Ninjatwist_
Terrarian
Sorry for being absent yesterday, I had a long assignment to do. The rest of the dop should come later tonight.
Umm, you know you can only have 2 charges active at once, right?
Red Shirts summoned! There will be two of them, although they only have 12 health each due to how the formula works.
You deal 4 damage to the Spear Mook! This does put him into lethal range!
You juice one of the cacti successfully, but you don't have anything to juice the other one into. You could try making a bowl or something?
Drinking the cactus juice gives you Haste (20% dodge chance, +1 Speed Value) for 3 turns. You will also resist the heat of the desert more easily for now.
Again, you can only have 2 charges active at a time, although you probably already know this.
You mercilessly execute the Mook, dealing a more-than-lethal 6 damage and adding its Soul to the gun's collection! You can release these souls to summon entities whenever you wish.
You look around a hilly area, and you travel there quite easily where nothing unnatural will interrupt you.
You stumble upon the Hills! You decide to stop and settle down on the biggest hill you can find in the area- and there are quite a few to choose from.
The crab speaks.
"Your task is to explore the harsh climes of this arid land, and to conquer its most treacherous obstacles. Seek the treasures guarded by these barriers, whether they are combat-based or not."
You deal 5 damage to Distractus Maximus!
You deal 4 damage to the Spear Mook! You still have your Scrambling Eggs if you want to clear these Mooks out fast.
Simple- but effective. You deal 4 damage to the Assault Rifle Mook!
Because you didn't specify a target, the bombs strike nothing! Say what'll get hit nex time.
Ninjatwist_ takes 3 damage! You take him down to Orange Health, making his plot armor quite high!
========[End-of-Turn Events]========
The surviving Spear Mooks strike Distractus Maximus, dealing 4 damage!
Ninjatwist_ is in trouble! He can't heal himself quickly enough to outheal the damage he's taking! He only heals 1 HP's worth of healing!
The Assault Rifle Mooks hose down Distractus Maximus for the HP he has left!
The Shield Mooks continue to hunker down, protecting MrMirrorMan.
The Acolyte continues to heal MrMirrorMan for 4 HP!
The Shield Mook takes some burning damage before its fires put themselves out.
The Red Shirts march onto the board.
========[JOE's Sidequest]========
You know what to do now... Seek out the treasures this desert has to offer.
====[The Battlefield]====
A shoreline reaching down the coast.
ender 2 [AA] HP: 18/20. Overload: 2/15.
Pricey12345 [AA] HP: 16/20.
auyuengyat/sunnyau [AA] HP: 17/20.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.
MrMirrorMan [PA] HP: 14/20.
DathVader [N?] HP: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Damage the Acolyte as much as you can!
Draw aggro away from Ninjatwist_ and yourselves! This can be easily done with quickly-charged entities!
Heal Ninjatwist_ in case he gets damaged!
Pro-Acolyte:
Fight Ninjatwist_ and the Player Entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Ninjatwist_ [AA] HP: 7/20. Plot Armor: 60% Reduction.
Distractus Maximus [AA] HP: 0/50. Cannot attack, gets targeted first.
Red Shirts [AA] HP: 12/16 (x2). Base Damage: 2. Speed Value: 3.
Spear Mooks [PA] HP: 0/16, 12/16, 16/16.
Assault Rifle Mooks [PA] HP: 12/16 (x2), 13/16 (x2), 16/16.
Shield Mooks [PA] HP: 9/16 Burning (1 damage over time, 0/2), 13/16 (x2). Protecting MrMirrorMan. Shielding.
The Acolyte [AC] HP: 82/100. Dark Magic Meter: 100%. Kills: 20.
====[The Desert]====
A flat desert devoid of defining features. Houses JOE's sidequest.
JOEbob [N] HP: 20/20. Haste (20% dodge chance, +1 Speed Value, 3/3)
You should scan this area for anything of note! It should be easy because of the flat terrain.
Crate Items:
3 Desert Fruits
Items of Interest:
Sandstone Pillar (Provides shade)
Pickaxe (Free, can be picked up)
The rest of the objects are unknown. Scan the area to find more!
====[The Hills]====
A grassy zone defined by its rolling landscape of hills and valleys. Houses GoldHero's sidequest.
GoldHero101 [N] HP: 20/20.
Items of Interest:
Nothing spotted yet. There's likely a lot to explore, though, so look around and see if you can find something!
I whack the 8 health Mook on the head with a staff; hopefully bringing within lethal range.
Mastering Drunken Fist:10/21
Summoning Ring of Flamestrike:5/15
Summoning Red Shirts:5/5 (Cheap expendable units that have a habit of jumping in front of enemy bullets)
Umm, you know you can only have 2 charges active at once, right?
Red Shirts summoned! There will be two of them, although they only have 12 health each due to how the formula works.
You deal 4 damage to the Spear Mook! This does put him into lethal range!
