Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Alright, do you need me to nullify all my charges from that turn? I'm not entirely sure what you mean, and yes this is a multi-charge. For now, I'll simply nullify the extra charges for that turn. Please elaborate ASAP, thanks!

I tend to the Machine while Xor slams into the base of Tower B.

Star: 2/25 (+2)
 
Jet rushes down the legs of the mech, and begins quickly zipping around to make repairs. He places blocks of iron wherever an injured one is, as well as repairing any damaged pistons. The protection enchantment seems less effective than he had hoped, but he can't change that. He does the best he can, before heading back up for his next action.
(The Unibeam is a passively charging attack. It is a damage pool style attack, in that I could have it attack a large group for negligible damage, or a single target for massive damage. It would theoretically have double the attack power of a normal attack, possibly up to triple, but must charge for however long you, Twin, says it takes.)
Speaking of that OOC bit, the crystalline structure on the mech's chest has been slowly growing in the glow on it, showing that it has been slowly building up energy.
 
Alright, do you need me to nullify all my charges from that turn? I'm not entirely sure what you mean, and yes this is a multi-charge. For now, I'll simply nullify the extra charges for that turn. Please elaborate ASAP, thanks!

Sorry for the late reply!

You don't need to delete all your charges from last round, don't worry.

My description was that you needed to keep your charges ready and in your posts, even after their completion.

Ideally, these would take up a charge slot, but I'm going to let that slide, at least right now. Just mark the charges as completed in your post and things will be fine.

Also, I'll be posting tomorrow- make your second posts now if you haven't already!
 
Jet inputs another set of button and lever activations, this time making the mech aim for Shield Tower B. Then, he pulls up a small viewport showing the battlefield, and quickly relays a list of orders to the combatants on our side.

Entity Orders:
Ninjatwist is to utilize his falcon slash on Shield Tower A, along with a stab from Major Persecles's trident, the Argynth scouts, and the Autocannon turret.
Tower B is to be attacked utilizing 5 spear carriers alongside the Mech's swing, and RebelRaider's attack.
Tower C should be attacked by the Biters, and the remaining Spear Carriers. The next round everything mentioned here is to finish up by targetting Tower D, as well as anyone who's attack would be wasted this as a result of Sky's attack.
 
Ender told me that one of their previous actions would like to be changed to give the Enchanted Iron Colossus some damage. Retconned! 9 extra damage dealt to Tower C!

Alright, do you need me to nullify all my charges from that turn? I'm not entirely sure what you mean, and yes this is a multi-charge. For now, I'll simply nullify the extra charges for that turn. Please elaborate ASAP, thanks!

I tend to the Machine while Xor slams into the base of Tower B.

Star: 2/25 (+2)

Question answered in my above post- although possibly too late.

You deal 6 damage to Tower B!

Jet rushes down the legs of the mech, and begins quickly zipping around to make repairs. He places blocks of iron wherever an injured one is, as well as repairing any damaged pistons. The protection enchantment seems less effective than he had hoped, but he can't change that. He does the best he can, before heading back up for his next action.
(The Unibeam is a passively charging attack. It is a damage pool style attack, in that I could have it attack a large group for negligible damage, or a single target for massive damage. It would theoretically have double the attack power of a normal attack, possibly up to triple, but must charge for however long you, Twin, says it takes.)
Speaking of that OOC bit, the crystalline structure on the mech's chest has been slowly growing in the glow on it, showing that it has been slowly building up energy.

Ah, sure. You heal the Iron Colossus for 5 HP!

Unibeam in creation... it's finished now!

Jet inputs another set of button and lever activations, this time making the mech aim for Shield Tower B. Then, he pulls up a small viewport showing the battlefield, and quickly relays a list of orders to the combatants on our side.

Entity Orders:
Ninjatwist is to utilize his falcon slash on Shield Tower A, along with a stab from Major Persecles's trident, the Argynth scouts, and the Autocannon turret.
Tower B is to be attacked utilizing 5 spear carriers alongside the Mech's swing, and RebelRaider's attack.
Tower C should be attacked by the Biters, and the remaining Spear Carriers. The next round everything mentioned here is to finish up by targetting Tower D, as well as anyone who's attack would be wasted this as a result of Sky's attack.

Ninjatwist_, Major Persecles, the Argynth troops, the Enchanted Iron Colossus and the Biters will do as you say- but you'll need to specify further orders next turn.

