.
I idle for so long, that a Wastewalker dies of boredom.
>1/2
Guess I'm hopin' on the AG Train again. WEEEEEEEEEE.
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (251/300)
Hive (29/50)
Puffins McGee (7/10)
-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011
-=Actions
The Artificial Guardian goes *poke poke* on the HHHHHHHH guy.
Same with the Wastewalkers.
What's this about a shagging bot? We can't have that on these forums! 'S not family friendly!
DEMONETIZED.
I then smack it with a super massive censor bar.
-=Alchemies
Bottled Blizzard && Pair of Spiked Gauntlets == Blood in the Snow [EE] (Lvl. 10 - 15/15) - Equipped Entity has 20% to freeze attacked enemy for the round. - COMPLETE
Artificial Guardian Reconstruction: N/A
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives us a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".+1 to Toast, +1 to Piono, and +1 to DarksideLvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was130+ pagesa long, long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Tip of the day: Tapfrek.@TrickleJest The Imagine Dragon is a Level 10 draconic-element axe, a reference to Imagine Dragons - Monster and Infinity Blade. Good guess though.
Crack The Sky: /1/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: no
----
Chorus Mortis: (1/4)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON/ELITE?]: 30/100
Now You're Playing With Power [VULRENABILITY]: 19/50
It's Ridiculous, It's Not Even Funny [???]: 5/37
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (15/26)
I should have done this ages ago.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (9/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
Katar ++ Void = The Blank (Level 10) (2/11)
gorilla you guessed it.
((Shattered Soul Gems && Shattered Grief Seeds && Emitter = Meguca's Suffering Emitter) && Polarity Field || Diamond = Meguca Fragmentation Stone) && (Crystal Storm Tome && Golden Shower Tome && Cursed Flames Tome && Water Bolt Tome && Demon Scythe Tome && Book of Skulls || Crystal Sword Hilt = Cosmic Sword Hilt) = Soulstorm Blade (Level ?) (2/?)
A prismatic blade hilt with a monochromatic stone for the pommel. When inactive, it looks like just that. But when activated with a swipe on the monochrome stone, a mass of soul gem and grief seed shards fly out of hammerspce to resemble a blade, and the hilt starts projecting various magical energies across the "blade," making the entire thing glow like one big rainbow blade. Which it is in this state.
------Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
Entity Actions:
Steel Sentinel and Spellthief attack Experiment #1.
----
Xtrullor points out to Experiment #1 that this version of Terraria is after Clown bombs became unable to destroy terrain, and since it is a clown, it takes some emotional damage.
----
My inventory, project and Arena Cue can be found here.
/pre-post-null
Goodbye, Crystalcat! It was fun while it lasted, and I wish you well in your future endeavors!
And to Trickle, congratulations on the promotion! I look forward to trying to impress you for extra damage (also thanks for the +1 bounce)
Disclaimer: Fractals are a kind of mathematical shape that is made of parts that are identical to the whole. For reference, here are some simple fractals. Another (shaky) example would be a clown made of clowns.
Action:
>Crack a joke
Uh... Why did the chicken cross the road?
>Abort joke sequence
Yeah, good idea. I can do better.
>Try again, but with humor
All right, what does the "B" in Benoit B. Mandelbrot stand for?
... I'm going to assume that Experiment #1 doesn't get it and just gets more furious.Benoit B. Mandelbrot
Thankfully, there's more to this attack than a math joke about fractals, told to a massive clown fractal.
I stamp my foot as I reveal the punchline, activating my Spacey Pants. The subsequent spatial shift restructures the composition of Experiment #1 from a big clown made of kind-of-melted clowns to a big clown made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns made of kind-of-melted clowns... ad infinitum. As soon as I cease the manipulation and allow reality to sort itself out, the fabric of reality does double take and realizes there's a goralling clown made of infinitely smaller clowns. There are literally clown particles in this monstrosity now. That's dumb, and reality feels dumb for allowing it, so it forcefully merges all the clowns back into just two layers of clown. We would be back to where we started if not for the haphazard gaps caused by the universemaking reality make sense againreforming itself to a more stable state.
