DicemanX
Brain of Cthulhu
Before 1.3 I invented the Heart and Star Machine when designing my Ultimate Arena. The machine was designed to keep the player alive through any event or any boss fight:
http://forums.terraria.org/index.ph...-versus-moon-events-invasions-all-boss.18301/
Then 1.3 was released and statue mechanics were changed. Before 1.3 each statue could be activated up to 6 times before the cooldown triggered, and after 1.3 was released you can now only trigger a statue once before cooldown. This makes it more difficult to design a machine to keep the player alive using heart statues, but I have finally succeeded.
Video:
Immortality Machine Schematics:
How the Machine Functions:
The player enters the teleporter just above the artificial jungle, and teleports into the bottom hoik track. Along the track are heart statues that dispense hearts to the player. At the end of the track is a teleporter that sends the player into the next track, eventually passing through all the tracks and ending up in the starting track. It takes about 10 seconds to complete one loop, which coincides with the 10 second cooldown of the heart statues. This way the player is kept alive in the machine even though the expert-mode bosses might be dealing tons of damage.
The tracks are lined with lava, and the hoik teeth are actuated along any track not currently in use. This is to ensure that when a boss dies, its hearts will fall into the lava and burn up. It is necessary that the hearts are destroyed, because otherwise they would block the heart statues from dispensing hearts (a heart statue cannot dispense hearts if 10 hearts are on the ground anywhere in the world).
Once the player is ready to exit, the player hits a lever in the track second from the bottom (with the 4 levers in a row) to send the player to to starting corridor. The machine is also designed to ensure that all treasure bag drops from the bosses are automatically collected.
To deal damage to the bosses, a powerful minion that can attack through walls is used. The Stardust Dragon is the best choice, since it can generate the highest DPS. In the video I start by equipping the Nebula Armor set to generate three +15% damage boosts so that I can create a stronger dragon once I switch into the Nebula set. In the schematic the lever above the yellow chambers activates a dummy ghost which activates the two slime statues. So long as the slimes are killed with a player minion they will drop nebula boosts.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBbFRSbHFFaFVYUDg/view
http://forums.terraria.org/index.ph...-versus-moon-events-invasions-all-boss.18301/
Then 1.3 was released and statue mechanics were changed. Before 1.3 each statue could be activated up to 6 times before the cooldown triggered, and after 1.3 was released you can now only trigger a statue once before cooldown. This makes it more difficult to design a machine to keep the player alive using heart statues, but I have finally succeeded.
Video:
Immortality Machine Schematics:
How the Machine Functions:
The player enters the teleporter just above the artificial jungle, and teleports into the bottom hoik track. Along the track are heart statues that dispense hearts to the player. At the end of the track is a teleporter that sends the player into the next track, eventually passing through all the tracks and ending up in the starting track. It takes about 10 seconds to complete one loop, which coincides with the 10 second cooldown of the heart statues. This way the player is kept alive in the machine even though the expert-mode bosses might be dealing tons of damage.
The tracks are lined with lava, and the hoik teeth are actuated along any track not currently in use. This is to ensure that when a boss dies, its hearts will fall into the lava and burn up. It is necessary that the hearts are destroyed, because otherwise they would block the heart statues from dispensing hearts (a heart statue cannot dispense hearts if 10 hearts are on the ground anywhere in the world).
Once the player is ready to exit, the player hits a lever in the track second from the bottom (with the 4 levers in a row) to send the player to to starting corridor. The machine is also designed to ensure that all treasure bag drops from the bosses are automatically collected.
To deal damage to the bosses, a powerful minion that can attack through walls is used. The Stardust Dragon is the best choice, since it can generate the highest DPS. In the video I start by equipping the Nebula Armor set to generate three +15% damage boosts so that I can create a stronger dragon once I switch into the Nebula set. In the schematic the lever above the yellow chambers activates a dummy ghost which activates the two slime statues. So long as the slimes are killed with a player minion they will drop nebula boosts.
World Download:
https://drive.google.com/file/d/0B4b_4cIU1vVBbFRSbHFFaFVYUDg/view