The Autocannon can't attack on its own, but you can use it to augment your own attacks.

Also, normally, you couldn't order around other peoples' entities, but the Biters' creator is currently away, so I'll let it slide.

========[End-of-Turn Events]========

Ninjatwist_ follows Ender's order and uses Falcon Slash on Tower A, dealing 18 damage! He scores a crit on one blow!

The Mook Lieutenant orders his Pistol to Advance Early! He switches targets to the Biters and kills one with his rifle!
The Pistol Mooks kill another Biter with their shots!
They also lose their cover bonus.

The Biters continue switch targets to Tower C, dealing 8 damage overall!
RebelRaider2004 realizes he's the only one attacking the Mooks right now and uses Raider Riot without a vote! Two Raiders spawn at his side.
The Argynth Scouts switch targets to Tower A, firing into it for maximum effect and dealing a devastating 24 damage!

The Mooks realize that they have free reign to smack around the AA side at their leisure because they're busy attacking the towers!
The Hammer Mooks gain the upper hand in their fight against the Biters, killing three!
The Automatic Mooks continue to fire at the Enchanted Iron Colossus, dealing 15 damage to it!
The Axe Mooks tear into the Spear Carriers, dealing 6 damage to two of them! They manage to kill one of the weaker ones!
The Rifle Mooks fire upon the Argynth Scouts, dealing 5 damage to two of them!
The Mortar Emplacement fires at the Argynth Spear Carriers, dealing 10 damage to one and leaving him on critical health!

The Enchanted Iron Colossus slams its fist into Tower B, dealing 15 damage!
The Argynth Spear Carriers concentrate 5 Spear Carriers into attacking Tower B, dealing 30 damage!
The other two that are alive move into position to attack Tower C, dealing 12 damage!
Major Persecles snaps a visibly distressed view to his troops, who are getting assaulted from multiple angles. Nevertheless, he solidly plunges his trident into Tower A's machinery, putting it out of commission with 8 damage!

Shield Tower C fires another defensive laser at the Enchanted Iron Colossus, dealing 8 damage! It also deals the Dazed effect, which has been buffed!
The Shield Towers each summon another Mook, bringing the total to 7 per tower! That damage is going to stack up scarily quickly if it hasn't already.

Towers C and D gain bodyguard status from their current Mook armies- the Axe Mooks and the Rifle Mooks respectively! The rates at which the Mooks will block hits will be decreased, however, so that there's still a chance to hit them.

Two Biters appear to replace the Gloople Nest's losses.

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

You proceed down one path of the Turquoise Circle to the Mystic Lake.

The lake is about medium-sized- something pretty large could thrive here, but nothing that large. There are some Bladereeds and a dock nearby, and there's a barrel of items on that dock. Some odd fish are also leaping out of the water. What do you investigate?

Also, a tree is near the lake- from what you can spot, it appears to have a bird's nest inside it.

========[Sockmonkey367''s Sidequest Events]========

water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...

====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender_Smirk/Jet/TJB_Dragon [AA] HP: 20/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Itinerary Objectives:
Figure out a strategy to defeat the boss! You cannot win by smacking the entire structure all at once. You need to think of a plan!
Persecles may give hints if you ask him.
Create entities to attack the Mook army! More Mooks will come, so it'd be best to requisition Persecles for more forces, or summon some yourself!
Command existing entities! Persecles, Ninjatwist_, and their allies will listen to your advice on what to attack. If you need to incorporate or concentrate their damage somewhere, feel free to do so!

Entities:

Ninjatwist_ [AA] HP: 49/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

RebelRaider2004 [AA-P] HP: 20/20. Base Damage: 6. Speed Value: 3. Leather Armor: 30% damage reduction. Respawns: 0.
Special: Raider Riot:
Spawn two friendly Raiders with 20 HP and 6 Base Damage. Votes: II.
Raider A HP: 20/20.
Raider B HP: 20/20.