And that's where my Shirt of Void comes back into play, magnifying these minuscule gaps and collecting them into a pseudo-black-hole in the center of Experiment #1. Of course, clowns quickly flood into the hole, hollowing out a sizeable portion of Experiment #1's interior. Eventually enough clowns get gobbled to clog the hole, and reality is finally satisfied. Before the clowns can collapse on themselves to fill the new cavern, I lob the Rock of Ages straight through and out the other side before returning it to my hand. With the structural instability, Experiment #1 collapses like a Jenga tower. The Rock of Ages only makes it worse by altering the flow of time for different clowns to the point of them basically glitching inside of each other - a comparably more horrific sight than the melting, and much more difficult or Experiment #1 to move around.
Alchemy:
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 6/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.
ICBM && (Hammer ++ Earth) = Missile Propelled Earth Hammer [Level 6 6/7]
A hammer made for manipulating the very Earth with its swing, accelerated by the force of an intercontinental ballistic missile's propulsion. Can you say, "Explosive impact?"
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 6/16]
"Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
WAIT A SECOND! IT HAS COME TO MY ATTENTION THAT I HAVE MADE A MISTAKE. Whoops, did not mean to be alchemizing the (fantastic) CitruShears [Level 14] yet. Just a preview. I'll restart that when MPEH finishes on next post.
Charges:
11 (9+2 bounced)/100
6/50 Heinous
6/50 Countered
Assists:
+1 to Piono
+1 Consumer
+1 Toast
collab pls/Possible Elite 18/100
My helper: 1/30
MEATSHIELDS PLS (Entity/Ally) 6/25 +4 from Thartler and +1 from Piono
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 14/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 14/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))
Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles
Before Action: Ehh?
Action: I usually roll Rust on Experiment #1.
Annihilator's Action: ... augh... what a got. i am so pissed off because i am using my rocket barrage at that mother gorillaer (experiment #1), cyborg j and shaggy 2 bot. i also punch the experiment #1 in the face via my second action.
+1 to piono, W32Coravint and Thartler
Support me if you want.
Scythe-blaster of the moon dragon. CD in Turns: 1/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.
Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 6/25 Ice, Ice, Fire, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
20/50 Astral unlock +3 crystl +6 bouncback +2 consumer
11/11 Shademist [===========] +3crystl Re-purposing!
it was going to be the blackmist effect thing, but i have decided not to.
instead, it gives me a personal upgrade of either one player hp regen a round or of getting a 4 turn damage-boost special that also damages me as a sacrifice effect thing.
11/25 M.Armor +3crystl
suddenly I realise crystal gave a +3 to all charges a turn or 2 back and use it
+3 consumer
iron chestplate && generic energy crystals && power cell== Chestplate of Dynamism (Level 5, 6/6.) Done!
what about this then: energy crystal ++ (or && if more appropriate?) a type of energy someone called/believed to be perception that has effects based on how people think it works, but generally does not affect minds... unless you think it does= perception crystal as I imagined it.
I gather energy from the perception crystal and focus it through the blood dagger to make its effects more real and less mind-brain-whimy-mess, before firing a massive lazor of lazors to lazor the lazor-targeted entity, which is going to get lazored. oh, that reminds me. experiment #1 is going to need some burn cream for the burn that it got from being in extremely close proximity to that lazer.
no, that lazor didn't target Experiment #1! it was focused on a mosquito, which bit me a few days ago. its not my fault the mosquito flew in front of experiment #1. anyway, I replace all nearby burn cream with self-replicating nanobot flim that will only hurt entitys that I think/thought are/were called Experiment #1at the begining of my attack, meaning 4:15 PM, my time zone which is 1 hour off from pionos if i recall, on april the 24th.
------Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)
Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Matlera Hook (lvl 9)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils. (IDK what happened so I still took Heart as my own Spoil, it wasn't my at time being)
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (3/100)
Charge: Liberium Malicous (3/35)
Entity: Mi-Hetir (3/40)
------
Alchemies:
Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best (Level 11, 2/12)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear(Level 16, 2/17)
Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (2/14) (lvl 13)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------I need to watch out for these
Move Insanity, Dazzling gleam, Shipping Insanity, Soul-Bonding
Actions:
Yeah, just after I spoke that, I focused on Experiment #1. I used my Power Ranger Armor charges as well. Then I jumped to air, looking for 480 degree Moonsault... well, sorta Malicious Moonsault, which... *ahem* Inciera... re... err, what was it... Ah, yeah, Incieroar... *ahem* would do and while doing this, noscoped it using my two bows, putting two arrows - Cursed and Holy on strings and shooting. Hm, if only I mixed them with Sol's Twig... But yeah, I also walked disarmingly... And shot surprise bullet here. But still, after that I ran, shooting arrows with speed of sound at Experiment #1. But then I realised I did it all wrong. I redone that in backward speed, except of charges.
------
RP:
"And then drat, I forgot my response already."
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Shipping Pokemon is like a Pokemon (usually from same species) loves second one and they do stuff. And guess Trickle seems to do it much better. Trickle, if you want to know, PM me.
Ah the items in question are bullets that make more bullets, and the highest yield explosives I can make and still have them be fireable out of my gun.
Elements' Malice is a lens that puts modifiers onto all outgoing lasers fired from the gun its fitted in. Starting with elemental damage, and as of Elements' Malice, random status effects as well.
Also trackle, hate to burst your bubble, but Alpha's already got a pre-defined backstory that took up a large chunk of Act 4 of DTG2. He's officially a Split from the original Godmodder, Richard (now Omega), that won the SHATTER. Unless you knew that and were just being a goof... I guess either works.
142/300 for the Final Showdown
31/50 for the power of fire
47/50 for Restoration
Neumann's Dream AND Fractal Duplicate Generator 4/11 for Mass Dream-struction
No Kill Like Overkill AND conversion cluster bombs 3/10 Thirty Birds with One Stone
Lens of Elemental Fury AND Tome of common status effects = 9/9 for Elements' Malice
+1 to goldenready, Abe and Cyan
Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
Abeneautmal: 14
Redstone: 12
Sirplop: 9
Pricey: 9
darkside: 8
Goldenready: 7
Cyan: 6
battlefury: 2
(
(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (4/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.
Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (4/12)
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.
Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (11/26 Level 25)
"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"
Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (6/16 Level 15)
Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.
Actual attack:
I give the Pale Rider a bottle of healing fruit juice. He proceeds to chug it.
He then notices that it's made of "999999% Bone Hurting Juice". This, of course, is mere moments before the "ow owie ow ow my bones hurt" start. Naturally, i, being the ever polite gentleman i am, hand him some Consolidation Chocolates.
Which are actually tiny and murderous beings that promptly eat him from the inside out the moment he consumes them.
[ENTITY ORDERS]
[ABYSS]
.....
Orders:
inventory:
Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).
The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.
Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.
Entitys: None.
charges
7/100 3+ Consumer
5/50
2+ Consumer
1+ piono
AGs, quick strategy tip - focus down Experiment 1! I'm not sure what HHHHHHATE does, and I have confirmation that it doesn't drive entities hostile, but I know that it is strong enough to bypass Annihilator X's defenses.
Sonja Horah [SUMMON] [10/25] =====
Principia Heretica [ALCHEMY] [7/50] ==========
I Can't Believe Canon Is Dead [LEVELLING SYSTEM] [15/50] ========== [+3 from Trickle, +2 from Battlefury.]
+1 to @Battlefury, +2 to @JOEbob.
I idle.
I idle for so long, that a Wastewalker dies of boredom.
21/50 Astral unlock
New: the hive 1/20
12/25 M.Armor
+3 consumer
I take the blood dagger and show experiment #1 my stabs before using all the accumulated blood to power a blood-magic sword and show them more stabs... forever.
Alchemies
Slot 1
SF-A2 Miki Figurine && Standard Battle Android = Battle Vocaloid SF-A2 Miki
A 1:1 scale figurine of Vocaloid2/Vocaloid4 SF-A2 miki, able to switch between both of her existing outfits. Fully sentient and loyal to its creator.
Slot 2
DONE!
