1/20 Thanos (entity)
7/10 golden gun (weapon
1/30 Infinity gantlet (A weapon not an attack)
I summon an infinity stone which attracts Thanos, It is the space stone (aka I take the tessaract)
Alright, this is an acceptable amount of posts. I know that end-of-year drama might be affecting some of you- I definitely know the pain- so I'll probably be going for an update every 4 days, although if posts are particularly heavy I might go for an update on the third day.
Disciplinary Report
Employee ID: #198903
Reason for discipline: Teleporter incident resulting in the loss of the Frog Temple.
Action: Termination.
Comments: I fail to see how this could not be intentional.
Processed by Tarhalindur.
ACTION
Send several armed security members to the teleporter room, instruct them to fire upon the next thing that is teleporte in, set the coordinates to the location of the lieutenant, and press "RECEIVE".
2/15 mining
2/10 farming
+holdbeero
If the egg is being guarded properly, I attack one of the lieutenant’s minions. Otherwise I crush the weaker APC under my giant sword thing until its inhabitants all leave, then drop the egg in it to get guarded.
I target the 6HP Sword Mook, 6HP Hammer Mook, and the 8HP Powered Assault Rifle Mook all with my Staff of Ice. I shoot them thereafter. Time for a thin out.
I then move to the crafting table at the fort and tries to use the crafting table.
Code:
Inferno Staff (with) Staff of Ice (on) BASE: Damage; Type // AUGMENT: Type+; Ability -> Intertype
{Result: Staff of Elements - Multiattack 2 with 50% chance to Multiattack 3, Damage +2/3, Can manifest ELEMENTAL MAGIC}
I proceed to confirm if this crafting is legal or not. (GM, just want to ask if this crafting will yield this result. Just let me know what would happen if I tried to craft it this way. I want to know the result before I craft the weapon.)
I also wish that the name in my record in the player inventory can be changed to my new name.
[Charges]
+1 to Tarhalindur
+1 by Wicked Ring
25/30 Finale
25/30 Wave of Ds
It'd probably yield something and be pretty powerful, being a Generation 1 Item, but you'll probably have to use simpler language for me to get the full effect, as none of those keywords exist (yet). It'll probably get nerfed to accomodate the item/creativity change, though.
You deal 4 damage to three of the Sword Mooks, as you can only attack 3 entities that are in the same group! You do lower the Sword Mook to critical health, however.
1/20 Thanos (entity)
7/10 golden gun (weapon
1/30 Infinity gantlet (A weapon not an attack)
I summon an infinity stone which attracts Thanos, It is the space stone (aka I take the tessaract)
Welcome to the game! Your PC is being added. We're nearing the end of the current scene, unfortunately, but you'll be ready to jump into the next scene no problem!
========[End-of-Turn Events]========
The Wary Souls deal 8 damage to the Elite Spear Mooks, Pistol Mooks, and Rocket Launcher Mooks! They also deal 4 damage to the Lightly Armored Sniper Rifle Mooks!
Ninjatwist_ continues assaulting the Powered Assault Rifle Mooks, dealing 6 damage to both of them! This leaves one dead and the other with critical health!
The Blinking Spirit retaliates against the Elite Spear Mooks, dealing 6 damage!
Ed the Undying stomps on one of the Hammer Mooks, dealing 6 lethal damage!
The Vulture Knight Wraith swings its hammer at one of the Lightly Armored Club Mooks, dealing 5 damage!
The Well-Armored Sniper Mooks fight back against the Wary Souls, dealing 10 damage to one of them!
The Powered Assault Rifle Mook panics, dealing 2 damage to Ninjatwist_!
The Sword Mooks split up their damage between the Wary Souls and the Vulture Knight! They deal 6 damage to the first group and 4 damage to the Vulture Knight!
The Hammer Mooks deal 8 damage to Ed the Undying!
The Elite Spear Mooks fight back against the Wary Souls, dealing 6 damage each to 3 Souls!