Major Persecles [AA] HP: 70/75. Limesteel Armor (40% damage taken reduction). Call To Arms: III. Fury Lunge: III. Lead Tide: IIII.
Base Damage: 5
Speed Value: 2

Weapons/Equipment:
Major's Trident (Spear, Base Damage: +3)
Beasthunter Shotgun (Shotgun, Base Damage: +1)
Limesteel Armor (Reduce 40% of damage taken)

Abilities:
Call To Arms: Summon up to two additional Argynth Spear Carriers to the fight, and retire at least one injured unit. Requires a player action to use. Maximum of 10 Spear Carriers on the field at a time.
Fury Lunge: Deal 12 damage to an entity, and make them suffer Bleeding (2 damage taken per turn) for two rounds.
Lead Tide: Fire the Beasthunter Shotgun three times.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Enchanted Iron Colossus [AA-BOSS] HP: 106/150. Base Damage: 15. Speed Value: 2. Unibeam: IIII. Dazed (40% miss chance, 1/1)
Thorns (Deals 2 damage to melee attackers if they land a hit)
Unibeam: Deals 40 damage to one entity, 20 damage to two entities, or 10 damage to four entities.

Argynth Scouts [AA] HP: 13/30, 15/30, 24/30. Base Damage: 6. Speed Value: 3. Scout Armor: 10% damage taken reduction.

Argynth Spear Carriers [AA] HP: 0/30, 4/30, 11/30, 15/30, 22/30, 30/30 (x3). Base Damage: 6. Speed Value: 2. Reinforced Armor: 20% damage taken reduction.

Guardian Crystal [AA] HP: 14/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.

Double Time [AA] HP: 14/30. Double Time (doubled self-charge rate) recipient: Ender_Smirk! Half Time (1.5x damage, no self-charge rate) recipient: null! Cannot select the same player twice in a row!

Gloople Nest [AA] HP: 56/100. Spawn Rate: 4 Glooples per round.
Glooples [AA] HP: None. Speed Value: 1. Sturdy, applies Paralyzed.
Biters [AA] HP: 0/4 (x5), 4/4 (x3). Base Damage: 2. Speed Value: 3.
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.

Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Biter: 4 HP, 2 Base Damage, 3 Speed Value.

Shield Control Towers [PA-BOSS]: Rebuild Protocol, Force Armor, Spontaneous Summoner, Autodefense Systems.
Shield Control Tower A HP: 0/60. Rebuild: III. Summons Hammer Mooks.
Shield Control Tower B HP: 0/60. Rebuild: III. Summons Automatic Mooks.
Shield Control Tower C HP: 4/60. Rebuild: III. Summons Axe Mooks- currently bodyguarded.
Shield Control Tower D HP: 42/60. Rebuild: III. Summons Rifle Mooks- currently bodyguarded.
Base Damage: 8
Speed Value: 1

Passives:
Rebuild Protocol: Three turns after being defeated, will rebuild itself with full HP. Strategize around this- you won't win the fight by smacking each tower willy-nilly.
Force Armor: Only one tower can be attacked at a time- attacks which damage the entire tower system at once will deal no damage.
Spontaneous Summoner: Summons one Mook every turn, and summons three Mooks at once when activating Rebuild Protocol.
Autodefense Systems: Only attack when HP is below 60%, but if at Red Health (20%), attacks will inflict Daze (40% miss chance) for the round.

Hammer Mooks [PA] HP: 12/12. (x7).

Automatic Mooks [PA] HP: 12/12. (x7).

Axe Mooks [PA] HP: 12/12 (x7).

Rifle Mooks [PA] HP: 12/12. (x7).

Pistol Mooks [PA] HP: 6/12 (x2), 12/12 (x2).
Rifle Mook Lieutenant [PA] HP: 16/16. Orders: Advance Early.
Possible Orders: Fire At Will, Stick to Cover, Advance Early.

Mook Mortar Emplacement [PA] HP: 16/24. Spotter.

Acolyte Progress [AC] HP: 48/100. Kills: 28.

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake.
Next To: The Turquoise Circle, The Mystic Lake Dock.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
Xor slams through the bodyguards protecting Tower D - and hopefully the tower itself.

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 8/25 (+2)
 
Jet looks over the situation. Way too many ways for this to go wrong. Oh well. Best he can hope for is to try to enact his strategem. Therefore, he tosses an ender pearl over towards Tower C, utilizing a hidden slit, and tosses down some TNT on its top. He then lights it, making a small wooden shell to avoid it being moved, and tosses another pearl, getting him close enough to the Mech to toss one last one through, and get back inside.
 
Please charge bonus? uwu?

No longer /null.

Xor slams into Tower D, attempting to destroy it.