Fluorite Octet && (All SCP Documents Ever && Essences of every SCP ever && Gijinka Generator) = SCP-3020-DTG (Level 16, 2/17)
A set of eight octahedral dice that seem to have a highly limited number of possible rolls, despite having 16,777,216 theoretical combinations. When rolled, the humanoid version of an SCP is summoned to aid the user in battle.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 17/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 9/11) (+2 from Cyanogynist, +1 from Pricey)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object.
Item Charges
Smooth Granite Pebble
Sword of Destruction
Heart...
Buzzing Transistor Core
Charges
Project Factory (12/100)
Project Colorwheel (13/50)
Half-Life 3 (3/33)
+2 Cyanogynist, +1 Pricey
Project Factory Bid
❶ Cyanogynist (13)
❷ Pricey12345 (9)
❸ teag2 (6)
Feel free to bid when editing your posts. I will edit them into this post.
Action
I summon... a meme nuke.
The meme nuke explodes all over Experiment #1.
[1] It sits, for years, waiting for its food. Finally, it arrives, a steak with no vegetables. Everything is cool and good. It eats the steak.
Suddenly, time skips backward a beat.
Experiment #1 sits, for years, waiting for its foond. Finally, it arrives, a steank with no vegetal. Everything is cool and good. Until a bean comes up. "DID SOMEONE SAID NO VEGETAL?" It jumps into Experiment #1's steak, hiding, before being eaten. Experiment #1 tastes a vegetal.
ANGERY
It gets ANGERY. So ANGERY that it implodes, along with the universe and all of existence. Then space-time skips a beat.
[2] It stands, for years, in an empty studio. Finally, they arrive, the villains he wanted.
Suddenly, time skips backward a beat.
Experiment #1 arrives, the villain Robbie Rotten wanted. Unfortunately, by virtue of its name, it contests Robbie Rotten's title of villain number one.
Suddenly, space skips a beat.
Robbie Rotten eats Experiment #1 whole. He chokes before the three clones duplicate into six, then twelve. They eat Robbie Rotten's corpse. Then time skips a beat.
[3] The only thing it sees is the sky over a building in San Diego.
Suddenly, space-time skips both ways.
Experiment #1 sees the sky over the American SHENGDIYAGE building. An African man and a Japanese man fight over a packet of fertilizer additive.
The packet breaks in half, releasing the singularity of Earl William's existence. Africa's agriculture thrives and develops. Japan's natural resources are suddenly plentiful. And Experiment #1 is dead.
Suddenly, space-time skips diagonally.
The world breaks in half, releasing the singularity of Earl William's existence. Suddenly, the universe no longer exists, nor do any humans. All that exists in Earl William and an infinite supply of Jinkela.
------Two Handed Axe, lvl 7
Disassembly,lvl 5
Ultimata Drain Rifles (lvl 26)
Balladina's Poisoned Longsword (lvl 25)
Sol's Twig (lvl 10)
Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Typhoon Sniper (lvl 7)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)
Power Ranger Armor (lvl 15) (IIII)
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)
Matlera Hook (lvl 9)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Blue = lvl 10-20
Red = lvl 21-25
Green = lvl 1-9
Cyan is for Spoils. (IDK what happened so I still took Heart as my own Spoil, it wasn't my at time being)
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (5/100) (+1 Pricey)
Charge: Liberium Malicous (4/35)
Entity: Mi-Hetir (4/40)
------
Alchemies:
Fragment of Reality && TM Machine && (Leaf Blade && Blade of Grass && Fairy Dust) || HM Fly && Angel Wings && Demon Wings == Dual Blade of The Very Best (Level 11, 3/12)
Whatever, someone, who decided to make it, must have nuts to create that thing. It essentially has been created from someone, who shipped both Serperior and Sylveon, and played Terraria. Yeah, that's right, that's me, Thartler. It appears to be made from grass, enchanted by light magic and with real wings on it. The item can #rekt the foes, by attacking them by voice, but when voice appears, a sharp, sword-like grass projectiles shoot out of the sword. The user then is granted wings to fly, and home in target. Seems scary, yeah?
(Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear (Level 16, 3/17)
Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.