12/25 perceptual crystal- exact mechanics to be decided, general idea is a defensive item that generates power over time. if it has [arbitraynumber] energy and i am struck by enough power to pierce that, it will instead protect my items for me at the cost of [arbitrarynumber] energy, regardless of whether or not i'd lose them (IE: lose power even if i win the 'keep item' roll.]
12/25 linear growth crystal- no useful abilitys, but its strength grows linearly with time up to a cap, eventually will get abilitys via other charges. the only available ability is "semipermanence- you may keep this item on death once every 20 (-5 every for every [cooldownperiod] rounds this existed, until 10.) rounds
+ to goldhero101
I grab the portable cactus juicing kit and juice the cacti in my inventory, being careful not to hurt my hands again. I then look around.
You juice one of the cacti successfully, but you don't have anything to juice the other one into. You could try making a bowl or something?
Drinking the cactus juice gives you Haste (20% dodge chance, +1 Speed Value) for 3 turns. You will also resist the heat of the desert more easily for now.
I combo with my staff by shooting the same Mook at point blank range with my Shotgun.
Mastering Drunken Fist:11/21
Summoning Ring of Flamestrike:6/15
Summoning THE ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTOR OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, FOUNDER AND FIRST DARKMASTER OF THE SCHOLOMANCE, SCHOOL OF DARK ARTS AND NECROMANCY. CREATOR AND MASTER OF THE FOUR HORSEMEN. CORRUPTOR OF THE ASHBRINGER, HEARTHSTONE ENTHUSIAST AND CARING OWNER OF MR. BIGGLESWORTH THE CAT, THE MAJORDOMO TO THE LICH KING HIMSELF, KEL'THUZAD:1/25
Again, you can only have 2 charges active at a time, although you probably already know this.
You mercilessly execute the Mook, dealing a more-than-lethal 6 damage and adding its Soul to the gun's collection! You can release these souls to summon entities whenever you wish.
I look around for a nice hilly area to begin a base to come to. I begin work on the base module.
3/25 Base Module 1: Lobby and Bedroom
+1 to Joe. Thanks for the support.
You look around a hilly area, and you travel there quite easily where nothing unnatural will interrupt you.
You stumble upon the Hills! You decide to stop and settle down on the biggest hill you can find in the area- and there are quite a few to choose from.
14/25 perceptual crystal- exact mechanics to be decided, general idea is a defensive item that generates power over time. if it has [arbitraynumber] energy and i am struck by enough power to pierce that, it will instead protect my items for me at the cost of [arbitrarynumber] energy, regardless of whether or not i'd lose them (IE: lose power even if i win the 'keep item' roll.] +1 goldhero
14/25 linear growth crystal- no useful abilitys, but its strength grows linearly with time up to a cap, eventually will get abilitys via other charges. the only available ability is "semipermanence- you may keep this item on death once every 20 (-5 every for every [cooldownperiod] rounds this existed, until 10.) rounds +1 goldhero
+ to goldhero
"Your welcome."
these are the words JOE spontaneously said into the desert for no reason. why? good question. probably something to do with how he just saved a crab that was about to die from a sandstone chunk (from when i destroyed the pillar) falling on it. this crab is circumstantially related to goldhero101, in that if not on a sidequest, JOE would have just said the words "your welcome" to them. regardless, the now-saved crab had just thanked him, and is now smiling and telling JOE an extreme amount of detail about the surrounding desert, including things nearby-but-outside the edge of his render distance (which is probably like 4 - 8 chunks). as JOE listens to the crab and figures it must be an auto-generated quest npc for a miniquest ( because this is minecraft, right? right.), he grabs the pickaxe from the ground/area and checks the time of day. if night is falling, he proceeds to start to dig a pit around his makeshift-home-sort-of thing, the pit being 2 blocks wide and 1 block deep, using the sand he gets from the pit to make a 1-block wall, resulting in a total wall of 2-blocks. he'll need protection. otherwise, the action goes entirely into the crab-protection-and-information-recieving.
The crab speaks.
"Your task is to explore the harsh climes of this arid land, and to conquer its most treacherous obstacles. Seek the treasures guarded by these barriers, whether they are combat-based or not."
[PA] 10/20 HP I put Distractus Maximus into the ocean, to drown. A small area where Distractus Maximus is suddenly is heated and turns to steam. It is painful.
10/25 Simplicity
10/25 Complexity.
You deal 5 damage to Distractus Maximus!
7/25 I Need A Weapon
6/20 Knives are Sharp
I shank a Spear Mook in the back. Simple, effective.
You deal 4 damage to the Spear Mook! You still have your Scrambling Eggs if you want to clear these Mooks out fast.
>unfortunately, my ten year prediction seems to be holding water
[DESTINY FLASHBACKS]
----
You're welcome.
----
I grab one of the Assault Rifle Mooks' rifles, and bash them in the head with it.
----
???: 2/25
???: 2/25
Simple- but effective. You deal 4 damage to the Assault Rifle Mook!