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 10/25 (+2)
 
Last edited:
Post is probably coming Monday. Feel free to get your posts in if you haven't already.

I'm also working on art for what'll probably be the ultimate episode, at least here.
 
Despite the relative dearth of posts, I'm probably going to do some form of half-update today. I need sleep, since I didn't have nearly enough of it last night.

Xor slams through the bodyguards protecting Tower D - and hopefully the tower itself.

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 8/25 (+2)

Rolling to bodyguard... Xor's attack deals 8 damage to one of the Rifle Mooks!

Jet looks over the situation. Way too many ways for this to go wrong. Oh well. Best he can hope for is to try to enact his strategem. Therefore, he tosses an ender pearl over towards Tower C, utilizing a hidden slit, and tosses down some TNT on its top. He then lights it, making a small wooden shell to avoid it being moved, and tosses another pearl, getting him close enough to the Mech to toss one last one through, and get back inside.

Rolling to bodyguard... This roll's quite climactic...

Unfortunately, you strike one of the protecting Axe Mooks for 10 damage! Thankfully, this will reduce the tower's chances of getting bodyguarded.

Please charge bonus? uwu?

No longer /null.

Xor slams into Tower D, attempting to destroy it.

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 10/25 (+2)

Bodyguard rolled... Xor deals 6 damage to one of the protecting Rifle Mooks

========[End-of-Turn Events]========

Ninjatwist_ uses Bulletstorm on the group of Rifle Mooks, dealing 9 damage to two of them and easily opening them up to lethal!

The Biters attack the Axe Mooks while they're bodyguarding the tower, dealing a fatal bite to one and 4 damage to another!
RebelRaider2004 attacks the Rifle Mooks which are crowding around Tower D, dealing 6 lethal damage to one!
The Raiders follow suit, dealing 6 damage to more Rifle Mooks!
The Argynth Scouts attack the Axe Mooks in retaliation for the Spear Carrier's death, dealing 16 damage in total! One of the Axe Mooks is killed!

The Hammer Mooks continue to fight the Biters, wiping them out! One of them also deals 2 damage to one of the Raiders!
The Automatic Mooks keep shooting the Enchanted Iron Colossus, dealing 16 damage to it!
The Axe Mooks keep attacking the Spear Carriers in desperation, dealing 6 damage to one and killing another!
The Rifle Mooks keep shooting at the Argynth Scouts, dealing 5 damage to two of them!
The Mortar Emplacement fires upon the Enchanted Iron Colossus, dealing 10 damage to it!
The Mook Lieutenant orders the Pistol Mooks to Stick to Cover, expecting retaliation from the Argynth forces! He deals 3 damage to RebelRaider2004 with his rifle!
The Pistol Mooks at his side attack the Raiders, dealing 3 damage to both of them!

The Enchanted Iron Colossus swings a fist towards Tower D, striking a solid blow for 15 damage! Its bodyguards are on low health, so they're not exactly willing to defend it!
The Argynth Spear Carriers concentrate their anger on the Axe Mooks which killed two of their comrades, slaughtering three of them with 36 damage in total!
Major Persecles launches into a rage, attacking the last healthy Axe Mook with Fury Lunge! He utterly massacres the Axe Mook with a series of vicious thrusts from his trident, dealing 12 lethal damage! By the time he's finished, it's difficult to tell whether a trident or a battle rifle caused the Mook's demise.
His Call To Arms is also ready to activate!

Shield Tower C continues to shoot the Enchanted Iron Golem, dealing 8 damage and re-applying Dazed!
Shield Tower D also shoots Major Persecles for 5 damage! No Dazed, though.
The Shield Towers that are active summon more Mooks in desperation!

Towers C's and D's bodyguard chance is halved.

Four Biters appear to replace the Gloople Nest's losses.

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

You proceed down one path of the Turquoise Circle to the Mystic Lake.

The lake is about medium-sized- something pretty large could thrive here, but nothing that large. There are some Bladereeds and a dock nearby, and there's a barrel of items on that dock. Some odd fish are also leaping out of the water. What do you investigate?

Also, a tree is near the lake- from what you can spot, it appears to have a bird's nest inside it.

========[Sockmonkey367''s Sidequest Events]========

water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...