Triple-scoped Sniper Scope && Typhoon Sniper && (Transformation Stone && Thunder Stone) && Zeus's Thunder && TM Thunder && Electrosphere Launcher == Electrotyphoon SnipeThunder (3/14) (lvl 13)
It is upgrade of Typhoon Sniper, which adds two new modes. Thunder, for all needs of striking foes like robots and such, and imbue with electric, which can kinda do serious damage. And annoy the hell out from foes, and scare them, since sounds are so LOUD!
------I need to watch out for these
Move Insanity, Dazzling gleam, Shipping Insanity, Soul-Bonding
Actions:
Ya' know, I'm going to murder the heck out of the Experiment #1. I highly-prioritize at it. Then, I decide to check Chara's LOVE to have pretext to attack Experiment. LV 20. That's enough. I stab it. That much that it's soul begins to crack. But somehow I hit it's body. I stab it again. With Longsword. I attack again... with Two-Handed Axe, singing insanely loud version of Anthem, and when it's part ended, I slammed it's end on Experiment. Then, deciding I will forget about it alive, I shoot it's heart to end it... but that isn't enough. Maybe time will tell if I kill or not? But I steal stolen books from stolen timeline from stolen library from stolen person from bulglar of anonymous name and slam it on it's head.
------
RP:
Nothing right now.
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
I did 2 same OOCs in a row!? How!? And some fixes in text.
>2/2
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (252/300)
Hive (30/50)
Puffins McGee (8/10)
-=Summons
"Nope, sorry. Nothing." - Skyrim Courier, 2011
-=Actions
I equip the Artificial Guardian with Blood in the Snow. "Equipped Entity has 20% to freeze attacked enemy for the round."
-=Alchemies
An Empty Cereal Box && A lot of 7s && 'Boat Nectar' == ??? (lv. ??/??) (Helmet) [EE]
Artificial Guardian Reconstruction: N/A
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".+1 to Toast, +1 to Piono, and +1 to DarksideLvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 10 - Blood in the Snow; Equipped Entity has 20% to freeze attacked enemy for the round.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was130+ pagesa long, long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Charges
Artifact 31/300
Beamlord 28/50
An Old Friend 24/50
(All +3 from an eternity of homework hell)
+3 to Consomme
Alchemization
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 17/19
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 10/11
Battleaxe && This is Real Sticky Note = The One True Battleaxe 3/10
[Bucket && Magazine] && AK-47 = Bucket Gun 3/11
Redstone takes out Ultimata Detroxus and DAKKA DAKKA DAKKAs in Experiment #1's face.
collab pls/Possible Elite 19/100
My helper: 7/30 +4 from Thartler and +1 from W32Coravint
MEATSHIELDS PLS (Entity/Ally) 7/25 +4 from Thartler and +1 from Piono
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 15/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 15/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer))
Current Saga: Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles
Before Action: Ehh?
Action: In Progress...
Annihilator's Action: ... augh... what a got. i am so pissed off because i am using my rocket barrage at that mother gorillaer (experiment #1), cyborg j and shaggy 2 bot. i also punch the experiment #1 in the face via my second action.
+1 to piono, W32Coravint and Thartler
Support me if you want.
Scythe-blaster of the moon dragon. CD in Turns: 1/3 [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.
Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 [Level 25] Current Runes: 6/25 Ice, Ice, Fire, Fire, Damage, Shadow.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
Tip of the day: Tapfrek.Kek.
Crack The Sky: /1/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: In the Armory.
The Infinity Edge: In the Armory.
Runes Stored: no
----
Chorus Mortis: (1/4)
+1 to Piono
+2 to W32Coravint
Shield of the Godslayer [WEAPON/ELITE?]: 31/100
Now You're Playing With Power [VULRENABILITY]: 20/50
It's Ridiculous, It's Not Even Funny [???]: 11/37 (+5 various)
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (16/26)
I should have done this ages ago.
Shard Bulk && Muton Armor && Temmie Armor || Rallying Blade && Iron Umbrella = Rallying Bulk (Level 20) (10/25)
A large heavy suit of armor made entirely out of hard light. Gives 25% damage resistance, and applies Divine Shield (first attack to the entity is blocked) every turn.
Katar ++ Void = The Blank (Level 10) (3/11)
gorilla you guessed it.
