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You missed, "placementConditions": "flatGround", for the tile. See if that works.
Come on I'll strip off my project and you write a script for workbench = (? I have already can`t = ((
You missed, "placementConditions": "flatGround", for the tile. See if that works.
Maybe it's easier if you just send up a zip or a tapi file of your mod for people to look at and help.What is this???
In your tApi folder, can you provide a screenshot of the mods folder? Don't go any deeper than thatI had a post, I think more than 10 pages back that no one replied to, so I'm going to repost:
Alright, now Tapi isn't working again, no crashlog that I can find, will keep looking. Happened after I reloaded mods with Shockah's Mods enabled (no Item Suffixes related things though, Thorium Mod+ doesn't support that anyway, and AccSlots+ I kept disabled because Grealm doesn't support it)
EDIT: Yes, I have looked in Terraria/tAPI/Logs
The base mod is the problem, that I figured out after some testing, but... help please? I've tried re-installing EVERYTHING.
Check your Terraria folder in your Steamapps and see if there is a "tAPI.exe". If there isn't but there is a "Terraria.exe", rename "Terraria.exe" to "tAPI.exe".My tAPI Builder doesn't open before updating it to the r15 version :/ Help...
But i have GOG version...Check your Terraria folder in your Steamapps and see if there is a "tAPI.exe". If there isn't but there is a "Terraria.exe", rename "Terraria.exe" to "tAPI.exe".
Well, uhh... try to do the same process, just inside of the GOG folder instead.But i have GOG version...
You needs to place your Tiles folder outside your Items folder, and you don't need a second Items folder inside your Items folder.
HOW IT'S MAKE!!!!!!!! IT'S IMPOSSIBLE!!!!!!
The "ammo" property for the item specifies what kind of ammo it is. Currently you have it set so that only guns that use "ReinforcedMusketBall" as ammo can shoot it. What you want to do is set "ammo": 14 so that guns that use bullets as ammo can shoot it.How do I make my ammo/projectile act like a bullet when it is in my inventory? I want a musket, handgun, etc. to shoot it. I followed Will Huxtable's tutorial for ammo and projectiles. Here is my .json file for the ammo:
{
"displayName": "Reinforced Musket Ball",
"size": [12, 12],
"maxStack": 999,
"value": [0, 0, 4, 0],
"rare": 1,
"tooltip": "Reinforced with iron",
"damage": 8,
"shoot": "Mod:ReinforcedMusketBallProj",
"ammo": "ReinforcedMusketBall",
"ranged": true,
"consumable": true,
"shootSpeed": 10,
"recipes":
[{
"items": {"Musket Ball": 30, "g:Tier2Bar": 1},
"tiles": ["Anvil"],
"creates": 30
}]
}
And here is the .json file for the projectile:
{
"displayName": "Reinforced Musket Ball",
"size": [12, 12],
"aiStyle": 0,
"timeLeft": 3600,
"friendly": true,
"hostile": false,
"tileCollide": true,
"damage": 8,
"ranged": true
}
Go to Terraria's game folder, duplicate Terraria.exe and rename it to tAPI.exe.Hey, the Builder doesn't work. What do I need to do?
[DOUBLEPOST=1431194149,1431194035][/DOUBLEPOST]Does anyone has an example mod with more different items? Without particles.
Thanks, but whitch one of those it the .exe one? The green or purple one? There is nothing behind them.Go to Terraria's game folder, duplicate Terraria.exe and rename it to tAPI.exe.
There's a link to the example mod in the original post of this thread.