====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender_Smirk/Jet/TJB_Dragon [AA] HP: 20/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Itinerary Objectives:
Figure out a strategy to defeat the boss! You cannot win by smacking the entire structure all at once. You need to think of a plan!
Persecles may give hints if you ask him.
Create entities to attack the Mook army! More Mooks will come, so it'd be best to requisition Persecles for more forces, or summon some yourself!
Command existing entities! Persecles, Ninjatwist_, and their allies will listen to your advice on what to attack. If you need to incorporate or concentrate their damage somewhere, feel free to do so!

Entities:

Ninjatwist_ [AA] HP: 49/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

RebelRaider2004 [AA-P] HP: 17/20. Base Damage: 6. Speed Value: 3. Leather Armor: 30% damage reduction. Respawns: 0.
Special: Raider Riot:
Spawn two friendly Raiders with 20 HP and 6 Base Damage. Votes: II.
Raider A HP: 15/20.
Raider B HP: 17/20.

Major Persecles [AA] HP: 65/75. Limesteel Armor (40% damage taken reduction). Call To Arms: III. Fury Lunge: III. Lead Tide: IIII.
Base Damage: 5
Speed Value: 2

Weapons/Equipment:
Major's Trident (Spear, Base Damage: +3)
Beasthunter Shotgun (Shotgun, Base Damage: +1)
Limesteel Armor (Reduce 40% of damage taken)

Abilities:
Call To Arms: Summon up to two additional Argynth Spear Carriers to the fight, and retire at least one injured unit. Requires a player action to use. Maximum of 10 Spear Carriers on the field at a time.
Fury Lunge: Deal 12 damage to an entity, and make them suffer Bleeding (2 damage taken per turn) for two rounds.
Lead Tide: Fire the Beasthunter Shotgun three times.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Enchanted Iron Colossus [AA-BOSS] HP: 78/150. Base Damage: 15. Speed Value: 2. Unibeam: IIII. Dazed (40% miss chance, 1/1)
Thorns (Deals 2 damage to melee attackers if they land a hit)
Unibeam: Deals 40 damage to one entity, 20 damage to two entities, or 10 damage to four entities.

Argynth Scouts [AA] HP: 10/30, 13/30, 19/30. Base Damage: 6. Speed Value: 3. Scout Armor: 10% damage taken reduction.

Argynth Spear Carriers [AA] HP: 0/30, 11/30, 15/30, 16/30, 30/30 (x3). Base Damage: 6. Speed Value: 2. Reinforced Armor: 20% damage taken reduction.

Guardian Crystal [AA] HP: 14/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.

Double Time [AA] HP: 14/30. Double Time (doubled self-charge rate) recipient: Ender_Smirk! Half Time (1.5x damage, no self-charge rate) recipient: null! Cannot select the same player twice in a row!

Gloople Nest [AA] HP: 56/100. Spawn Rate: 4 Glooples per round.
Glooples [AA] HP: None. Speed Value: 1. Sturdy, applies Paralyzed.
Biters [AA] HP: 0/4 (x3) 4/4 (x4). Base Damage: 2. Speed Value: 3.
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.

Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Biter: 4 HP, 2 Base Damage, 3 Speed Value.

Shield Control Towers [PA-BOSS]: Rebuild Protocol, Force Armor, Spontaneous Summoner, Autodefense Systems.
Shield Control Tower A HP: 00/60. Rebuild: III. Summons Hammer Mooks.
Shield Control Tower B HP: 00/60. Rebuild: III. Summons Automatic Mooks.
Shield Control Tower C HP: 04/60. Rebuild: III. Summons Axe Mooks- currently bodyguarded- 1/2 bodyguard probability.
Shield Control Tower D HP: 27/60. Rebuild: III. Summons Rifle Mooks- currently bodyguarded- 1/2 bodyguard probability.
Base Damage: 8
Speed Value: 1

Passives:
Rebuild Protocol: Three turns after being defeated, will rebuild itself with full HP. Strategize around this- you won't win the fight by smacking each tower willy-nilly.
Force Armor: Only one tower can be attacked at a time- attacks which damage the entire tower system at once will deal no damage.
Spontaneous Summoner: Summons one Mook every turn, and summons three Mooks at once when activating Rebuild Protocol.
Autodefense Systems: Only attack when HP is below 60%, but if at Red Health (20%), attacks will inflict Daze (40% miss chance) for the round.

Hammer Mooks [PA] HP: 12/12 (x7).

Automatic Mooks [PA] HP: 12/12 (x7).