((Shattered Soul Gems && Shattered Grief Seeds && Emitter = Meguca's Suffering Emitter) && Polarity Field || Diamond = Meguca Fragmentation Stone) && (Crystal Storm Tome && Golden Shower Tome && Cursed Flames Tome && Water Bolt Tome && Demon Scythe Tome && Book of Skulls || Crystal Sword Hilt = Cosmic Sword Hilt) = Soulstorm Blade (Level ?) (3/?)
A prismatic blade hilt with a monochromatic stone for the pommel. When inactive, it looks like just that. But when activated with a swipe on the monochrome stone, a mass of soul gem and grief seed shards fly out of hammerspce to resemble a blade, and the hilt starts projecting various magical energies across the "blade," making the entire thing glow like one big rainbow blade. Which it is in this state.
------Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
Entity Actions:
Steel Sentinel and Spellthief attack Experiment #1.
----
Xtrullor pulls out a chainsaw, and slices Experiment #1 in half. Immediately after, PTSD flashbacks to the Game Over flash hit the very same target like a truck going 12.3 undecillion miles per hour in reverse. Oh wait, that's because a truck going 12.3 undecillion miles per hour in reverse actually ran over Experiment #1, courtesy of Xtrullor pointing Spatium Progressio at the general direction of the clown.
----
My inventory, project and Arena Cue can be found here.
nahhhhhhh
Charged Alchemies: |III>I>I|
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Coral Riff Guitar: |IIII|
Medusa's Head: |IIII|
Rebalance: |III|
Doom Unleashed: |III|! USING !
Fear the Darkness: |IIIII|
Uncapped! The Climax: 79 / 150.
Zero: 36 / 50. +4 from Piono.
Deicide Squad: 21 / 50.
Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 70
DarkSide: 58
The Flaming Toast: 59 (+3 from Generic)
Battlefury: 41
Consumer: 30
WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)
+1 To Pionoplayer, +1 to Battlefury, +1 to Generic.
+3 to all charges from a time-travelling Crystalcat.
(Deck of Playing Cards ++ Magic) && (Dreamcatcher && Magetear) = Nequilita (Level 15: 10/16)
DONE! Heavy Autocrossbow || Vita Australi && Petalium Ingot && Gracedia Flower && Nettle Burst = The Boquet's Thorns (Level 15: 16/16)
NEW! A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level ?: 1/?)
Cosmic Cloak && Captain's Guardian && Magetear Droplet = Nocturne (Level 15: 7: 10/16)
Katana || Pixel-sharp edge && Essence of a Time Giant && IDPD Captain's Badge = The Hunter's Blade (Level 15: 4/16)
Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.
Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.
Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3.
- Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
- Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
- (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
- (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
- {Epoch()}CLASS RANK 5
- {The Power} CLASS RANK 9
- {Magicka} CLASS RANK 13
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3. ACTIVE.
- Aptitutde: Roxxanne gains +1 Level per any kills she makes.
- The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
- (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
- (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
- Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
- Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
- (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
- (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
- {Providence} CLASS RANK 5
- {Insanity} CLASS RANK 9
- {Dream Cycle} CLASS RANK 13
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. DEAD. (1/6 posts remaining)
- Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
- Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
- (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
- (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
- Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
- Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
- (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
- (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
- {Beast Within} CLASS RANK 5
- {Your Best Nightmare} CLASS RANK 9
- {Cut You Down} CLASS RANK 13
L00T: 21.
- -Pulchritude: His Entities have a 10% chance of minicritting randomly.
- (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
- (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
- (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz
Entities: Zetta switches into the Active role in place of Grimsby.
----+----+----+----
I'm pressed for time before the dop so let's just say Zetta dramatically reappears in front of the Annihilator X and stabs something important with his fist, somehow.
Roxxanne, meanwhile, stands rapt in attention for more of Alpha's story.
There's probably some excuse for Grimsby not making it back immediately in all of this too.
----+----+----+----
The talking sword, if it had a face, would probably be looking pretty deadpan. "Now, why would you say that unless you're directly involved with her in an objectionable manner? That's just digging yourself into a deep pit. Can't I just ask what's current anymore, from someone that isn't going to descend into immediate screaming madness when I do?"