Neutral Effect
Steampunker
Yep, we should go back on track. Though personally I can't imagine what people could say now, as everything's on place. Maybe someone will make some interesting idea, but even if so, I doubt we haven't seen it before.
Sweet! I always liked the Light Discs... Homing Versions of them sound awesome! How many do I have to farm for a Full Stack & what's the Max Stack Limit on them?Well while they DID reduce the damage to 80, they also made it so that you can throw INFINITE amounts of them at once, meaning they essentially become super-fast homing light discs, combined with Ichor, Melee Armor, and Accessories you can easily do 150 damage per Hatchet.
That would be a good replacement for the Celebration.Sweet! I always liked the Light Discs... Homing Versions of them sound awesome! How many do I have to farm for a Full Stack & what's the Max Stack Limit on them?
For the Topic: I got another idea... A Gun that shoots big bullets that explode into a shower of smaller bullets that explode into a 3rd burst of smaller ammo that'd be kinda like having fired a LOT of Bullets per Bullet. This'd help with Ammo Consumption & Damage at the same time. In a way, it'd be kinda like shooting Bullets that act like Frag Grenades that explode into a shower of smaller Frag Grenades that explode into a big shower of deadly Shrapnel.
True.Basically I just want to see people stay on topic and stop criticizing each other. If a civil discussion can't be held, then you won't be able to get anything constructive out of it.
This is my last reply to you if you truly want it that way, I accept.Personal request, please don't reply directly to me anymore because you include hostility against me. Please either address subjects without addressing/including references to me or ignore my comments.
Well, you can't imagine how much help you are.I'll tell it, so that Kardfogu won't have to waste time on You:
As for constructive goes, Terraria have changed a lot.kardfogu said:a lot of text
Well, Crystal bullets do that to an extent and I'd say, it is our best general purpose ammo for being cheap and effective at the same time. Guns doing the same... ...that would be conflicting with the behaviour of the bullets, but the idea is awesome and I'd like to see something like that anyways.For the Topic: I got another idea... A Gun that shoots big bullets that explode into a shower of smaller bullets that explode into a 3rd burst of smaller ammo that'd be kinda like having fired a LOT of Bullets per Bullet. This'd help with Ammo Consumption & Damage at the same time. In a way, it'd be kinda like shooting Bullets that act like Frag Grenades that explode into a shower of smaller Frag Grenades that explode into a big shower of deadly Shrapnel.
Actually I had this up in my sleeve for days and I've been waiting for people to suggest it, but IIRC noone did, poor Star Cannon is long-forgotten... ...for reasons as it used one of the worst ammo ever, but I love that gun anyways for what it stood for.Dude, star cannon upgrade would be amazing for ranged.
If the devs would replace the Celebration with that...
*nerdgasm*
Ahh, I didn't know that. I haven't really ever played Range except for if I 'borrow' Range Power's help vs things that I wasn't able to figure out how to beat with melee. Example being borrowing the Harpoon's help vs Normal Mode Eater of Worlds in pre-1.3 play in combo with being Grappled down in a small hole... most often the small hole the Orb I busted to Summon him used to be in a moment ago. Truthfully I rarely use ammo using Guns other then the sweet awesome Flare Gun + Blue Flares cause getting Ammo's a pain in the butt I don't need. I salute ya Rangers for being able to stand this. (Sometimes for funsies I screw around with Flamethrower kinda Guns when I have a million Gel to literally burn for fun... )Well, Crystal bullets do that to an extent and I'd say, it is our best general purpose ammo for being cheap and effective at the same time. Guns doing the same... ...that would be conflicting with the behaviour of the bullets, but the idea is awesome and I'd like to see something like that anyways.
Xenopopper has a slightly similar mechanic. If a gun shoots a special projectile that ignores bullet properties and that projectile shoots the actual bullets, yes, it could be possible to do the "flak cannon" you just described while still keeping the bullet properties to an extent.
So it is pretty much possible with Terraria's already existing mechanics which is awesome.