Axe Mooks [PA] HP: 0/12 (x5), 4/12, 12/12.

Rifle Mooks [PA] HP: 0/12, 3/12 (x2), 6/12 (x2), 12/12 (x3).

Pistol Mooks [PA] HP: 6/12 (x2), 12/12 (x2). Cover (25% dodge chance)
Rifle Mook Lieutenant [PA] HP: 16/16. Cover (25% dodge chance) Orders: Stick to Cover.
Possible Orders: Fire At Will, Stick to Cover, Advance Early.

Mook Mortar Emplacement [PA] HP: 16/24. Spotter.

Acolyte Progress [AC] HP: 48/100. Kills: 28.

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake.
Next To: The Turquoise Circle, The Mystic Lake Dock.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
Last edited:
Update complete!

Tower C is now really easy pickings because its bodyguards are really, really dead. It should be enough for a few player attacks to get in there and do some dirty work.

The bodyguard chance for all towers has been cut in half, which means attacking them directly will be significantly easier! If you want to ensure the towers' demise (which would really be optimal, considering Towers A and B are close to rebuilding) make sure the Spear Carriers (or other damage heavy entities) attack Tower D.

Post away!
 
Xor tunnels in circles around Tower C - he then flies out of the ground, constricting the tower.

I take a break from watching the machine and turn to the masses:

"Focus all your attacks on Tower D! If you're less beefy, plow through any Mooks you may need to! The stronger ones should focus on the tower!"

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 12/25 (+2)

(oh, and there's an error in the itinerary. DT is on me.)
 
Last edited:
Post coming out tomorrow!

Feel free to post if you haven't already. I'll let you do both your actions in one post if you haven't gotten your first one in in time.
 
Post delayed to Sunday

I know this game is on its last legs, but I need more than one post to make this update substantial. Again, feel free to do both your actions for one post if you need to.
 
Sorry, I've been traveling.

Xor continues to squeeze Tower C. I leap into the air and send down thousands of copies of myself from alternate universes to destroy Tower C.

The machine begins to shake...

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 14/25 (+2)
 
OOC: Sorry from me as well. Have been getting used to my new job, and it takes up way too much of the time I am allowed to post.
IC:Jet punches in the commands for the Mech to attack Tower D, and then proceeds (since you said I would be allowed to get in both of my actions), to toss a few Ghast Balls he had prepared right at Tower D, aiming for up higher than the bodyguards can get a good blocker to in time.
After that, he specifies that Persecles should stab Tower D with his trident, Rebel Raider and his two raiders should also strike the tower, alongside the spear carriers, Ninja with his sword's Falcon Strike, the scouts, and all biters. The instant the tower goes down, all troops who have yet to strike are to come down on all current mooks like a hammer.
 
Xor tunnels in circles around Tower C - he then flies out of the ground, constricting the tower.

I take a break from watching the machine and turn to the masses:

"Focus all your attacks on Tower D! If you're less beefy, plow through any Mooks you may need to! The stronger ones should focus on the tower!"

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 12/25 (+2)

(oh, and there's an error in the itinerary. DT is on me.)

The Argynth troops and RebelRaider2004 have heard your cry.

Tower C gets bodyguarded by one of the Axe Mooks, surprisingly! You deal 8 damage to him, and reduce the chances of the tower getting bodyguarded even further.

Sorry, I've been traveling.

Xor continues to squeeze Tower C. I leap into the air and send down thousands of copies of myself from alternate universes to destroy Tower C.

The machine begins to shake...

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 14/25 (+2)

Xor hits Tower C this time! It goes down in a crash with 8 damage.

Also, don't worry. I'm probably going to be traveling within a week too. I'm not sure if the game will survive at that point, but what happens will happen.

OOC: Sorry from me as well. Have been getting used to my new job, and it takes up way too much of the time I am allowed to post.
IC:Jet punches in the commands for the Mech to attack Tower D, and then proceeds (since you said I would be allowed to get in both of my actions), to toss a few Ghast Balls he had prepared right at Tower D, aiming for up higher than the bodyguards can get a good blocker to in time.
After that, he specifies that Persecles should stab Tower D with his trident, Rebel Raider and his two raiders should also strike the tower, alongside the spear carriers, Ninja with his sword's Falcon Strike, the scouts, and all biters. The instant the tower goes down, all troops who have yet to strike are to come down on all current mooks like a hammer.