The Pistol Mooks deal 3 damage to both the Tonbogiri and a Wary Soul!
The Lightly Armored Club Mooks deal 4 damage to a Wary Soul, destroying it!
The Mook Lieutenant also joins in the action, dealing 3 damage to a Wary Soul!
The Rocket Launcher Mooks deal 3 damage to the Tonbogiri, 6 damage to the Ed the Undying, and 6 damage to the APEX! This kills Ed the Undying, but he should respawn next turn!
The remaining APCs deal 8 damage to the APEX and 4 damage to the Tonbogiri!
The Tonbogiri fires upon the Rocket Launcher Mooks, dealing 12 damage to the group!
The APEX deals 8 damage to a Rocket Launcher Mook!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls)(Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun) Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn) Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Inferno Stick (Base Damage: +4) Staff of Ice (Can strike up to 3 entities at once)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
plague126 Argynth Tooth Bracelet §¶ [Cooldown:IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.
Itinerary Objectives: Eliminate the Mook Lieutenant! Killing him will probably cause the attacking force to retreat! Destroy his bodyguards first! Take cover behind the Small Camp! It's a decent fortification from the entity assaults!
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons Shortsaber §¶ (Base Damage: +2, can attack twice) Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Ed the Undying [AA] HP: 0/60.
Base Damage: 6
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death) Crabshell Armor (27/30 HP) (30% damage reduction) Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use) Small Backpack (Gives the user 3 more inventory slots) Flint (Crafting Ingredient) Dirt (Crafting/building ingredient) Tar (x4) (Crafting ingredient) Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Cobblestone (x4) (Crafting/building ingredient) Gravel (x10) (Crafting/building ingredient) Tar (x6) (Crafting ingredient) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Steffan the Sciencer [N] HP: 0/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.
APEX [N] HP: 89/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.
EGG [N] HP: 34/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Mining Turtle [N] Fuel: 0. Can mine items if given fuel.
Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
Large shield-shaped skull.
Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger) Simple Crafting Table (Used to make simple crafting ingredients) Crocodile Hide (Crafting ingredient) Raw Beast Meat (x3) (Food ingredient, can be cooked)
The rest of the objects are unknown. Scan the area to find more!
5/15 mining +1 3nd372
5/10 farming +1 ender II
+ender 2 i guess
I quickly sprint to the commander, crumble his bodyguards with a heavy slash, and ask him one last question before he dies. "Do you feel blame? do you feel bad? do you feel walla-walla wolf kabob vantage?"
he proceeds to recieve a fresh shipment of 2937 wolf kabobs, which have above them a sniper on a high vantage, by whom he get shot twice, before a walaby whacks him silly, and a sudden gust of wind pushes the mountain for wolf kabobs into him, impaling him on the sticks and crushing him with meat.
A flash of light. A meat in the dark.
Two projectiles converge upon their mark.
A burning light. A frightening flash.
And the Lieutenant is brought unto ash.
I target the whole team of the Mook Bodyguards and the Mook Lietuenent, if they are not dead, all with my Staff of Ice. I shoot them thereafter.
I then move to the crafting table at the fort and tries to use the crafting table again.
Code:
Crafting:
Base Item: Inferno Stick
Paired Item: Staff of Ice
Base Item will enhance the damage of the crafted weapon
Paired Item will give its spectrum of attack to the Base Item
////////////////////////////////////////////////////
RESULTS:
Staff of Elements
Attack Buff: +2/+3
Skill:
Generation 1 Weapon - Staff
Manifestation - Elemental Magic
The wielder may use it to power attacks relating to magic of the elemental type.
(Manifestation: Wielder may use this item only if the Wielder's attack is of the same
type as the subtype stated in Manifestation.)
Channeler 3 25% - Magic
(Channeler X N: Wielder may prepare for an attack of its subtype for X number of posts,
in which the attack being prepared, will increase its power with all boosts and attack
damage accumulated and boosted for a maximum of N if it is fully charged up. The
wielder must announce the stage of the Channeling, and each charge must be played as
like a normal post would.)