Yeah, can imagine how not everyone would wanna need a Skybridge for Star Harvesting, but I agree Star Cannon's real fun. Also doesn't help that Fallen Star max stack size is 99 instead of 999, & it's annoying that fallen stars do -1 damage on purpose & penalize the damage the Star Cannon wants to do.Actually I had this up in my sleeve for days and I've been waiting for people to suggest it, but IIRC no one did, poor Star Cannon is long-forgotten... ...for reasons as it used one of the worst ammo ever, but I love that gun anyways for what it stood for.
Star Cannon was like: Great power for a high price.
And again we wouldn't get it buffed by any Shroomite head piece?Dude, star cannon upgrade would be amazing for ranged.
If the devs would replace the Celebration with that...
*nerdgasm*
Pretty interesting, though there would be several problems with it (ex. damage increase when firing or actually hitting enemy; buff working on nearest enemy only or all in radius; what about multitargeting weapons). Though if these would be passed, I'd like to see it as new Shroomite armor set bonus (together with only one helmet for it), as IMO vorte needs something really coolShroomite/Vortex(?) armor set bonus suggestion:
Increased damage to enemy depending how close the mouse cursor is to it.
Would need more accuracy for it, but would give you a proper reward for actually caring about where you aim, instead of using chlorohyte and aim wherever.
Just a dumb idea I thought of just now, didn't really put much thought into it. :>
Won't say any % though as I'm bad with balance. xP
True, additional Shroomite helmets should be removed, converting the damage bonus on the remaining ones to generic ranged damage bonus. Not that important, but it would be nice.And again we wouldn't get it buffed by any Shroomite head piece?
Yeah, I support your idea. Just wanted to mention how broken Shroomite set is.
Actually I love the idea. GC_dzbanek is right about how implementing this kind of set bonus would be a pain, but the idea is something that would truly benefit skilled ranged gameplay generally.Shroomite/Vortex(?) armor set bonus suggestion:
Increased damage to enemy depending how close the mouse cursor is to it.
Would need more accuracy for it, but would give you a proper reward for actually caring about where you aim, instead of using chlorohyte and aim wherever.
Just a dumb idea I thought of just now, didn't really put much thought into it. :>
Won't say any % though as I'm bad with balance. xP
But they should all be in line, except some specialised situations.I'm not sure I entirely agree with this suggestion. Let's say all of your points are valid, which in my opinion some of them definitely aren't, but that aside... why? Okay, so Ranged is lagging behind all the other classes. So? It can be expected that some classes are more powerful than others, and if you like being a Ranger than that's fine, you just have to deal with being slightly less powerful.
All I see with these 'buff' or 'nerf' classes is people trying to get others to play their favourite class. You can still win the game being a Ranger, can't you? I know that I can, so unless you can only get the Moon Lord down to 12500 health before being completely destroyed, then I'll see it as right to buff or nerf classes.
But that's the thing; what's wrong with Magic and Melee being more powerful? It's not like because of this the Ranger isn't your favourite class (at least, on the basis of the thread. Not sure if it's yours), and the only time I can think that it would matter is if you're on a multiplayer world and somebody else is a Mage, and you get sort of jealous of the damage they're dealing.But they should all be in line, except some specialised situations.
Apart from that, it's not about Ranger being total crap - just a lot less powerful compared to Melee and Magic. It's about having fun from playing the game, which being that weak (compared to others) is ruining.
Ranger isn't balanced. It's "Go X weapon or go home". And even then for later stages of the game you're probably going to NEED Ichor/Golden Shower. Shroomite is the most counterproductive armor in the game, giving benefits when STANDING STILL. I'm not sure with Vortex, since I gave up at Post-Golem as Ranger.But that's the thing; what's wrong with Magic and Melee being more powerful? It's not like because of this the Ranger isn't your favourite class (at least, on the basis of the thread. Not sure if it's yours), and the only time I can think that it would matter is if you're on a multiplayer world and somebody else is a Mage, and you get sort of jealous of the damage they're dealing.
And I wouldn't exactly say that the damage Rangers deal is too bad. Most of the class actually revolves around the properties of ammo, and the fact that all of them can inflict multiple debuffs no matter what weapon you're using. Plus it is sort of good that all Ranged weapons get a default critical strike chance of 8% compared to the normal 4% because the effects of the ammo and the weapon stack, and any armour that increases said critical strike chance not only increases the weapon's stat, but the bullets in your inventory as well.