Ah, alright. Your job should take priority if need be.

Major Persecles, Ninja, the Argynth Scouts, and the Biters also hear your commands!

Calculating your chance of hitting Tower D... Unfortunately, not a hit, but you smash a Rifle Mook for 8 damage!

========[End-of-Turn Events]========

Ninjatwist_ has another Falcon Slash charged up, and tries targeting the tower with it! Both strikes hit the tower for 6 damage each!

The Biters strike at the tower! Two bites hit the tower, two bites hit Mooks. 8 damage in total!
RebelRaider2004 attacks Tower D, but he hits a Rifle Mook for 6 lethal damage!
The Raiders also attack, dealing 6 damage each to Tower D and a Rifle Mook!
The Argynth Scouts... anticlimactically all miss their shots!

The Hammer Mooks fight RebelRaider2004, dealing 4 damage to him and 4 damage to both Raiders!
The Automatic Mooks keep their fire on the Enchanted Iron Colossus, dealing 9 damage to it!
The Axe Mooks that survive deal 4 damage to one of the Spear Carriers!
The Rifle Mooks fire upon the Argynth Scouts, dealing 7 damage in total!
The Mortar Emplacement shoots RebelRaider2004, but he and his forces miraculously dodge the shell!
The Mook Lieutenant orders the Pistol Mooks to Fire At Will, and the Pistol Mooks shoot as much as they can! He deals 2 damage to Major Persecles with his rifle!
The Pistol Mooks deal 4 damage to two of the Argynth Spear Carriers with their shots!

The Enchanted Iron Colossus uppercuts towards Tower D, miraculously hitting it! Tower D goes down!
The Argynth Spear Carriers are free to focus on other Mooks- the Hammer Mooks in particular! They end up slaying three with 36 damage in total! They're not out of trouble now!
Major Persecles also uses Call To Arms, summoning two additional Spear Carriers to the fight!

The Ultimate Shield Tower has been summoned! This is just a beatstick that will drop loot. It won't summon, but it can tank and deal some hefty damage, so defeat it before it gets the chance to strike! All other towers have been taken offline permanently and will not rebuild or summon!

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

You proceed down one path of the Turquoise Circle to the Mystic Lake.

The lake is about medium-sized- something pretty large could thrive here, but nothing that large. There are some Bladereeds and a dock nearby, and there's a barrel of items on that dock. Some odd fish are also leaping out of the water. What do you investigate?

Also, a tree is near the lake- from what you can spot, it appears to have a bird's nest inside it.

========[Sockmonkey367''s Sidequest Events]========

water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...

====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender_Smirk/Jet/TJB_Dragon [AA] HP: 20/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Itinerary Objectives:
Defeat the Ultimate Shield Control Tower! This is the final stretch and it should go down quite quickly.
Create entities to attack the Mook army! Best to keep the Mooks at bay, at least.
Command existing entities! Persecles, Ninjatwist_, and their allies will listen to your advice on what to attack. If you need to incorporate or concentrate their damage somewhere, feel free to do so!

Entities:

Ninjatwist_ [AA] HP: 49/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

RebelRaider2004 [AA-P] HP: 13/20. Base Damage: 6. Speed Value: 3. Leather Armor: 30% damage reduction. Respawns: 0.
Special: Raider Riot:
Spawn two friendly Raiders with 20 HP and 6 Base Damage. Votes: II.
Raider A HP: 11/20.
Raider B HP: 13/20.

Major Persecles [AA] HP: 63/75. Limesteel Armor (40% damage taken reduction). Call To Arms: III. Fury Lunge: III. Lead Tide: IIII.
Base Damage: 5
Speed Value: 2

Weapons/Equipment:
Major's Trident (Spear, Base Damage: +3)
Beasthunter Shotgun (Shotgun, Base Damage: +1)
Limesteel Armor (Reduce 40% of damage taken)

Abilities:
Call To Arms: Summon up to two additional Argynth Spear Carriers to the fight, and retire at least one injured unit. Requires a player action to use. Maximum of 10 Spear Carriers on the field at a time.
Fury Lunge: Deal 12 damage to an entity, and make them suffer Bleeding (2 damage taken per turn) for two rounds.
Lead Tide: Fire the Beasthunter Shotgun three times.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Enchanted Iron Colossus [AA-BOSS] HP: 69/150. Base Damage: 15. Speed Value: 2. Unibeam: IIII. Dazed (40% miss chance, 1/1)
Thorns (Deals 2 damage to melee attackers if they land a hit)
Unibeam: Deals 40 damage to one entity, 20 damage to two entities, or 10 damage to four entities.