10/25 Doomsday Clock
9/25 Modus Persönlichkeit
My personalities seem to be a bit quiet. Perhaps they have nothing new to say.
Perhaps that is a good thing.
"Probably shouldn't rush production like that. Oh well, the production team is currently maxed out, so there's that."
The carrier rushes in, drops a few bombs on the battlefield, and rushes back out.
Because you didn't specify a target, the bombs strike nothing! Say what'll get hit nex time.
[PA] 10/20 HP I put Ninjatwist_ into a metal box, before attaching various locks, standard, magical, electronic, and various combinations of the previous three, before throwing it into the ocean, before revealing that Ninjatwist_ wasn't in it, and that I just poked his eyes out with a key.
11/25 Simplicity
11/25 Complexity.
Ninjatwist_ takes 3 damage! You take him down to Orange Health, making his plot armor quite high!
========[End-of-Turn Events]========
The surviving Spear Mooks strike Distractus Maximus, dealing 4 damage!
Ninjatwist_ is in trouble! He can't heal himself quickly enough to outheal the damage he's taking! He only heals 1 HP's worth of healing!
The Assault Rifle Mooks hose down Distractus Maximus for the HP he has left!
The Shield Mooks continue to hunker down, protecting MrMirrorMan.
The Acolyte continues to heal MrMirrorMan for 4 HP!
The Shield Mook takes some burning damage before its fires put themselves out.
The Red Shirts march onto the board.
========[JOE's Sidequest]========
You know what to do now... Seek out the treasures this desert has to offer.
====[The Battlefield]====
A shoreline reaching down the coast.
ender 2 [AA] HP: 18/20. Overload: 2/15.
Pricey12345 [AA] HP: 16/20.
auyuengyat/sunnyau [AA] HP: 17/20.
ConsumerOfAll [AA] HP: 20/20.
Emerald_Mann [AA] HP: 20/20.
Cyanogynist [AA] HP: 20/20.
TrickleJest [AA] HP: 20/20.
ender 2
Headless Horsemann Harmer's Howitzer §¶ (15/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Healing Potion (Heals 8 HP to the target entity when used)
Regeneration Potion (Grants Regeneration (4 HP gained per turn) to the target entity when used)
Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann
Scrambling Eggs (x3) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
Headless Horsemann Harmer's Howitzer §¶ (15/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Healing Potion (Heals 8 HP to the target entity when used)
Regeneration Potion (Grants Regeneration (4 HP gained per turn) to the target entity when used)
Pricey12345
Helm of the Juggernaut §¶ [Cooldown: IIIIII] (+1 Speed Value and 30% damage reduction when equipped on an enemy, using this item boosts this value to 60% and the wearer's attacks always hit twice for 2 turns)
auyuengyat
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
ConsumerOfAll
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Emerald_Mann
Scrambling Eggs (x3) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan [PA] HP: 14/20.
DathVader [N?] HP: 20/20.
GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Itinerary Objectives:
Anti-Acolyte:
Damage the Acolyte as much as you can!
Draw aggro away from Ninjatwist_ and yourselves! This can be easily done with quickly-charged entities!
Heal Ninjatwist_ in case he gets damaged!
Pro-Acolyte:
Fight Ninjatwist_ and the Player Entities!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items have been dropped.
Ninjatwist_ [AA] HP: 7/20. Plot Armor: 60% Reduction.
- Shortsaber §¶ (Base Damage: +2, can attack twice)
- Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Distractus Maximus [AA] HP: 0/50. Cannot attack, gets targeted first.
Red Shirts [AA] HP: 12/16 (x2). Base Damage: 2. Speed Value: 3.
Spear Mooks [PA] HP: 0/16, 12/16, 16/16.
Assault Rifle Mooks [PA] HP: 12/16 (x2), 13/16 (x2), 16/16.
Shield Mooks [PA] HP: 9/16 Burning (1 damage over time, 0/2), 13/16 (x2). Protecting MrMirrorMan. Shielding.
The Acolyte [AC] HP: 82/100. Dark Magic Meter: 100%. Kills: 20.
====[The Desert]====
A flat desert devoid of defining features. Houses JOE's sidequest.
JOEbob [N] HP: 20/20. Haste (20% dodge chance, +1 Speed Value, 3/3)
Cactus (x1) (Crafting ingredient)
Portable Cactus Juicing Kit (Can juice cactus efficiently, may work on other fruits)
Portable Cactus Juicing Kit (Can juice cactus efficiently, may work on other fruits)
You should scan this area for anything of note! It should be easy because of the flat terrain.
Crate Items:
3 Desert Fruits
Items of Interest:
Sandstone Pillar (Provides shade)
Pickaxe (Free, can be picked up)
The rest of the objects are unknown. Scan the area to find more!
====[The Hills]====
A grassy zone defined by its rolling landscape of hills and valleys. Houses GoldHero's sidequest.
GoldHero101 [N] HP: 20/20.
Items of Interest:
Nothing spotted yet. There's likely a lot to explore, though, so look around and see if you can find something!
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