As such, I've always seen Ranger as more of the class that uses debuffs that other weapons won't have access to their advantage, but I even though I've never had a problem with getting chorofulwhateveritsspelled bullets, I can see the problem there. As well with other materials to make them; farming all those Ichor Stickers in my most recent world was brutal. But why homing bullets that do nothing other than that? Even with cone-shaped firing capabilities, is it that hard to aim and inflict other lasting effects such as Cursed Flames or Ichor?
I dunno. I've always seen Ranger as more of the most balanced class than anything else, and kind of want it to stay like that...
Vortex is Mediocore but with the Ability of "Stealth"...it Gives even more Damage but..You move like a ed Sloth that took Cocaine...at Endgame we only have 3 Good Ranged weapons.....while Warriors and Mages get like 4-6 weapons that do a very good amount of DMG....atleast they could give us More Variaty...Ranger isn't balanced. It's "Go X weapon or go home". And even then for later stages of the game you're probably going to NEED Ichor/Golden Shower. Shroomite is the most counterproductive armor in the game, giving benefits when STANDING STILL. I'm not sure with Vortex, since I gave up at Post-Golem as Ranger.
Stealth in general should be removed. It's a worthless mechanic that doesn't fit in the game.Vortex is Mediocore but with the Ability of "Stealth"...it Gives even more Damage but..You move like a ed Sloth that took Cocaine...at Endgame we only have 3 Good Ranged weapons.....while Warriors and Mages get like 4-6 weapons that do a very good amount of DMG....atleast they could give us More Variaty...
Balanced in the fact it deals decent damage and has decent defence compared to Melee's high defence but (slightly harder to obtain) DPS and Mage's high burst damage but low defence. The only reason both Mage and Melee have lifesteal is because they need it for certain situations. Melee because they're always in direct combat, and Mage because they're already frail and easily destroyed.Ranger isn't balanced. It's "Go X weapon or go home". And even then for later stages of the game you're probably going to NEED Ichor/Golden Shower. Shroomite is the most counterproductive armor in the game, giving benefits when STANDING STILL. I'm not sure with Vortex, since I gave up at Post-Golem as Ranger.
The extra defense isn't much. At all. Especially on Normal Mode.Balanced in the fact it deals decent damage and has decent defence compared to Melee's high defence but (slightly harder to obtain) DPS and Mage's high burst damage but low defence. The only reason both Mage and Melee have lifesteal is because they need it for certain situations. Melee because they're always in direct combat, and Mage because they're already frail and easily destroyed.
I've never had a problem with Shroomite, though the bonus in itself is pretty ty. Though when you look at it, what are the other bonuses before hand? The only one I can think of that isn't something that only effects stats is the armour right before it, which has a useless crystal that shoots things. But I'm pretty sure Shroomite actually gives more bonuses statistically, and has more defence, so you're more powerful on that front, and the set bonus is just that:
A bonus.
Think of it has something that is beneficial should it happen, but not something you should be basing your entire strategy around.
Also, I'm crazy, arguing on a thread about buffing Rangers when hardly anyone's going to see my opinion.
I'm not sure I entirely agree with this suggestion. Let's say all of your points are valid, which in my opinion some of them definitely aren't, but that aside... why? Okay, so Ranged is lagging behind all the other classes. So? It can be expected that some classes are more powerful than others, and if you like being a Ranger than that's fine, you just have to deal with being slightly less powerful.
All I see with these 'buff' or 'nerf' classes is people trying to get others to play their favourite class. You can still win the game being a Ranger, can't you? I know that I can, so unless you can only get the Moon Lord down to 12500 health before being completely destroyed, then I'll see it as right to buff or nerf classes.
Well, mages are more tanky than ranged. You might see them having 16 less armor, so they take 8 more damage. Actually you your forget the fact they heal more than 8 HP every single second and it's quite hard to take damage more often than every 0.66 second.Balanced in the fact it deals decent damage and has decent defence compared to Melee's high defence but (slightly harder to obtain) DPS and Mage's high burst damage but low defence. The only reason both Mage and Melee have lifesteal is because they need it for certain situations. Melee because they're always in direct combat, and Mage because they're already frail and easily destroyed.