Argynth Scouts [AA] HP: 6/30, 10/30, 19/30. Base Damage: 6. Speed Value: 3. Scout Armor: 10% damage taken reduction.

Argynth Spear Carriers [AA] HP: 11/30, 12/30, 15/30, 22/30, 30/30 (x4). Base Damage: 6. Speed Value: 2. Reinforced Armor: 20% damage taken reduction.

Guardian Crystal [AA] HP: 14/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.

Double Time [AA] HP: 14/30. Double Time (doubled self-charge rate) recipient: Ender_Smirk! Half Time (1.5x damage, no self-charge rate) recipient: null! Cannot select the same player twice in a row!

Gloople Nest [AA] HP: 56/100. Spawn Rate: 4 Glooples per round.
Glooples [AA] HP: None. Speed Value: 1. Sturdy, applies Paralyzed.
Biters [AA] HP: 0/4 (x3) 4/4 (x4). Base Damage: 2. Speed Value: 3.
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.

Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Biter: 4 HP, 2 Base Damage, 3 Speed Value.

Shield Control Towers [PA-BOSS]: Rebuild Protocol, Force Armor, Spontaneous Summoner, Autodefense Systems.
Shield Control Tower A HP: 00/60. Rebuild: III. Summons Hammer Mooks.
Shield Control Tower B HP: 00/60. Rebuild: III. Summons Automatic Mooks.
Shield Control Tower C HP: 00/60. Rebuild: III. Summons Axe Mooks.
Shield Control Tower D HP: 00/60. Rebuild: III. Summons Rifle Mooks.
Ultimate Shield Control Tower HP: 90/90.
Stunning Shockwave: I. Artillery Defenses.
Base Damage: 8
Speed Value: 1

Passives:
Rebuild Protocol: Three turns after being defeated, will rebuild itself with full HP. Strategize around this- you won't win the fight by smacking each tower willy-nilly.
Force Armor: Only one tower can be attacked at a time- attacks which damage the entire tower system at once will deal no damage.
Spontaneous Summoner: Summons one Mook every turn, and summons three Mooks at once when activating Rebuild Protocol.
Autodefense Systems: Only attack when HP is below 60%, but if at Red Health (20%), attacks will inflict Daze (40% miss chance) for the round.
Base Damage: 12
Speed Value: 1

Abilities:
Stunning Shockwave: Deal 4 armor-piercing damage to four foes with a 50% chance to Stun (Misses attacks) for one turn. Doesn't use up a turn.

Passives:
Artillery Defenses: Attacks can cause splash damage.

Hammer Mooks [PA] HP: 0/12 (x3), 12/12 (x4).

Automatic Mooks [PA] HP: 12/12 (x7).

Axe Mooks [PA] HP: 4/12 (x2).

Rifle Mooks [PA] HP: 0/12 (x2), 1/12, 2/12, 3/12, 6/12, 12/12.

Pistol Mooks [PA] HP: 6/12 (x2), 12/12 (x2).
Rifle Mook Lieutenant [PA] HP: 16/16. Orders: Fire At Will. Next Order: Advance Early.
Possible Orders: Fire At Will, Stick to Cover, Advance Early.

Mook Mortar Emplacement [PA] HP: 16/24. Spotter.

Acolyte Progress [AC] HP: 48/100. Kills: 28.

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake.
Next To: The Turquoise Circle, The Mystic Lake Dock.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
I return to tending the machine. Xor goes on guard, protecting all entities.

The Cloak of Ultima: 25/25
The Conduit Sapphire: 25/25
Power Transfer Process: 25/25
Assembling the Machine: 25/25
Star: 16/25 (+2)

Also please charge bonuses.
 
Jet begins to finally stop worrying about the tower, and look over the Mech. Honestly, it is significantly worse for wear. Therefore, he begins to climb outside, and make repairs. He replaces block after block of iron, carefully maneuvering on the spikes to not get caught on them. He also gives new orders to the troops. They are to ignore the tower for now, and let him handle it. Everyone is to focus on the mooks, and try to specifically deal with the mortar emplacement, where capable.
+1 to Sky
 
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