Multiattack 2, 50% chance while attacking to change to Multiattack 3,
can be turned off for an additional +1 to 3 attack damage boost and Burning/Freezing 2
(Multiattack X: Select X entities in the same group to resolve damage against them.
If X is higher than the number of entities chosen,
randomly choose N more creatures in the same group to resolve the damage,
where N is the difference of X to the number of entities being chosen)
(Burning X: Afflicted entity lose X HP for X turns due to FIRE/HEAT damage)
(Freezing X: Afflicted entity lose X HP for X turns due to ICE/COLD damage)
Item/Creativity Change Ready.
I proceed to confirm if this crafting is legal or not. (GM, just want to ask if this crafting will yield this result. Just let me know what would happen if I tried to craft it this way. I want to know the result before I craft the weapon.) If the crafting would remain the same, I will craft it. If it needs a nerf, just pm me.
[Charges]
+1 to Sky High. Welcome!
+1 by Sky High
+1 by Wicked Ring
28/30 Finale
28/30 Wave of Ds
6/15 mining
6/10 farming
+goldhero
If the mook leader still lives, I sit on his face; because well his right brain, it's being insane. so it needs to be crushed into mush. also his left brain needs to be put out of its misery. it's being insane because it's feeling wolf kabob vantage.
If it does not live, I plate some metals on the Apex' armor, repairing any dents that where created after its summoning, essentially healing it.
3/20 Thanos (entity)
9/10 golden gun (weapon
3/30 Infinity gantlet (A weapon not an attack)
I run up and grab the 2/20 club mook and proceed to use him as a club ageist the mook lieutenant if they are still alive, if not I punch the week hammer mook
I slash the highest health Mooks remaining with my Lightsaber; hoping that they'll panic and run as even their strongest members are being torn apart!
Healing Totem:11/10 +1 joe (Heals three AA players for 1HP/round. If all AA players are full health, then this is destroyed)
Mantle of the Force:9/20 +1 joe
+1 bognog
[Battle!]
Mythic, though very much late about it, readies the minecraftian swords, and points the wood sword at a Pistol Mook. Then they pounce, the blade igniting mid-leap, and crash down on the poor mook with enough force to break it. "Compatibility... oddly high." Maybe it was the square trees, or the type of wood?
[Servant]
The Vulture Knight Throws their hammer at an APC, then conjures another one.
21/30 - A Weapon? ...The shorter nights have definitely thrown me off schedule. Diurnal worlds are way too common for my liking. 12/30 - New Charge. Materials begin to show up in Mythic's inventory, cheao
Thank you, ender2~
Taking the #1000 post.....
[Action]
I see if the mook had left. If they hadn't I use my newly crafted staff to shoot bolts of flame and ice to the nearby mook, scaring them away with the pain and heat of the bolts.
(Charge Unleashing: Finale - Weapon Charge)
The end is the beginning.
The start is a stop.
The death is reborn.
The ancient staff, made of tree bark wood, has a split on the top of the staff. In the split, a magical orb shining blue is held by magic and glows. I then hold the staff using both of my hands. The staff seems to recognize me and the orb then pulsates with yellow light. One order, then the orb pulsates with red light.
Good, it seems.
////////
RESULTS:
The Staff of Time
Type: Artifact Staff
Attack Buff: +1
Skills:
Manifestation - Time Magic
(See #992)
Channeler 2 15%
(See #992)
Afflict Time Revert 1
(Time Revert X: Affected entities next outbound damage will be negated.)
Alternate Spell: Time Bubble - Armor Spell by Staff
Time Bubble: Negate the 1st attack an opponent triggers against the item holder. The opponent afflicts Time Instability(30% attack power decrease)
(If this item didn't deal any damage or channel it's power this round, Alternate Spell triggers.)
[Charges]
+1 to ender2
+1 by ender 2 30/30 Finale (Unleashing!!)
30/30 Wave of Ds
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